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Game Programming Project (8op)

Toteutuksen tunnus: IIO50200-4K0D1

Toteutuksen perustiedot


Ajoitus
01.01.2014 - 31.07.2014
Toteutus on päättynyt.
Opintopistemäärä
8 op
Lähiosuus
8 op
Toteutustapa
Lähiopetus
Yksikkö
Teknologiayksikkö
Opetuskielet
englanti
Koulutus
Ohjelmistotekniikan koulutusohjelma (AMK)
Opettajat
Jouni Huotari
Ryhmät
IIO11S1
Ohjelmistotekniikan koulutusohjelma
Opintojakso
IIO50200

Toteutukselle Game Programming Project IIO50200-4K0D1 ei valitettavasti löytynyt varauksia. Varauksia ei ole mahdollisesti vielä julkaistu tai toteutus on itsenäisesti suoritettava.

Arviointiasteikko

0-5

Tavoitteet

During the game project students learn
- different roles and working in a game project
- to develop a (first prototype of an) computer game

Sisältö

- game development in a team and project documentation
- roles and teamwork
- computer game development (design, implementation, testing)

Oppimateriaalit

Opintojaksolla sovittava materiaali

Toteutuksen valinnaiset suoritustavat

Group work consisting of project plan, design documentation, the actual computer game, presentation, and final report.Individual evaluation is partly based on a learning report. Grade 5: Student carries out the project work with self-determination and efficiency and shows initiative in presenting new ideas in the implementation. Student provides detailed documentation about game design and implementation. Game project plan is feasible including schedule and workload estimates.- Grade 3-4: Student provides sufficient game project documentation and implementation.- Grade 1-2: Student participates on design and implementation of simple computer game.

Opiskelijan ajankäyttö ja kuormitus

- lectures 76 h - exercises 40 h - project assignment 100 h Total 216 h of student work

Arviointikriteerit, tyydyttävä (1)

Assessment is based on the computer game the students make as a project group work

Grade 5: Student participates actively to game development. Team returns complete game, which matches the design. Student shows excellent team work capabilities, communication skills and technical excellence.
Grade 3-4: Student participates to game development. Returned game is complete, but may lack some features originally designed.
Grade 1-2: Student returns game project which may be lacking on features, but is playable.

Esitietovaatimukset

Basics of object-oriented programming, Basics of Game Programming, Basics of project management

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