Game Art & Design (3 cr)
Code: HBIG1000-3002
General information
Enrollment
01.12.2021 - 30.04.2022
Timing
06.06.2022 - 23.06.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Face-to-face
Unit
School of Business
Campus
Main Campus
Teaching languages
- English
Seats
0 - 20
Teachers
- Risto Korkia-Aho
- Mika Karhulahti
- Ilari Miikkulainen
- Kristoffer Alexander
Groups
-
MPT22VKPalveluliiketoiminnan tutkinto-ohjelma (AMK), vaihto-opiskelu/Exchange studies
-
HBI19S1Degree Programme in International Business
-
MTM22VKBachelor's Degree Programme in Tourism Management,vaihto-opiskelu/Exchange studies
-
HTG22VKBachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
-
HTL22VKLiiketalouden tutkinto-ohjelma (AMK)
-
HBI20S1Bachelor's Degree Programme in International Business
-
HBI22VKBachelor's Degree Programme in International Business, vaihto-opiskelu/Exchange studies
-
HBI22VKSSLike's Summer School 2022 (Bachelor's)
-
ZJA22KHAvoin AMK, lita
Objective
Upon completion of this course students will be able to
-Understand the unique nature of the game industry
-Identify key factors for game monetization to succeed in developing game business
-Understand the importance of visual design and concept art in game design, and be able to create some content
-Analyze, understand and implement the priciples of game design
-Design a game concept as a member of a multidisciplinary team
-Communicate and pitch game concept for key stakeholders
-Communicate game design decisions for key stakeholders
Content
This course gives an overview on how games are developed. Basic introduction to game design, visual design and concept art is provided, along with simple tools to quickly demonstrate game concepts and ideas. Game mechanics and underlying design principles are explained. Methods to create a simple, viable game concept are introduced. Finally, students are given instructions on how to successfully pitch a video game.
Oppimateriaali ja suositeltava kirjallisuus
Shared during the course by the visiting professor and senior lecturers
Teaching methods
The course follows face-to-face learning methods where students participate in lectures, workshops, and other study activities organized in the classroom. Furthermore, a student also completes individual assignments utilizing virtual study platforms and materials.
Employer connections
This course is ideally suited for students seeking careers in game production, business management, marketing, advertising, media development, and teaching.
Exam schedules
Agreed with the professor and senior lecturers in the beginning of course.
Vaihtoehtoiset suoritustavat
None
Student workload
Monday June 6 - Friday June 10, 2022
Monday June 13 -Thursday June 16, 2022
Monday June 20 - Wednesday June 22, 2022
Daily hours will be published later: each day 1hour 15 minutes
Location published later.
81 hours
- Lessons 18 h
-Assignments, presentations 48
-Independent reading and research 15
Further information
Open UAS 5
EduFutura 5
Evaluation scale
0-5
Arviointikriteerit, tyydyttävä (1-2)
Evaluation of students' output during the course.
Qualifications
Ability to work in a multidisciplinary team