User-Centered DesignLaajuus (5 cr)
Code: YTSP0400
Credits
5 op
Teaching language
- English
Responsible person
- Jouni Huotari
Objective
You understand the terminology and principles of human-centered design. You can apply tools to create an user interface and a clickable prototype, and use usability evaluation methods to gather user requirements and feedback for software development .
Content
The key topics are:
- Concepts, models, methods, procedures, and processes for user-centered design and development of systems and services
- Designing and delivering user experience (UX)
- User interface construction
- Usability evaluation
Qualifications
Previous experience of software development is needed.
Assessment criteria, satisfactory (1)
The evaluation is based on the quality of the four workshop implementations (a total of 80 points). In addition, all the quizzes must be passed. For the grades 1 and 2, you need to get 20 and 30 points, respectively.
To pass the course, you know the basics of user-centered design and you can analyse the usability and user experience. In addition, you can design a simple user interface based on a requirement definition of an idea.
Assessment criteria, good (3)
For the grades 3 and 4, you need to get 50 and 70 points, respectively.
You know the theory on user-centered design and you can analyse the usability and user experience. You can design a user interface and a clickable prototype based on a requirement definition.
Assessment criteria, excellent (5)
For the grade 5, you need to get at least 85 points.
You demonstrate mastery of the theory on user-centered design and you can analyse the usability and user experience in a versatile manner. You can design an extraordinary user interface for a clickable prototype based on a requirement definition.
Further information
Figma is recommended as a tool for creating a clickable prototype.
Enrollment
01.08.2024 - 31.08.2024
Timing
26.08.2024 - 18.12.2024
Number of ECTS credits allocated
5 op
Virtual portion
4 op
Mode of delivery
20 % Face-to-face, 80 % Online learning
Unit
School of Technology
Teaching languages
- English
Seats
0 - 35
Degree programmes
- Master's Degree Programme in Information Technology, Full Stack Software Development
Teachers
- Jouni Huotari
Teacher in charge
Jouni Huotari
Groups
-
YTS24S1Master of Engineering, Degree Programme in Information Technology, Full Stack Software Development
-
YTS24S1AVOMaster of Engineering, Degree Programme in Information Technology, Full Stack Software Development
Objectives
You understand the terminology and principles of human-centered design. You can apply tools to create an user interface and a clickable prototype, and use usability evaluation methods to gather user requirements and feedback for software development .
Content
The key topics are:
- Concepts, models, methods, procedures, and processes for user-centered design and development of systems and services
- Designing and delivering user experience (UX)
- User interface construction
- Usability evaluation
Time and location
Online (Teams) and f2f (Dynamo building); approximately one workshop per month.
Learning materials and recommended literature
Brian Still & Kate Crane. "Fundamentals of User-Centered Design: A Practical Approach". 2016.
M. Topolewski, P. Krawczyk, M. Pallot and J. Huotari, "Applying A User eXperience-based Adoption Model in Several App Idea Cases," 2020 IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC), Cardiff, UK, 2020, pp. 1-7, doi: 10.1109/ICE/ITMC49519.2020.9198646.
Slides and prerecorded videos are located in the e-learning environment.
Teaching methods
- learning tasks in small groups during and between four workshops and a final seminar (both f2f and online => hybrid implementation)
- lectures are prerecorded - independent study and distance learning
- quizzes for every topic
Practical training and working life connections
Possible visiting experts from the industry
International connections
Small (international) group working on the same project idea
Alternative completion methods
The admission procedures are described in the degree rule and the study guide. The teacher of the course will give you more information on possible specific course practices.
Student workload
One credit (1 Cr) corresponds to an average of 27 hours of work.
- discussions and guidance 8 h
- exercises and workshops 20 h
- assignments 72 h
- independent study 35 h
Total 135 h
Content scheduling
The course starts in the beginning of September. During the first workshop, you present your potential application idea. After that, there are three other workshops (once a month). The final seminar takes place during December.
Further information for students
Evaluation methods include continuous feedback (from teacher), self-assessment, and peer evaluation.
Evaluation is based on the quality of the workshop assignments and the final seminar containing both documentation and the oral presentations.
Evaluation scale
0-5
Evaluation criteria, satisfactory (1-2)
The evaluation is based on the quality of the four workshop implementations (a total of 80 points). In addition, all the quizzes must be passed. For the grades 1 and 2, you need to get 20 and 30 points, respectively.
To pass the course, you know the basics of user-centered design and you can analyse the usability and user experience. In addition, you can design a simple user interface based on a requirement definition of an idea.
Evaluation criteria, good (3-4)
For the grades 3 and 4, you need to get 50 and 70 points, respectively.
You know the theory on user-centered design and you can analyse the usability and user experience. You can design a user interface and a clickable prototype based on a requirement definition.
Evaluation criteria, excellent (5)
For the grade 5, you need to get at least 85 points.
You demonstrate mastery of the theory on user-centered design and you can analyse the usability and user experience in a versatile manner. You can design an extraordinary user interface for a clickable prototype based on a requirement definition.
Prerequisites
Previous experience of software development is needed.
Further information
Figma is recommended as a tool for creating a clickable prototype.
Enrollment
01.08.2023 - 08.09.2023
Timing
28.08.2023 - 19.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
3 op
RDI portion
2 op
Mode of delivery
40 % Face-to-face, 60 % Online learning
Unit
TA10 - IT-instituutti
Teaching languages
- English
Seats
20 - 35
Degree programmes
- Master's Degree Programme in Information Technology, Full Stack Software Development
Teachers
- Jouni Huotari
Groups
-
YTS23S1Master of Engineering, Degree Programme in Information Technology, Full Stack Software Development
Objectives
You understand the terminology and principles of human-centered design. You can apply tools to create an user interface and a clickable prototype, and use usability evaluation methods to gather user requirements and feedback for software development .
Content
The key topics are:
- Concepts, models, methods, procedures, and processes for user-centered design and development of systems and services
- Designing and delivering user experience (UX)
- User interface construction
- Usability evaluation
Time and location
Online (Zoom/Teams) and f2f (Dynamo building)
Learning materials and recommended literature
Materials in the e-learning environment.
Teaching methods
- lectures (both f2f and online => hybrid implementation)
- independent study and distance learning
- small group learning (workshops)
- exercises, quizzes, and learning tasks
- final seminar
Practical training and working life connections
- small group project
Alternative completion methods
The admission procedures are described in the degree rule and the study guide. The teacher of the course will give you more information on possible specific course practices.
Student workload
One credit (1 Cr) corresponds to an average of 27 hours of work.
- lectures and quidance 8 h
- exercises and workshops 20 h
- assignments 72 h
- independent study 35 h
Total 135 h
Further information for students
Evaluation methods include continuous feedback (from teacher), self-assessment, and peer evaluation.
Evaluation scale
0-5
Evaluation criteria, satisfactory (1-2)
The evaluation is based on the quality of the four workshop implementations (a total of 80 points). In addition, all the quizzes must be passed. For the grades 1 and 2, you need to get 20 and 30 points, respectively.
To pass the course, you know the basics of user-centered design and you can analyse the usability and user experience. In addition, you can design a simple user interface based on a requirement definition of an idea.
Evaluation criteria, good (3-4)
For the grades 3 and 4, you need to get 50 and 70 points, respectively.
You know the theory on user-centered design and you can analyse the usability and user experience. You can design a user interface and a clickable prototype based on a requirement definition.
Evaluation criteria, excellent (5)
For the grade 5, you need to get at least 85 points.
You demonstrate mastery of the theory on user-centered design and you can analyse the usability and user experience in a versatile manner. You can design an extraordinary user interface for a clickable prototype based on a requirement definition.
Prerequisites
Previous experience of software development is needed.
Further information
Figma is recommended as a tool for creating a clickable prototype.
Enrollment
19.08.2022 - 27.08.2022
Timing
26.08.2022 - 16.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
4 op
RDI portion
3 op
Mode of delivery
20 % Face-to-face, 80 % Online learning
Unit
School of Technology
Campus
Lutakko Campus
Teaching languages
- English
Seats
0 - 35
Degree programmes
- Master's Degree Programme in Information Technology, Full Stack Software Development
Teachers
- Jouni Huotari
Groups
-
ZJAYTS22S1Avoin amk, Full Stack Software Development , Monimuoto
-
YTS22S1Master of Engineering, Degree Programme in Information Technology, Full Stack Software Development
Objectives
You understand the terminology and principles of human-centered design. You can apply tools to create an user interface and a clickable prototype, and use usability evaluation methods to gather user requirements and feedback for software development .
Content
The key topics are:
- Concepts, models, methods, procedures, and processes for user-centered design and development of systems and services
- Designing and delivering user experience (UX)
- User interface construction
- Usability evaluation
Time and location
Online (Zoom) and f2f (Dynamo building)
Learning materials and recommended literature
Materials in the e-learning environment.
Teaching methods
- lectures (both f2f and online => hybrid implementation)
- independent study and distance learning
- small group learning (workshops)
- exercises, quizzes, and learning tasks
- final seminar
Practical training and working life connections
- small group project
Alternative completion methods
The admission procedures are described in the degree rule and the study guide. The teacher of the course will give you more information on possible specific course practices.
Student workload
One credit (1 Cr) corresponds to an average of 27 hours of work.
- lectures and quidance 8 h
- exercises and workshops 20 h
- assignments 72 h
- independent study 35 h
Total 135 h
Further information for students
Evaluation methods include continuous feedback (from teacher), self-assessment, and peer evaluation.
Evaluation scale
0-5
Evaluation criteria, satisfactory (1-2)
The evaluation is based on the quality of the four workshop implementations (a total of 80 points). In addition, all the quizzes must be passed. For the grades 1 and 2, you need to get 20 and 30 points, respectively.
To pass the course, you know the basics of user-centered design and you can analyse the usability and user experience. In addition, you can design a simple user interface based on a requirement definition of an idea.
Evaluation criteria, good (3-4)
For the grades 3 and 4, you need to get 50 and 70 points, respectively.
You know the theory on user-centered design and you can analyse the usability and user experience. You can design a user interface and a clickable prototype based on a requirement definition.
Evaluation criteria, excellent (5)
For the grade 5, you need to get at least 85 points.
You demonstrate mastery of the theory on user-centered design and you can analyse the usability and user experience in a versatile manner. You can design an extraordinary user interface for a clickable prototype based on a requirement definition.
Prerequisites
Previous experience of software development is needed.
Further information
Figma is recommended as a tool for creating a clickable prototype.