English
11.09.2023 - 19.12.2023
The course will be executed with blended model which contains both face-to-face and online sessions.
During the course methods used are flipped learning, problem-based learning, design thinking and project-based learning.
Implementation:Lectures/online lectures, webinars, exercises/learning assignments and workshops.
During the course students will implement a serious game or gamified application concept idea which is related to a need of some target group. It can be related e.g. to learning, health, rehab, marketing etc.
Learning will happen through the project and the guidance will be given to the group/individual based on the needs go the development process. Design thinking will be used as base of the project structure. The assessment is based on the individual learning diary and summary of learning outcomes and the final concept paper.
Burke B. How Gamification Motivates People to Do Extraordinary Things
Deci&Ryan: Self-Determination Theory, 2018
McConical: Reality Is Broken: Why Games Make Us Better and How They Can Change the World,2011
Yu-kai Chou:Actionable Gamification: Beyond Points, Badges, and Leaderboard 2014
During the course the student will become acquainted several already existing gamified executions as well as the experts from the field.
Main Campus
There is no exam during this course. The assessment is based to the final concept idea and individual learning diary+summary.
This course workload is 5ects=135h
Lectures and theory framework= 25%
Research and industrial espionage=25%
Gamified concept project= 40%
Learning diary and summary= 10%
01.08.2023 - 24.08.2023
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
10 - 35
Exchange students: 5
Bachelor's Degree Programme in Business Information Technology
Face-to-face
0.00 cr
0.00 cr
School of Business