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2D Graphics (5 op)

Toteutuksen tunnus: HTGP0220-3003

Toteutuksen perustiedot


Ilmoittautumisaika
01.08.2023 - 24.08.2023
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
28.08.2023 - 19.12.2023
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Liiketoimintayksikkö
Toimipiste
Pääkampus
Opetuskielet
englanti
Paikat
20 - 30
Koulutus
Bachelor's Degree Programme in Business Information Technology
Opettajat
Heidi Säntti
Ryhmät
HTG22S1
Bachelor's Degree Programme in Business Information Technology
ZJA23SI
Avoin amk, tiko
Opintojakso
HTGP0220
Toteutukselle HTGP0220-3003 ei löytynyt varauksia!

Arviointiasteikko

0-5

Tavoitteet

The object of the course
Do you want to deepen your knowledge and skills in creating 2D graphics for a game? The course lets you in on how to improve on your skills when creating assets for advanced games utilizing 2D graphics.

After completing this course, you will be prepared to work as 2D artist in any game development project. You will be further introduced to most important tools and techniques for 2D graphic creation.

Course competences
Systems and methods in ICT
Game production competence

The learning objectives of the course
The student who completes the course is able to produce more complex graphical assets for a 2D game using his or her own designs, as well design UI elements and produce background assets. The student understands principles of visual design as a part of game development and design.

The student learns further techniques, tools and methods for producing assets. The student is able to work in game development team to design and produce technically valid assets.

Sisältö

In the course you will be introduced to advanced software and hardware tools, technical requirements and workflow for creating 2D and UI assets in a game development project.

Opetusmenetelmät

THE DESCRIPTION WILL BE UPDATED, CHANGES MAY OCCUR.

The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance.

Toteutuksen valinnaiset suoritustavat

Sinulla on oikeus hakea osaamisen tunnistamista ja tunnustamista, jos sinulla on aiemmin hankittua osaamista (esimerkiksi muualla suoritettuja korkeakouluopintoja), joita voidaan katsoa hyväksi nyt suoritettavaan tutkintoon.

Osaamisen tunnistamisessa ja tunnustamisessa on kolme päätapaa: hyväksilukeminen (korvaaminen, sisällyttäminen) ja muulla tavoin hankitun osaamisen tunnistaminen ja tunnustaminen sekä opinnollistaminen. Lisätietoa JAMKin tutkintosäännössä, luku 17.

Opiskelijan ajankäyttö ja kuormitus

Yksi opintopiste tarkoittaa laskennallisesti keskimäärin 27 tunnin työtä eli viiden opintopisteen opintojakson kuormitus on noin 135 h. Kuormitus jakautuu eri tavoin opintojakson toteutustavasta riippuen.

Arviointikriteerit, tyydyttävä (1)

Sufficient (1): You understand the importance of 2D asset creation and technical requirements. You can work in a game development project to produce and design technically valid assets.

Satisfactory (2): You have knowledge in the 2D asset creation and technical requirements. You understand different tools and techniques. You can work in a game development project and design and produce technically valid assets for different purposes.

Arviointikriteerit, hyvä (3)

Good (3): You can make design decisions with 2D asset creation and technical requirements. You know how to use tools and techniques. You can work in a game development project and design and produce assets for different purposes based on your own design decisions.

Very good (4): You understand working methods, tools and technical requirements of 2D asset creation well. You know how to pick the most effective tools and methods for the task at hand. You can work in a game development project and design and produce assets for different purposes, as well as direct other team members in the process.

Arviointikriteerit, kiitettävä (5)

Excellent (5): You can analytically discuss about the working methods, tools and technical requirements in game development and 2D asset production. You can question the presented information and give valid options. You can evaluate the processes and improve on working methods and technical details. You can find novel methods and solutions for asset production when working in a game development project.

Esitietovaatimukset

Basics for Digital Media and Basics of 2D Game Art courses (or similar) are required to be finished to attend this course. If you have not passed these courses, you need to provide sufficient evidence about the skills required.

Lisätiedot

Avoin amk 2
Edufutura 3

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