No upcoming implementations. See the syllabus for more information.
Learning outcomes of the course
- understand the ranges of use and basic methods of 3D modelling
- is able to design and implement on a chosen topic areaa 3D model , which is published for different purposes
- the theory and software of 3D graphics
- modelling process and methods
- use of cameras and lights
- textures and graphics
- publishing for different purposes
Prerequisites and co-requisites
Basic computing skills and graphic design tools or equivalent knowledge
Assessment criteria - grade 1 and 2
Satisfactory 2: The student knows the basics and publishing of 3D modelling for different purposes in a small-scale. The assignment is documented according to requirements but it is quite short.
Sufficient 1: The student knows the basics of 3D modelling and publishing. The assignment is documented according to requirements, but it is very short.
Assessment criteria - grade 3 and 4
Good 3: The student has good knowledge of 3D modelling and its application to different purposes. The assignment has been documented according to set requirements.
Very good 4: The student masters the 3D modelling and applies it to visually impressive realizations of different purposes. The documentation of the assignment is detailed and well written.
Assessment criteria - grade 5
Excellent 5: The student masters the 3D modelling comprehensively and applies it to visually impressive and innovative realizations (model accuracy, graphics, lights, shadows, textures) of different purposes. The documentation of the assignment is comprehensive, detailed and well written.
Assessment criteria, passed/failed
Fail 0: The student does not meet the minimum criteria set for the course.