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Game Development ProjectLaajuus (10 cr)

Code: TTOW0221

Credits

10 op

Teaching language

  • English

Responsible person

  • Paavo Nelimarkka

Objective

The student knows the typical roles in game development and is able to design and implement a prototype of a computer game in a game development project group. The student will learn at least the basics of a game engine of their choice.

Content

The course comprises design, implementation, and testing of a computer game in a group including project documentation.

Qualifications

Basics of Game Development, Basics of project management

Assessment criteria, satisfactory (1)

Excellent 5: The student carries out the project work with self-determination and efficiency and shows initiative in presenting new ideas in the completed implementation. The student provides detailed and high-quality documentation about game design and implementation. The game project plan is feasible including a schedule and workload estimates. The final presentation is professional and shares best practices.

Very good 4: The student has fulfilled her/his role in the game development group. The implemented game prototype is designed with care and documented and implemented very well. The presentation shows all the required elements from design to implementation.

Good 3: The student provides sufficient game project documentation and implementation. The presentation given on the assignment is good.

Satisfactory 2: The student can design and implement a game prototype in a game development group. The required documentation is brief, and the assignment has been presented in a seminar.

Sufficient 1: The student participates in the design and implementation of a simple computer game prototype.

Fail 0: The student does not meet the minimum criteria set for the course.

Assessment criteria, good (3)

Good 3: The student provides sufficient game project documentation and implementation. The presentation given on the assignment is good.

Very good 4: The student has fulfilled her/his role in the game development group. The implemented game prototype is designed with care and documented and implemented very well. The presentation shows all the required elements from design to implementation.

Assessment criteria, excellent (5)

Excellent 5: The student carries out the project work with self-determination and efficiency and shows initiative in presenting new ideas in the completed implementation. The student provides detailed and high-quality documentation about game design and implementation. The game project plan is feasible including a schedule and workload estimates. The final presentation is professional and shares best practices.

Enrollment

01.11.2021 - 09.01.2022

Timing

07.03.2022 - 29.04.2022

Number of ECTS credits allocated

10 op

Virtual portion

10 op

Mode of delivery

Online learning

Unit

School of Technology

Campus

Lutakko Campus

Teaching languages
  • English
Seats

0 - 35

Degree programmes
  • Bachelor's Degree Programme in Information and Communications Technology
Teachers
  • Jani Immonen
Teacher in charge

Jani Immonen

Groups
  • TTV19S3
    Tieto- ja viestintätekniikka

Objectives

The student knows the typical roles in game development and is able to design and implement a prototype of a computer game in a game development project group. The student will learn at least the basics of a game engine of their choice.

Content

The course comprises design, implementation, and testing of a computer game in a group including project documentation.

Learning materials and recommended literature

Web-materials, basic understanding from Basics of Game Development course

Teaching methods

Project work, assignments, project guidance, and guest lectures

Student workload

Project guidance 20h, project work 250h

Further information for students

Exchange students 5 places

Evaluation scale

0-5

Evaluation criteria, satisfactory (1-2)

Excellent 5: The student carries out the project work with self-determination and efficiency and shows initiative in presenting new ideas in the completed implementation. The student provides detailed and high-quality documentation about game design and implementation. The game project plan is feasible including a schedule and workload estimates. The final presentation is professional and shares best practices.

Very good 4: The student has fulfilled her/his role in the game development group. The implemented game prototype is designed with care and documented and implemented very well. The presentation shows all the required elements from design to implementation.

Good 3: The student provides sufficient game project documentation and implementation. The presentation given on the assignment is good.

Satisfactory 2: The student can design and implement a game prototype in a game development group. The required documentation is brief, and the assignment has been presented in a seminar.

Sufficient 1: The student participates in the design and implementation of a simple computer game prototype.

Fail 0: The student does not meet the minimum criteria set for the course.

Evaluation criteria, good (3-4)

Good 3: The student provides sufficient game project documentation and implementation. The presentation given on the assignment is good.

Very good 4: The student has fulfilled her/his role in the game development group. The implemented game prototype is designed with care and documented and implemented very well. The presentation shows all the required elements from design to implementation.

Evaluation criteria, excellent (5)

Excellent 5: The student carries out the project work with self-determination and efficiency and shows initiative in presenting new ideas in the completed implementation. The student provides detailed and high-quality documentation about game design and implementation. The game project plan is feasible including a schedule and workload estimates. The final presentation is professional and shares best practices.

Prerequisites

Basics of Game Development, Basics of project management