Blender Modeling (5 op)
Toteutuksen tunnus: HTG414W1-3002
Toteutuksen perustiedot
- Ilmoittautumisaika
-
01.11.2022 - 05.01.2023
Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
-
09.01.2023 - 19.05.2023
Toteutus on päättynyt.
- Opintopistemäärä
- 5 op
- Lähiosuus
- 0 op
- Virtuaaliosuus
- 5 op
- Toteutustapa
- Verkko-opetus
- Yksikkö
- Liiketoimintayksikkö
- Opetuskielet
- englanti
- Paikat
- 0 - 20
- Opettajat
- Sameli Rinta-Hirvelä
- Ryhmät
-
ZJA23KIAvoin AMK, tiko
-
ZJK23KIKorkeakoulujen välinen yhteistyö, TIKO
-
HTK20S1Tietojenkäsittely
-
HTG20S1Bachelor's Degree Programme in Business Information Technology
- Opintojakso
- HTG414W1
Arviointiasteikko
0-5
Sisällön jaksotus
The five study credits reserved for the course correspond roughly to 135 hours of work.
Tavoitteet
The student is familiarized with the user interface of Blender 2.8+ and can create optimized content for different platforms. The student is able to utilize different modeling techniques and styles to achieve visually appealing results.
Sisältö
• Overview of mesh modeling and terminology
• Introduction to Blender and its UI
• Hard Surface Modeling and Sculpting
• UV unwrapping and basic texturing
• Rigging and Weight painting
Aika ja paikka
The workspace opens 10th Jan 2023.
Oppimateriaalit
The primary tool used on the course is Blender (2.9+ series), which is a free open source 3D modeling package. Steam version is highly recommended as it updates to latest version automatically, but students without an account may download the standalone version from https://www.blender.org/. Other software such as Adobe Substance Painter or Photoshop may be briefly used on the course, but using them is optional and won't be required for a passing grade.
Opetusmenetelmät
The course is delivered via Moodle as self-paced MOOC, with written and video materials available. Possible live zoom lectures and help sessions are announced beforehand in the workspace.
Tenttien ajankohdat ja uusintamahdollisuudet
The course has no exams. To pass, the student completes a final assignment which includes a game-ready asset and a short report on the methods and techniques used. Small per-module tasks and questionnaires must be completed to receive a grade.
Arviointikriteerit, tyydyttävä (1)
Excellent (5): The student masters the terminology and understands the techical requirements for three-dimensional models. The student can create aesthetically pleasing and highly optimized assets. The student has advanced knowledge in different modeling techniques and can apply it in practise.
Good (3-4): The student is familiar with the terminology and essentials of the course. The sudent can create more complex models and textures. The student demonstrates adequate knowledge in modeling and can apply it in practise.
Satisfactory (1-2): The student has basic knowledge of the terminology and can create functional assets.
Esitietovaatimukset
Knowledge of 2D image processing and working with layers
Lisätiedot
Avoin amk 10
Campusonline 100
EduFutura 10