Professional ProjectLaajuus (2 - 5 cr)
Code: HTGP0410
Credits
2 - 5 op
Teaching language
- English
Responsible person
- Kalle Raijonkari
Objective
The object of the Professional Project is to create something meaningful for your own portfolio. Think of your future internship applications and job-seeking; What kind of competences will you want to showcase? Is there some area of expertise you want to dive deeper into?
Learning objectives:
After the course you will be able to the schedule and estimate your own project work according to the chosen scope and workload of the project. You will also gain in-depth expertise and experience in your chosen field.
Content
Key issues include identifying personal work placement goals, defining a clear goals for the project, producing project output as well as organizing and documenting own work.
Qualifications
Although this course can take on new technical or content-related skills, you must still have basic understanding of project management, game business, and the advanced understanding of the technologies you select.
Assessment criteria, approved/failed
The successful completion of the course requires an independent project as well as a detailed documentation. The author will produce a project plan, a project report, and an updated portfolio. The results of the project are presented to other students in the form of a blog text, video or some other form of presentation.
Enrollment
01.08.2024 - 31.07.2025
Timing
26.08.2024 - 31.07.2025
Number of ECTS credits allocated
2 - 5
Mode of delivery
Face-to-face
Unit
School of Business
Teaching languages
- English
Seats
20 - 30
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Kalle Raijonkari
Groups
-
HTG22S1Bachelor's Degree Programme in Business Information Technology
Objectives
The object of the Professional Project is to create something meaningful for your own portfolio. Think of your future internship applications and job-seeking; What kind of competences will you want to showcase? Is there some area of expertise you want to dive deeper into?
Learning objectives:
After the course you will be able to the schedule and estimate your own project work according to the chosen scope and workload of the project. You will also gain in-depth expertise and experience in your chosen field.
Content
Key issues include identifying personal work placement goals, defining a clear goals for the project, producing project output as well as organizing and documenting own work.
Time and location
Nonstop, independent of time or place.
Learning materials and recommended literature
Student chooses relevant sources of additional information, depending on the topic of the project. Instructions for planning and reporting are found in Moodle.
Teaching methods
In the Professional Project, the student will conduct an individual project in the field of their own superpower, to enhance their portfolio. Enrollment to the course is non-stop, and the project may be started at any point. Guidance for the Professional Project is given by the following methods:
- Professional Project info sessions online (Autumn/Spring)
- Assignments (Project plan, project report)
- Seminar presentation of Professional Project results
Practical training and working life connections
The objective of the project is to add to the students portfolio material and aid the student in their job-seeking for Practical Training and work after graduation. Therefore, the student must acquaint themselves with what kind of products the companies in the field are producing, and how their own portfolio will reflect the working-life.
Student workload
Professional Project will be tracked by used hours for the project. 1 ECTS credit equals 27 hours of work. Approximately 135 hours of work.
Further information for students
The Professional Project course is evaluated as Pass/Fail, the student will receive a passing mark when the training has been completed, the seminar has been held and all the necessary documentation has been delivered. There is a high emphasis on self-evaluation
The Professional Project must be related to game industry core competences, but the content of the project is not limited to only game projects. For example if the students core skills are related to graphic design, a graphic design project related to marketing materials can be accepted. Similarly if the students core skills are related to programming, a non-gaming related software project can be accepted. If the student is unsure if their project idea fits the course, they can contact the teacher in charge, who will guide with selecting suitable project content.
Evaluation scale
Pass/Fail
Evaluation criteria, pass/failed
The successful completion of the course requires an independent project as well as a detailed documentation. The author will produce a project plan, a project report, and an updated portfolio. The results of the project are presented to other students in the form of a blog text, video or some other form of presentation.
Prerequisites
Although this course can take on new technical or content-related skills, you must still have basic understanding of project management, game business, and the advanced understanding of the technologies you select.
Enrollment
01.08.2022 - 30.05.2024
Timing
28.08.2023 - 20.05.2024
Number of ECTS credits allocated
2 - 5
Mode of delivery
Face-to-face
Unit
School of Business
Teaching languages
- English
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Kalle Raijonkari
Groups
-
HTG21S1Bachelor's Degree Programme in Business Information Technology
-
ZJK24KIKorkeakoulujen välinen yhteistyö, TIKO
-
ZJK23SIKorkeakoulujen välinen yhteistyö, TIKO
-
ZJA23SINO1Avoin amk, Tiko, nonstop 1, verkko
Objectives
The object of the Professional Project is to create something meaningful for your own portfolio. Think of your future internship applications and job-seeking; What kind of competences will you want to showcase? Is there some area of expertise you want to dive deeper into?
Learning objectives:
After the course you will be able to the schedule and estimate your own project work according to the chosen scope and workload of the project. You will also gain in-depth expertise and experience in your chosen field.
Content
Key issues include identifying personal work placement goals, defining a clear goals for the project, producing project output as well as organizing and documenting own work.
Time and location
Nonstop, independent of time or place.
Learning materials and recommended literature
Student chooses relevant sources of additional information, depending on the topic of the project. Instructions for planning and reporting are found in Moodle.
Teaching methods
In the Professional Project, the student will conduct an individual project in the field of their own superpower, to enhance their portfolio. Enrollment to the course is non-stop, and the project may be started at any point. Guidance for the Professional Project is given by the following methods:
- Professional Project info sessions online (Autumn/Spring)
- Assignments (Project plan, project report)
- Seminar presentation of Professional Project results
Practical training and working life connections
The objective of the project is to add to the students portfolio material and aid the student in their job-seeking for Practical Training and work after graduation. Therefore, the student must acquaint themselves with what kind of products the companies in the field are producing, and how their own portfolio will reflect the working-life.
Student workload
Professional Project will be tracked by used hours for the project. 1 ECTS credit equals 27 hours of work. Approximately 135 hours of work.
Further information for students
The Professional Project course is evaluated as Pass/Fail, the student will receive a passing mark when the training has been completed, the seminar has been held and all the necessary documentation has been delivered. There is a high emphasis on self-evaluation
The Professional Project must be related to game industry core competences, but the content of the project is not limited to only game projects. For example if the students core skills are related to graphic design, a graphic design project related to marketing materials can be accepted. Similarly if the students core skills are related to programming, a non-gaming related software project can be accepted. If the student is unsure if their project idea fits the course, they can contact the teacher in charge, who will guide with selecting suitable project content.
Evaluation scale
Pass/Fail
Evaluation criteria, pass/failed
The successful completion of the course requires an independent project as well as a detailed documentation. The author will produce a project plan, a project report, and an updated portfolio. The results of the project are presented to other students in the form of a blog text, video or some other form of presentation.
Prerequisites
Although this course can take on new technical or content-related skills, you must still have basic understanding of project management, game business, and the advanced understanding of the technologies you select.
Enrollment
01.08.2022 - 19.05.2023
Timing
29.08.2022 - 19.05.2023
Number of ECTS credits allocated
5 op
Mode of delivery
Face-to-face
Unit
School of Business
Teaching languages
- English
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Kalle Raijonkari
Groups
-
HTG20S1Bachelor's Degree Programme in Business Information Technology
Objectives
The object of the Professional Project is to create something meaningful for your own portfolio. Think of your future internship applications and job-seeking; What kind of competences will you want to showcase? Is there some area of expertise you want to dive deeper into?
Learning objectives:
After the course you will be able to the schedule and estimate your own project work according to the chosen scope and workload of the project. You will also gain in-depth expertise and experience in your chosen field.
Content
Key issues include identifying personal work placement goals, defining a clear goals for the project, producing project output as well as organizing and documenting own work.
Evaluation scale
Pass/Fail
Evaluation criteria, pass/failed
The successful completion of the course requires an independent project as well as a detailed documentation. The author will produce a project plan, a project report, and an updated portfolio. The results of the project are presented to other students in the form of a blog text, video or some other form of presentation.
Prerequisites
Although this course can take on new technical or content-related skills, you must still have basic understanding of project management, game business, and the advanced understanding of the technologies you select.