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2D Animation (5 cr)

Code: HTGP0230-3004

General information


Enrollment

18.11.2024 - 09.01.2025

Timing

13.01.2025 - 19.05.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Unit

School of Business

Campus

Main Campus

Teaching languages

  • English

Seats

20 - 35

Degree programmes

  • Bachelor's Degree Programme in Business Information Technology

Teachers

  • Juulia Kääriä

Groups

  • HTG23S1
    Bachelor's Degree Programme in Business Information Technology
  • ZJA25KI
    Avoin amk, tiko
  • 13.01.2025 09:45 - 12:15, 2D Animation HTGP0230-3004
  • 20.01.2025 09:45 - 12:15, 2D Animation HTGP0230-3004
  • 27.01.2025 09:45 - 12:15, 2D Animation HTGP0230-3004
  • 03.02.2025 09:45 - 12:15, 2D Animation HTGP0230-3004
  • 10.02.2025 09:45 - 12:15, 2D Animation HTGP0230-3004
  • 17.02.2025 09:45 - 12:15, 2D Animation HTGP0230-3004
  • 03.03.2025 09:45 - 12:15, 2D Animation HTGP0230-3004
  • 10.03.2025 09:45 - 12:15, 2D Animation HTGP0230-3004
  • 17.03.2025 09:45 - 12:15, 2D Animation HTGP0230-3004
  • 24.03.2025 09:45 - 12:15, 2D Animation HTGP0230-3004
  • 31.03.2025 09:45 - 12:15, 2D Animation HTGP0230-3004
  • 07.04.2025 09:45 - 12:15, 2D Animation HTGP0230-3004
  • 14.04.2025 09:45 - 12:15, 2D Animation HTGP0230-3004

Objectives

The object of the course
Do you want to learn how to create stunning 2D animations? The course gives you an overview on the history of animation and its tools and methods.

After completing this course, you will be prepared to work as 2D animation artist in any game development project. You will be further introduced to most important tools and techniques for 2D animation.

Course competences
Systems and methods in ICT
Game production competence

The learning objectives of the course
The student who completes the course is able to produce 2D animations and assets for games. The student understands principles of animation as a part of game development and design.

The student learns techniques, tools and methods for producing animations and assets. The student is able to work in game development team to design and produce technically valid assets.

Content

In the course you will be introduced to advanced software and hardware tools, technical requirements and workflow for creating 2D animations and assets in a game development project. History of animation and tools is also covered.

Learning materials and recommended literature

Online learning material

Teaching methods

The course will be conducted as contact studying at Jamk’s campuses. There will be lectures where students learn the basic theory of animation, as well as practical exercises that put the theory into action. Students will explore the creation of 2D animations and game art using Adobe Animate, Photoshop, and Illustrator.

During the course, students will practice applying the 12 principles of animation and explore different animation techniques that can be used for various 2D game art styles. All tasks can be completed with a mouse, so no drawing tablet is required. There will be no exam; instead, assessment is based on the animation exercises completed during the course, which can be included in the student’s professional portfolio.

Further information for students

Avoin amk 5
Edufutura 5

Evaluation scale

0-5

Evaluation criteria, satisfactory (1-2)

Sufficient (1): You understand the technical requirements of 2D animation and production. You can work in a game development project to produce and design technically valid assets.

Satisfactory (2): You have knowledge in the 2D animation, production and technical requirements. You have a comprehension of the different tools and techniques. You can work in a game development project and design and produce technically valid animations and assets.

Evaluation criteria, good (3-4)

Good (3): You can make design decisions with 2D animation, production and technical requirements. You know how to use tools and techniques. You can work in a game development project and design and produce assets for different purposes based on your own design decisions.

Very good (4): You understand working methods, tools and technical requirements of 2D animation and production well. You know how to pick the most effective tools and methods for the task at hand. You can work in a game development project and design and produce assets for different purposes, as well as direct other team members in the process.

Evaluation criteria, excellent (5)

Excellent (5): You can analytically discuss about the working methods, tools and technical requirements in 2D animation and asset production. You can question the presented information and give valid options. You can evaluate the processes and improve on working methods and technical details. You can find novel methods and solutions for 2D animation and production when working in a game development project.

Prerequisites

Basics for Digital Media and Basics of 2D Game Art courses (or similar) are required to be finished to attend this course. If you have not passed these courses, you need to provide sufficient evidence about the skills required.