Game Art & Design (3 cr)
Code: HBIG1000-3004
General information
Timing
02.06.2025 - 19.06.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Face-to-face
Campus
Main Campus
Teaching languages
- English
Seats
0 - 50
Teachers
- Mika Karhulahti
Groups
-
HBI25VKSSLike's Summer School 2025 (Bachelor's)
Objectives
Upon completion of this course students will be able to
-Understand the unique nature of the game industry
-Identify key factors for game monetization to succeed in developing game business
-Understand the importance of visual design and concept art in game design, and be able to create some content
-Analyze, understand and implement the priciples of game design
-Design a game concept as a member of a multidisciplinary team
-Communicate and pitch game concept for key stakeholders
-Communicate game design decisions for key stakeholders
Content
This course gives an overview on how games are developed. Basic introduction to game design, visual design and concept art is provided, along with simple tools to quickly demonstrate game concepts and ideas. Game mechanics and underlying design principles are explained. Methods to create a simple, viable game concept are introduced. Finally, students are given instructions on how to successfully pitch a video game.
Learning materials and recommended literature
Learning material is shared during the course by the lecturer. Recommendation for additional reading: Jesse Schell: The Art of Game Design - A Book of Lenses, Third Edition (2019)
Teaching methods
The course follows face-to-face learning methods where students participate in lectures, workshops, and other study activities organized in the classroom. Furthermore, a student also completes individual assignments, some of which are done in teams.
Practical training and working life connections
This course is ideally suited for students seeking careers in game production, business management, marketing, advertising, media development, and teaching.
Exam dates and retake possibilities
Agreed in the beginning of course.
Student workload
Classes take place according to the Summer School 2025 schedule. The workload in the course consists of activities in classroom and tasks, assignments and related asset creation outside classes.
Further information for students
Each student is assessed both individually and as part of the team that is formed during the course. Individual assessment consists of obligatory individual assignments and contribution to the team effort during the course. The individual skill level at the beginning of the course is acknowledged. Each team is also evaluated as a whole.
Evaluation scale
0-5
Evaluation criteria, satisfactory (1-2)
Evaluation of students' output during the course.
Prerequisites
Ability to work in a multidisciplinary team