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Game Monetization and Analytics (5 op)

Toteutuksen tunnus: HTGP0340-3003

Toteutuksen perustiedot


Ilmoittautumisaika
01.08.2023 - 24.08.2023
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
11.09.2023 - 19.12.2023
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Liiketoimintayksikkö
Toimipiste
Pääkampus
Opetuskielet
englanti
Paikat
20 - 41
Koulutus
Bachelor's Degree Programme in Business Information Technology
Opettajat
Topias Paasonen
Mika Karhulahti
Ryhmät
HTG22S1
Bachelor's Degree Programme in Business Information Technology
ZJA23SI
Avoin amk, tiko
Opintojakso
HTGP0340
Toteutukselle HTGP0340-3003 ei löytynyt varauksia!

Arviointiasteikko

0-5

Sisällön jaksotus

Each lecture will contain a new monetization model or part of analytics.

Tavoitteet

The object of the course
Are you interested in how to make money with games? How to reach audiences and acquire users? The course provides a detailed look into monetization and business analytics in games.

Course competences
Business competence
Cross-disciplinary competence in Games
Game production competence

The learning objectives of the course
The student who completes the course will learn to know and understand the core processes and key methods of monetization, user acquisition, marketing, branding and analytics.

Sisältö

In the course you will be focused on the basic concepts related to game monetization and analytics. You will learn tools and methods, as well as learn to analyze existing products in the markets.

Aika ja paikka

At Rajakatu, on Thrusdays.

Opetusmenetelmät

Classroom activities combined with excercises and presentations.

A mandatory group activity spanning the whole course, where the students will apply different monetization models

Tenttien ajankohdat ja uusintamahdollisuudet

One on one discussion tests in December, retries in January.

Toteutuksen valinnaiset suoritustavat

Only when agreed upon separately.

Opiskelijan ajankäyttö ja kuormitus

One credit corresponds to an average of 27 hours of work. The load is distributed between lectures, lecture activities and team assignments.

Arviointikriteerit, tyydyttävä (1)

Sufficient (1): You have knowledge in the monetization and analytics. You know the key concepts and what they mean.

Satisfactory (2): You understand the concepts of monetization and analytics and how they are related to game development and team work. You understand the different mechanics of monetization.

Arviointikriteerit, hyvä (3)

Good (3): You understand the concepts of monetization and analytics and can apply the gained knowledge in a real-life development project.

Very good (4): You understand the concepts of monetization and analytics thoroughly and you will be able to analyze current trends. You can critically evaluate different mechanics and apply them effectively in a real-life development project.

Arviointikriteerit, kiitettävä (5)

Excellent (5): You can analytically discuss about the concepts in monetization and analytics and present and defend (based on knowledge and evidence) your opinions. You can question the presented information and give valid options. You can critically evaluate trends and different mechanics and apply them effectively in a real-life development project. You can use your knowledge and skills to find solutions.

Esitietovaatimukset

Basic understanding of business operations, entrepreneurship and game industry is required.

Lisätiedot

Avoin amk 2
EduFutura 3

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