No upcoming implementations. See the syllabus for more information.
Learning outcomes of the course
The student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice. (not translated)
Course contents
Theoretical part consists small individual research about the topic. In practical part the student will make a sound design (or music)for the game and/or for other visual material.In final assignment the student will deepen his/her knowledge and competence concerning sound and music in games. This final assignment can be both research or practical depending on the interest of the student. (not translated)
Prerequisites and co-requisites
Personal interest, hobbyism and other competences in a field of music, sound or/and games.Some kind of background with music/sound softwares and/or musical instrument can be seen beneficial when applying to this course. (not translated)
Assessment criteria
Assessment criteria - grade 1 and 2
o excellent (5) students show an excellent understanding of the key issues and their work is very well-produced
o good (3-4) students understand the main processes and concepts and their work is of a reasonable standard
o satisfactory (1-2) students gain and demonstrate enough knowledge to pass the course (not translated)