Basics of Game Development (5cr)
Code
General information
- Enrollment
- 01.11.2021 - 09.01.2022
- Registration for the implementation has ended.
- Timing
- 10.01.2022 - 25.02.2022
- Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Face-to-face
- Unit
- School of Technology
- Campus
- Lutakko Campus
- Teaching languages
- English
- Seats
- 0 - 35
- Degree programmes
- Bachelor's Degree Programme in Information and Communications Technology
- Teachers
- Jani Immonen
- Teacher in charge
- Jani Immonen
- Groups
-
TTV19S3Tieto- ja viestintätekniikka
- Course
- TTOW0211
Unfortunately, no reservations were found for the realization Basics of Game Development TTOW0211-3002. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Evaluation scale
0-5
Objective
The students
- understand the principles of computer game design
- understand the technical architecture of computer games
- know the basics of game and graphics programming
- are able to include input and output devices such as keyboard, mouse, sound effects and background music to the game
Content
- Game design and game mechanics
- Game programming
- Game graphics
Materials
Course pages and web material
Teaching methods
Distance learning
Exam schedules
Exam will be held in EXAM-studio
Student workload
Virtual Study 75h, assignments 60h
Assessment criteria, satisfactory (1)
Assessment is based on accepted assignments and exam
Assessment criteria, approved/failed
Assessment is based on accepted assignments and exam.
Sufficient: More than 50% points from the exam. Assignments accepted.
Unsufficient: Less than 50% points from the exam. Assignments not accep
Qualifications
Basics of object-oriented programming (recommended).
Further information
Exchange students 5 places