Skip to main content

Visual Effects and Lighting (3cr)

Code

General information


Enrollment
20.01.2026 - 12.02.2026
Registration for the implementation has ended.
Timing
12.02.2026 - 31.05.2026
Implementation is running.
Number of ECTS credits allocated
3 cr
Institution
Kajaani University of Applied Sciences, Viikottaiset luennot Vko 7-21 välillä hybridiopetuksena Läsnäolopakko palautetunnilla viikolla 21 Muilla tunneilla läsnäolopakko 0%
Teaching languages
Finnish
Seats
0 - 20

Unfortunately, no reservations were found for the realization Visual Effects and Lighting C-02473-TT00CB86-3005. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.

Evaluation methods and criteria

The course assignments will be scored according to the distribution announced in Reppu, so that the total score for all course tasks is 100 points. A minimum of 50 points is required to pass the course, and grades are determined according to the following scale: < 50 points: grade 0, course failed 50 points: grade 1 60 points: grade 2 70 points: grade 3 80 points: grade 4 90 points: grade 5 If something prevents you from submitting your work on time, apply for an extension immediately. Such a reason could be, for example, illness or a compulsory move due to water damage. Communicate with the teacher as soon as you become aware of the delay. A pre-agreed change to the completion deadline will not affect the assessment. If you submit the work late without applying for an extension, 5 points will be deducted per starting week of delay for each assignment. If the submission is delayed until the start of the autumn semester (Mon 24 August 2026 or later), the maximum grade will be 1. In such a case, it is recommended not to submit the work and instead participate in the next implementation.

Evaluation scale

0 - 5

Objective

Students will understand the basic principles, typical methods and optimization of visual effects and lighting in video games.

Content

Overview of visual effects and lighting in video games Techniques used to create different types of visual effects in modern game engines Techniques of Lighting a Game Environmentin modern game engines Composition with lighting New trends in visual effects and lighting Optimization techniques for lighting and visual effects

Location and time

Weekly hybrid lectures between weeks 7 to 21 (Excluding week 10) Attendance required on feedback session on week 21 Otherwise attendance requirement is 0%

Teaching methods

Weekly lectures between weeks 7 to 21 (Excluding week 10) Practice tasks and assignments Student designs and does a hand-in assignment that showcases student has understood and learned the courses competences

Exam schedules

Hand-in assignments will be delivered according to the schedules described in Reppu

International connections

Study material and lectures are held in English Exchange students might participate on the course

Student workload

The course includes about 30h of contact lectures or student's independent studies and about 51h of working on the hand-in assignments

Go back to top of page