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Game Art & Design (3 cr)

Code: HBIG1000-3002

General information


Enrollment

01.12.2021 - 30.04.2022

Timing

06.06.2022 - 23.06.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Face-to-face

Unit

School of Business

Campus

Main Campus

Teaching languages

  • English

Seats

0 - 20

Teachers

  • Risto Korkia-Aho
  • Mika Karhulahti
  • Ilari Miikkulainen
  • Kristoffer Alexander

Groups

  • MPT22VK
    Palveluliiketoiminnan tutkinto-ohjelma (AMK), vaihto-opiskelu/Exchange studies
  • HBI19S1
    Degree Programme in International Business
  • MTM22VK
    Bachelor's Degree Programme in Tourism Management,vaihto-opiskelu/Exchange studies
  • HTG22VK
    Bachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
  • HTL22VK
    Liiketalouden tutkinto-ohjelma (AMK)
  • HBI20S1
    Bachelor's Degree Programme in International Business
  • HBI22VK
    Bachelor's Degree Programme in International Business, vaihto-opiskelu/Exchange studies
  • HBI22VKSS
    Like's Summer School 2022 (Bachelor's)
  • ZJA22KH
    Avoin AMK, lita

Objectives

Upon completion of this course students will be able to
-Understand the unique nature of the game industry
-Understand the viewpoint and importance of gamification
-Identify key factors for game monetization to succeed in developing game business
-Understand the importance of visual design and concept art in game design
-Create concept art for game design and communication purposes
-Analyze, understand and implement the priciples of video game design
-Design a game concept as a member of multidisciplinary team
-Communicate game design decisions for key stakeholders

Content

This course gives an overview on game industry and unique monetization models specifgic to game industry. Overview on visual design and concept art is provided, along with simple tools to quickly visualize game concepts and ideas. Game mechanics and underlying design principles are explained. Methods to create a viable game concept are introduced. Throughout the course, the skills for pitching and communicating design decisions and concepts are introduced.

Learning materials and recommended literature

Shared during the course by the visiting professor and senior lecturers

Teaching methods

The course follows face-to-face learning methods where students participate in lectures, workshops, and other study activities organized in the classroom. Furthermore, a student also completes individual assignments utilizing virtual study platforms and materials.

Practical training and working life connections

This course is ideally suited for students seeking careers in game production, business management, marketing, advertising, media development, and teaching.

Exam dates and retake possibilities

Agreed with the professor and senior lecturers in the beginning of course.

Alternative completion methods

None

Student workload

Monday June 6 - Friday June 10, 2022
Monday June 13 -Thursday June 16, 2022
Monday June 20 - Wednesday June 22, 2022

Daily hours will be published later: each day 1hour 15 minutes

Location published later.

81 hours
- Lessons 18 h
-Assignments, presentations 48
-Independent reading and research 15

Further information for students

Open UAS 5
EduFutura 5

Evaluation scale

0-5

Evaluation criteria, satisfactory (1-2)

Evaluation of students' output during the course.

Prerequisites

Ability to work in a multidisciplinary team