Ticorporate Product Lab (20 cr)
Code: HTGP0480-3002
General information
Enrollment
20.11.2023 - 04.01.2024
Timing
08.01.2024 - 20.05.2024
Number of ECTS credits allocated
10 - 20
Mode of delivery
Face-to-face
Unit
School of Business
Campus
Main Campus
Teaching languages
- English
Seats
20 - 30
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Jere Lamberg
Groups
-
HTK21S1Tietojenkäsittely (AMK)
-
HTG21S1Bachelor's Degree Programme in Business Information Technology
- 08.01.2024 12:00 - 13:00, Ticorporate Product Lab HTGP0480-3002 - Starting session
- 02.02.2024 09:00 - 12:00, Ticorporate Product Lab HTGP0480-3002 - Alustava
- 16.02.2024 09:00 - 12:00, Ticorporate Product Lab HTGP0480-3002 - Alustava
- 08.03.2024 10:30 - 11:30, Ticorporate Product Lab HTGP0480-3002 - Bi-weekly check
- 05.04.2024 10:00 - 12:00, Ticorporate Product Lab HTGP0480-3002 - 2/3s Of The Way presentations
- 19.04.2024 10:30 - 11:30, Ticorporate Product Lab HTGP0480-3002 - Bi-weekly check
- 26.04.2024 09:30 - 10:30, Ticorporate Product Lab - Projects
- 03.05.2024 10:30 - 11:30, Ticorporate Product Lab HTGP0480-3002 - Bi-weekly check
- 10.05.2024 09:00 - 12:00, Ticorporate Product Lab HTGP0480-3002 - Final Presentations
Objectives
The object of the course
Ticorporate Product Lab acts kind of as a product incubator for software and game developer teams. Product Labs purpose is to give students a chance to prove their worth and teach them how to create financially responsible product. During Ticorporate Product Lab you will work with a small team of future professionals towards finishing something. That something could be a well defined product concept, vertical slice, demo, service or ready product.
You will create realistic business plans and projections for your product. You will, at the very least, research on how to publish your product. You will be getting guidance and tutoring from real life industry professionals. You will work in a designated role within the team. Roles consists from project management (Product Owner, Scrum Master) and a productive role (tester, programmer, businessperson, audio or graphics developer, etc based on project needs).
Course Competences
Business competence
Software engineering competence
System and methods in ICT
Cross-disciplinary competence in games
Game production competence
Software development competence
Specialization in ICT
Ethical competence
Internationalisation and communications competence
Learning and information management competence
Entrepreneurship, innovation and working community competence
The learning objectives of the course
You understand the needs and requirements of product development that is focusing on publishing a product. You know how to collect data from the market, analyse it and use it to support the development. You deepen the skills on their selected product development area.
During the course, you will also write a thesis that supports your project.
Content
In the course you will work independently on an agile team that works on a product. You will be working in a selected different role.
During the course there will be lectures that apply to your selected roles.
Concept development and testing.
Product development under business representatives’ guidance.
Publishing through selected channel(s).
Learning materials and recommended literature
Needed study materials change depending on your role. Lecturers and coaches provide their own material.
Teaching methods
- Design thinking
- Project-based learning
- Specialized study groups
- Group work
You will work in groups in a specialized role to create a software or a game project.
During the course, you are encouraged to also write a thesis that supports the project.
Practical training and working life connections
You will be working from Digi & Game Center. You are able (and encouraged) to present your work and project to industry specialists. You will be getting coaching from industry specialists.
Exam dates and retake possibilities
You will deliver your final pitches at the end of the course. Approximately May of 2024.
Student workload
One credit corresponds to an average of 27 hours of work, which means that the load of twenty credits is approximately 540 hours. The load is distributed roughly the following way:
Your workload will depend on the role and intensity based on your own assessment.
Evaluation scale
0-5
Evaluation criteria, satisfactory (1-2)
Sufficient 1: You have base knowledge about what goes on to making a financially responsible product. Your personal skills have developed only a small amount on the roles you have chosen and you have hard time reflecting your know-how. You can work independetly on a limited role.
Satisfactory 2: You have base knowledge about what goes on to making a financially responsible product. You can work with others to plan the project and design the concept. Your skills have somewhat developed on the roles you have chosen. You can work on a selected role and be productive.
Evaluation criteria, good (3-4)
Good 3: You have knowledge about what goes on to making a financially responsible product and can put that into use on a real life project. You have knowledge you can apply on planning a project and creating a concept. You can solve problems in the production/project pipeline. Your skills have developed on the roles you have chosen and you can reflect your know-how realistically. You can work on a selected role and be productive and help others.
Very good: 4 You have understanding of what goes on to making a financially responsible product and you can apply that to a real life project. You have deep understanding of project planning and concepting that you can apply on project. You can solve problems and develop procedures within the project and production pipeline. Your skills have developed on the roles you have chosen and you can analytically discuss about your know-how. Your work is professional grade.You can work on different roles and be productive. You are essential part of the teams success.
Evaluation criteria, excellent (5)
Excellent 5:
You have understanding of what goes on to making a financially responsible product and you can apply that to a real life project. You have deep understanding of project planning and concepting that you can apply on project. You can question the presented information and give valid options. You can analytically solve problems and develop procedures within the project and production pipeline. Your skills have developed on the roles you have chosen and you can analytically discuss about your know-how. Your work is professional grade.You can work on different roles and be productive. You are essential part of the teams success.
Prerequisites
Understanding of project management, project processes and software engineering. Completed basic studies of own field. Knowledge of at least one of these
- Technological skills (e.g. programming, testing, infrastructure)
- Content production skills (e.g. 2D/3D/SFX/Level Design/UI design)
- Business skills (e.g. marketing, sales)