Siirry suoraan sisältöön

Game Art & Design (3 cr)

Code: HBIG1000-0K0N1

General information


Timing

01.01.2020 - 31.07.2020

Number of ECTS credits allocated

3 op

Mode of delivery

Face-to-face

Teaching languages

  • Finnish

Teachers

  • Mika Karhulahti
  • Ilari Miikkulainen

Groups

  • VAz20K1
    5.jakson ja kesän 2020 opinnot
  • HBI20VKNS
    Like's Summer School 2020
  • VAn20K1
    Like's Summer Summer School 2020
  • ZJA20KH
    Avoin amk, LITA

Objective

Upon completion of this course students will be able to
-Understand the unique nature of the game industry
-Understand the viewpoint and importance of gamification
-Identify key factors for game monetization to succeed in developing game business
-Understand the importance of visual design and concept art in game design
-Create concept art for game design and communication purposes
-Analyze, understand and implement the priciples of video game design
-Design a game concept as a member of multidisciplinary team
-Communicate game design decisions for key stakeholders

Content

This course gives an overview on game industry and unique monetization models specifgic to game industry. Overview on visual design and concept art is provided, along with simple tools to quickly visualize game concepts and ideas. Game mechanics and underlying design principles are explained. Methods to create a viable game concept are introduced. Throughout the course, the skills for pitching and communicating design decisions and concepts are introduced.

Arviointikriteerit, tyydyttävä (1-2)

Evaluation of students' output during the course.

Qualifications

Ability to work in a multidisciplinary team