No upcoming implementations. See the syllabus for more information.
Learning outcomes of the course
The student has basic knowledge and tools to encounter gambling problems in client-work. She/he has knowledge and skills how to prevent and care gambling problems
o Basics of approaching gambling problems 2 credits
o Families of gamblers 1 credit
o Digital gaming 2 credits
Prerequisites and co-requisites
Assessment criteria - grade 1 and 2
The student understands gambling and digital gaming as a phenomenon.
The student knows some of the harmful effects of gambling and digital gaming.
He/she knows tools for preventing the harmful effects and supporting and helping clients with digital gaming problems.
The student knows the basics of supporting the family of persons with gambling/gaming problems and knows tools intended for the purpose.
The student had not achieved the objectives or completed the course assignments before the end of the course.