Game Art & Design (3 cr)
Code: HBIG1000-3002
General information
Enrollment
01.12.2021 - 30.04.2022
Timing
06.06.2022 - 23.06.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Face-to-face
Unit
School of Business
Campus
Main Campus
Teaching languages
- English
Seats
0 - 20
Teachers
- Risto Korkia-Aho
- Mika Karhulahti
- Ilari Miikkulainen
- Kristoffer Alexander
Groups
-
MPT22VKPalveluliiketoiminnan tutkinto-ohjelma (AMK), vaihto-opiskelu/Exchange studies
-
HBI19S1Degree Programme in International Business
-
MTM22VKBachelor's Degree Programme in Tourism Management,vaihto-opiskelu/Exchange studies
-
HTG22VKBachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
-
HTL22VKLiiketalouden tutkinto-ohjelma (AMK)
-
HBI20S1Bachelor's Degree Programme in International Business
-
HBI22VKBachelor's Degree Programme in International Business, vaihto-opiskelu/Exchange studies
-
HBI22VKSSLike's Summer School 2022 (Bachelor's)
-
ZJA22KHAvoin AMK, lita
Objectives
Upon completion of this course students will be able to
-Understand the unique nature of the game industry
-Understand the viewpoint and importance of gamification
-Identify key factors for game monetization to succeed in developing game business
-Understand the importance of visual design and concept art in game design
-Create concept art for game design and communication purposes
-Analyze, understand and implement the priciples of video game design
-Design a game concept as a member of multidisciplinary team
-Communicate game design decisions for key stakeholders
Content
This course gives an overview on game industry and unique monetization models specifgic to game industry. Overview on visual design and concept art is provided, along with simple tools to quickly visualize game concepts and ideas. Game mechanics and underlying design principles are explained. Methods to create a viable game concept are introduced. Throughout the course, the skills for pitching and communicating design decisions and concepts are introduced.
Learning materials and recommended literature
Shared during the course by the visiting professor and senior lecturers
Teaching methods
The course follows face-to-face learning methods where students participate in lectures, workshops, and other study activities organized in the classroom. Furthermore, a student also completes individual assignments utilizing virtual study platforms and materials.
Practical training and working life connections
This course is ideally suited for students seeking careers in game production, business management, marketing, advertising, media development, and teaching.
Exam dates and retake possibilities
Agreed with the professor and senior lecturers in the beginning of course.
Alternative completion methods
None
Student workload
Monday June 6 - Friday June 10, 2022
Monday June 13 -Thursday June 16, 2022
Monday June 20 - Wednesday June 22, 2022
Daily hours will be published later: each day 1hour 15 minutes
Location published later.
81 hours
- Lessons 18 h
-Assignments, presentations 48
-Independent reading and research 15
Further information for students
Open UAS 5
EduFutura 5
Evaluation scale
0-5
Evaluation criteria, satisfactory (1-2)
Evaluation of students' output during the course.
Prerequisites
Ability to work in a multidisciplinary team