Skip to main content

Game Development Project (10 cr)

Code: TTOW0221-3001

General information


Enrollment
04.01.2021 - 15.01.2021
Registration for the implementation has ended.
Timing
08.03.2021 - 30.04.2021
Implementation has ended.
Number of ECTS credits allocated
10 cr
Local portion
2 cr
Virtual portion
8 cr
Mode of delivery
Blended learning
Unit
School of Technology
Campus
Lutakko Campus
Teaching languages
English
Seats
0 - 32
Degree programmes
Bachelor's Degree Programme in Information and Communications Technology
Teachers
Jani Immonen
Paavo Nelimarkka
Groups
TTV21VK
Tieto- ja viestintätekniikka (AMK), vaihto-opiskelu/Exchange studies
TTV18S3
Tieto- ja viestintätekniikka
Course
TTOW0221
No reservations found for realization TTOW0221-3001!

Evaluation scale

0-5

Objective

The student knows the typical roles in game development and is able to design and implement a prototype of a computer game in a game development project group. The student will learn at least the basics of a game engine of their choice.

Content

The course comprises design, implementation, and testing of a computer game in a group including project documentation.

Materials

Web-materials, basic understanding from Basics of Game Development course

Teaching methods

Project work, assignments, project guidance, and guest lectures

Student workload

Project guidance 20h, project work 250h

Assessment criteria, satisfactory (1)

Excellent 5: The student carries out the project work with self-determination and efficiency and shows initiative in presenting new ideas in the completed implementation. The student provides detailed and high-quality documentation about game design and implementation. The game project plan is feasible including a schedule and workload estimates. The final presentation is professional and shares best practices.

Very good 4: The student has fulfilled her/his role in the game development group. The implemented game prototype is designed with care and documented and implemented very well. The presentation shows all the required elements from design to implementation.

Good 3: The student provides sufficient game project documentation and implementation. The presentation given on the assignment is good.

Satisfactory 2: The student can design and implement a game prototype in a game development group. The required documentation is brief, and the assignment has been presented in a seminar.

Sufficient 1: The student participates in the design and implementation of a simple computer game prototype.

Fail 0: The student does not meet the minimum criteria set for the course.

Assessment criteria, good (3)

Good 3: The student provides sufficient game project documentation and implementation. The presentation given on the assignment is good.

Very good 4: The student has fulfilled her/his role in the game development group. The implemented game prototype is designed with care and documented and implemented very well. The presentation shows all the required elements from design to implementation.

Assessment criteria, excellent (5)

Excellent 5: The student carries out the project work with self-determination and efficiency and shows initiative in presenting new ideas in the completed implementation. The student provides detailed and high-quality documentation about game design and implementation. The game project plan is feasible including a schedule and workload estimates. The final presentation is professional and shares best practices.

Qualifications

Basics of Game Development, Basics of project management

Further information

Exchange students 5 places

Go back to top of page