Game Art & DesignLaajuus (3 cr)
Code: HBIG1000
Credits
3 op
Teaching language
- English
Responsible person
- Mika Karhulahti
Objective
Upon completion of this course students will be able to
-Understand the unique nature of the game industry
-Identify key factors for game monetization to succeed in developing game business
-Understand the importance of visual design and concept art in game design, and be able to create some content
-Analyze, understand and implement the priciples of game design
-Design a game concept as a member of a multidisciplinary team
-Communicate and pitch game concept for key stakeholders
-Communicate game design decisions for key stakeholders
Content
This course gives an overview on how games are developed. Basic introduction to game design, visual design and concept art is provided, along with simple tools to quickly demonstrate game concepts and ideas. Game mechanics and underlying design principles are explained. Methods to create a simple, viable game concept are introduced. Finally, students are given instructions on how to successfully pitch a video game.
Qualifications
Ability to work in a multidisciplinary team
Assessment criteria, satisfactory (1)
Evaluation of students' output during the course.
Timing
02.06.2025 - 19.06.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Face-to-face
Campus
Main Campus
Teaching languages
- English
Seats
0 - 50
Teachers
- Mika Karhulahti
Groups
-
HBI25VKSSLike's Summer School 2025 (Bachelor's)
Objective
Upon completion of this course students will be able to
-Understand the unique nature of the game industry
-Identify key factors for game monetization to succeed in developing game business
-Understand the importance of visual design and concept art in game design, and be able to create some content
-Analyze, understand and implement the priciples of game design
-Design a game concept as a member of a multidisciplinary team
-Communicate and pitch game concept for key stakeholders
-Communicate game design decisions for key stakeholders
Content
This course gives an overview on how games are developed. Basic introduction to game design, visual design and concept art is provided, along with simple tools to quickly demonstrate game concepts and ideas. Game mechanics and underlying design principles are explained. Methods to create a simple, viable game concept are introduced. Finally, students are given instructions on how to successfully pitch a video game.
Oppimateriaali ja suositeltava kirjallisuus
Learning material is shared during the course by the lecturer. Recommendation for additional reading: Jesse Schell: The Art of Game Design - A Book of Lenses, Third Edition (2019)
Teaching methods
The course follows face-to-face learning methods where students participate in lectures, workshops, and other study activities organized in the classroom. Furthermore, a student also completes individual assignments, some of which are done in teams.
Employer connections
This course is ideally suited for students seeking careers in game production, business management, marketing, advertising, media development, and teaching.
Exam schedules
Agreed in the beginning of course.
Student workload
Classes take place according to the Summer School 2025 schedule. The workload in the course consists of activities in classroom and tasks, assignments and related asset creation outside classes.
Further information
Each student is assessed both individually and as part of the team that is formed during the course. Individual assessment consists of obligatory individual assignments and contribution to the team effort during the course. The individual skill level at the beginning of the course is acknowledged. Each team is also evaluated as a whole.
Evaluation scale
0-5
Arviointikriteerit, tyydyttävä (1-2)
Evaluation of students' output during the course.
Qualifications
Ability to work in a multidisciplinary team
Enrollment
01.03.2023 - 30.04.2023
Timing
02.06.2023 - 22.06.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Face-to-face
Unit
School of Business
Campus
Lutakko Campus
Teaching languages
- English
Seats
0 - 20
Teachers
- Risto Korkia-Aho
- Mika Karhulahti
Groups
-
MPT20S1Palveluliiketoiminta
-
HBI23VKSSLike's Summer School 2023 (Bachelor's)
-
HTK21S1Tietojenkäsittely (AMK)
-
ZJA23KIAvoin AMK, tiko
-
HTG21S1Bachelor's Degree Programme in Business Information Technology
-
MTM21S1Bachelor's Degree Programme in Tourism Management
-
MPT21S1Palveluliiketoiminnan tutkinto-ohjelma (AMK)
-
HBI22VSBachelor's Degree Programme in International Business, vaihto-opiskelu/Exchange studies
-
ZJK23KIKorkeakoulujen välinen yhteistyö, TIKO
-
HTK20S1Tietojenkäsittely
-
HTG20S1Bachelor's Degree Programme in Business Information Technology
-
MTM22S1Bachelor's Degree Programme in Tourism Management
-
HBI20S1Bachelor's Degree Programme in International Business
-
MPT23VKPalveluliiketoiminnan tutkinto-ohjelma (AMK), vaihto-opiskelu/Exchange studies
-
HTG23VKBachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
-
HBI21S1Degree Programme in International Business
-
HBI22S1Degree Programme in International Business
-
MTM20S1Bachelor's Degree Programme in Tourism Management
-
HTL21SIYLiiketalouden tutkinto-ohjelma (AMK)
-
HTL21SBLiiketalouden tutkinto-ohjelma (AMK)
-
MTM22VSBachelor's Degree Programme in Tourism Management,vaihto-opiskelu/Exchange studies
-
HTL21SCLiiketalouden tutkinto-ohjelma (AMK)
-
MTM23VKBachelor's Degree Programme in Tourism Management,vaihto-opiskelu/Exchange studies
-
HBI23VKBachelor's Degree Programme in International Business, vaihto-opiskelu/Exchange studies
-
HTL21SALiiketalouden tutkinto-ohjelma (AMK)
Objective
Upon completion of this course students will be able to
-Understand the unique nature of the game industry
-Identify key factors for game monetization to succeed in developing game business
-Understand the importance of visual design and concept art in game design, and be able to create some content
-Analyze, understand and implement the priciples of game design
-Design a game concept as a member of a multidisciplinary team
-Communicate and pitch game concept for key stakeholders
-Communicate game design decisions for key stakeholders
Content
This course gives an overview on how games are developed. Basic introduction to game design, visual design and concept art is provided, along with simple tools to quickly demonstrate game concepts and ideas. Game mechanics and underlying design principles are explained. Methods to create a simple, viable game concept are introduced. Finally, students are given instructions on how to successfully pitch a video game.
Oppimateriaali ja suositeltava kirjallisuus
Shared during the course by the visiting professor and senior lecturers
Teaching methods
The course follows face-to-face learning methods where students participate in lectures, workshops, and other study activities organized in the classroom. Furthermore, a student also completes individual assignments utilizing virtual study platforms and materials.
Employer connections
This course is ideally suited for students seeking careers in game production, business management, marketing, advertising, media development, and teaching.
Exam schedules
Agreed with the professor and senior lecturers in the beginning of course.
Vaihtoehtoiset suoritustavat
None
Student workload
During the three weeks in June 2023
Daily hours will be published later: each day 1hour 15 minutes
Location published later.
81 hours
- Lessons 18 h
-Assignments, presentations 48
-Independent reading and research 15
Further information
Open UAS 5
EduFutura 5
Evaluation scale
0-5
Arviointikriteerit, tyydyttävä (1-2)
Evaluation of students' output during the course.
Qualifications
Ability to work in a multidisciplinary team
Enrollment
01.12.2021 - 30.04.2022
Timing
06.06.2022 - 23.06.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Face-to-face
Unit
School of Business
Campus
Main Campus
Teaching languages
- English
Seats
0 - 20
Teachers
- Risto Korkia-Aho
- Mika Karhulahti
- Ilari Miikkulainen
- Kristoffer Alexander
Groups
-
MPT22VKPalveluliiketoiminnan tutkinto-ohjelma (AMK), vaihto-opiskelu/Exchange studies
-
HBI19S1Degree Programme in International Business
-
MTM22VKBachelor's Degree Programme in Tourism Management,vaihto-opiskelu/Exchange studies
-
HTG22VKBachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
-
HTL22VKLiiketalouden tutkinto-ohjelma (AMK)
-
HBI20S1Bachelor's Degree Programme in International Business
-
HBI22VKBachelor's Degree Programme in International Business, vaihto-opiskelu/Exchange studies
-
HBI22VKSSLike's Summer School 2022 (Bachelor's)
-
ZJA22KHAvoin AMK, lita
Objective
Upon completion of this course students will be able to
-Understand the unique nature of the game industry
-Identify key factors for game monetization to succeed in developing game business
-Understand the importance of visual design and concept art in game design, and be able to create some content
-Analyze, understand and implement the priciples of game design
-Design a game concept as a member of a multidisciplinary team
-Communicate and pitch game concept for key stakeholders
-Communicate game design decisions for key stakeholders
Content
This course gives an overview on how games are developed. Basic introduction to game design, visual design and concept art is provided, along with simple tools to quickly demonstrate game concepts and ideas. Game mechanics and underlying design principles are explained. Methods to create a simple, viable game concept are introduced. Finally, students are given instructions on how to successfully pitch a video game.
Oppimateriaali ja suositeltava kirjallisuus
Shared during the course by the visiting professor and senior lecturers
Teaching methods
The course follows face-to-face learning methods where students participate in lectures, workshops, and other study activities organized in the classroom. Furthermore, a student also completes individual assignments utilizing virtual study platforms and materials.
Employer connections
This course is ideally suited for students seeking careers in game production, business management, marketing, advertising, media development, and teaching.
Exam schedules
Agreed with the professor and senior lecturers in the beginning of course.
Vaihtoehtoiset suoritustavat
None
Student workload
Monday June 6 - Friday June 10, 2022
Monday June 13 -Thursday June 16, 2022
Monday June 20 - Wednesday June 22, 2022
Daily hours will be published later: each day 1hour 15 minutes
Location published later.
81 hours
- Lessons 18 h
-Assignments, presentations 48
-Independent reading and research 15
Further information
Open UAS 5
EduFutura 5
Evaluation scale
0-5
Arviointikriteerit, tyydyttävä (1-2)
Evaluation of students' output during the course.
Qualifications
Ability to work in a multidisciplinary team