Road to HackathonLaajuus (3 cr)
Code: IWZV0200
Credits
3 op
Teaching language
- English
Responsible person
- Jouni Huotari
Objective
After the completion of this course, students can
- Apply the knowledge and skills they have accumulated during their studies in solving real-life problems
- Uncover and process customer needs and pain points into solutions
- Present and promote their ideas and solutions in compelling ways
- Cooperate in cross-functional initiatives
- Prioritize work in a high stress situation
EUR-ACE: Knowledge and understanding
EUR-ACE: Investigations and information retrieval
Content
Course prepares its students to participate a hackathon event.
Hackathon brings students, universities and companies under the same roof for limited period. For a student it offers possibility to network with like-minded people, solve real-life problems and meet their future employee.
Following topics are discussed during the course
1. Why participate a hackathon
2. Team and roles
3. Design thinking
4. Technologies and environments
5. Storytelling/pitching
6. Choosing the challenge
7. Practical arrangement before and during the event
8. Priorities and scheduling during the event
Qualifications
-
Assessment criteria, approved/failed
Besides the participation and presenting results of the hackathon, we evaluate the content and presentation as follows:
- Content is novel, aligned with the communication objective and clearly targeted at the needs of the specific audience.
- The customer benefits and market opportunity are clear, compelling and believable.
- The idea is feasible and viable.
- The presentation is clearly and logically organised.
Timing
01.08.2022 - 31.07.2023
Number of ECTS credits allocated
3 op
Virtual portion
2 op
RDI portion
1 op
Mode of delivery
34 % Face-to-face, 66 % Online learning
Unit
School of Technology
Campus
Lutakko Campus
Teaching languages
- English
Seats
0 - 25
Degree programmes
- Bachelor's Degree Programme in Information and Communications Technology
Teacher in charge
Jouni Huotari
Groups
-
TTK22KOHJOhjelmistoalan osaaja
Objectives
After the completion of this course, students can
- Apply the knowledge and skills they have accumulated during their studies in solving real-life problems
- Uncover and process customer needs and pain points into solutions
- Present and promote their ideas and solutions in compelling ways
- Cooperate in cross-functional initiatives
- Prioritize work in a high stress situation
EUR-ACE: Knowledge and understanding
EUR-ACE: Investigations and information retrieval
Content
Course prepares its students to participate a hackathon event.
Hackathon brings students, universities and companies under the same roof for limited period. For a student it offers possibility to network with like-minded people, solve real-life problems and meet their future employee.
Following topics are discussed during the course
1. Why participate a hackathon
2. Team and roles
3. Design thinking
4. Technologies and environments
5. Storytelling/pitching
6. Choosing the challenge
7. Practical arrangement before and during the event
8. Priorities and scheduling during the event
Time and location
This is a nonstop online (totally virtual) course. You can schoose the time and place yourself.
Learning materials and recommended literature
Materials in the e-learning environment. Slides and related video presentations, links to web-based guides such as https://hackathon.guide/.
Teaching methods
- lectures
- independent study
- distance learning
- webinars
- small group learning
- exercises
- learning tasks
- seminars (hackathon)
Practical training and working life connections
The hackathon is based on the needs of the companies or other organisations
Exam dates and retake possibilities
The possible date and method of the exam will be announced in the course opening.
Alternative completion methods
The admission procedures are described in the degree rule and the study guide. The teacher of the course will give you more information on possible specific course practices.
Student workload
One credit (1 Cr) corresponds to an average of 27 hours of work.
- video lectures 4 h
- pre-assignment 12 h
- attending the actual hackathon 24-48 h
- writing the learning diary 12-24 h
- making/finilising the presentation 5 h
Total 81 h
Content scheduling
There are three mandatory assignments:
- pre-assignment (hackathon "game plan", possible roles and short analysis of the challenge)
- hackathon and related learning diary
- final presentation (3 minute pitch as a recorded video)
Further information for students
The evaluation is based on the learning diary containing photos and (a link to) the pitch.
Evaluation scale
Pass/Fail
Evaluation criteria, pass/failed
Besides the participation and presenting results of the hackathon, we evaluate the content and presentation as follows:
- Content is novel, aligned with the communication objective and clearly targeted at the needs of the specific audience.
- The customer benefits and market opportunity are clear, compelling and believable.
- The idea is feasible and viable.
- The presentation is clearly and logically organised.
Prerequisites
-
Timing
01.01.2022 - 16.05.2022
Number of ECTS credits allocated
3 op
Virtual portion
1 op
RDI portion
2 op
Mode of delivery
67 % Face-to-face, 33 % Online learning
Unit
School of Technology
Teaching languages
- English
- Finnish
Degree programmes
- Bachelor's Degree Programme in Information and Communications Technology
Teacher in charge
Jouni Huotari
Objectives
After the completion of this course, students can
- Apply the knowledge and skills they have accumulated during their studies in solving real-life problems
- Uncover and process customer needs and pain points into solutions
- Present and promote their ideas and solutions in compelling ways
- Cooperate in cross-functional initiatives
- Prioritize work in a high stress situation
EUR-ACE: Knowledge and understanding
EUR-ACE: Investigations and information retrieval
Content
Course prepares its students to participate a hackathon event.
Hackathon brings students, universities and companies under the same roof for limited period. For a student it offers possibility to network with like-minded people, solve real-life problems and meet their future employee.
Following topics are discussed during the course
1. Why participate a hackathon
2. Team and roles
3. Design thinking
4. Technologies and environments
5. Storytelling/pitching
6. Choosing the challenge
7. Practical arrangement before and during the event
8. Priorities and scheduling during the event
Time and location
This is a nonstop online (totally virtual) course. You can schoose the time and place yourself.
Learning materials and recommended literature
Materials in the e-learning environment. Slides and related video presentations, links to web-based guides such as https://hackathon.guide/.
Teaching methods
- lectures
- independent study
- distance learning
- webinars
- small group learning
- exercises
- learning tasks
- seminars (hackathon)
Practical training and working life connections
The hackathon is based on the needs of the companies or other organisations
Exam dates and retake possibilities
The possible date and method of the exam will be announced in the course opening.
Alternative completion methods
The admission procedures are described in the degree rule and the study guide. The teacher of the course will give you more information on possible specific course practices.
Student workload
One credit (1 Cr) corresponds to an average of 27 hours of work.
- video lectures 4 h
- pre-assignment 12 h
- attending the actual hackathon 48 h
- writing the learning diary 12 h
- making/finilising the presentation 5 h
Total 81 h
Content scheduling
There are three mandatory assignments:
- pre-assignment (hackathon "game plan", possible roles and short analysis of the challenge)
- hackathon learning diary
- final presentation (3 minute pitch as a recorded video)
Further information for students
Course is co-curated by Lauri Mäkinen, who has won multiple categories in the biggest hackathons in Europe with his team.
Evaluation scale
Pass/Fail
Evaluation criteria, pass/failed
Besides the participation and presenting results of the hackathon, we evaluate the content and presentation as follows:
- Content is novel, aligned with the communication objective and clearly targeted at the needs of the specific audience.
- The customer benefits and market opportunity are clear, compelling and believable.
- The idea is feasible and viable.
- The presentation is clearly and logically organised.
Prerequisites
-