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Music and Sound for Games (5 op)

Toteutuksen tunnus: KDMP0410-3004

Toteutuksen perustiedot


Ilmoittautumisaika
01.04.2024 - 30.04.2024
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
20.05.2024 - 31.07.2024
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Liiketoimintayksikkö
Toimipiste
Pääkampus
Opetuskielet
englanti
Paikat
20 - 30
Koulutus
Bachelor's Degree Programme in Business Information Technology
Opettajat
Kalle Raijonkari
Ilari Miikkulainen
Ryhmät
ZJK24KI
Korkeakoulujen välinen yhteistyö, TIKO
HTG23S1
Bachelor's Degree Programme in Business Information Technology
ZJA24KI
Avoin amk, tiko
Opintojakso
KDMP0410

Toteutuksella on 10 opetustapahtumaa joiden yhteenlaskettu kesto on 68 t 15 min.

Aika Aihe Tila
Ma 20.05.2024 klo 09:00 - 16:00
(7 t 0 min)
Music and Sound for Games KDMP0410-3004
R35FP05 Valjakka Auditorio (UTI/TEKN AOKK)
Ti 21.05.2024 klo 10:00 - 16:30
(6 t 30 min)
Music and Sound for Games KDMP0410-3004
R35FP05 Valjakka Auditorio (UTI/TEKN AOKK)
Ke 22.05.2024 klo 09:00 - 16:00
(7 t 0 min)
Music and Sound for Games KDMP0410-3004
R35A210 Opetus ja projektit
To 23.05.2024 klo 09:00 - 16:00
(7 t 0 min)
Music and Sound for Games KDMP0410-3004
R35A210 Opetus ja projektit
Pe 24.05.2024 klo 09:00 - 16:00
(7 t 0 min)
Music and Sound for Games KDMP0410-3004
R35D205 Tulikari Auditorio (IB/LIKE)
R35A210 Opetus ja projektit
Ma 27.05.2024 klo 09:00 - 15:45
(6 t 45 min)
Music and Sound for Games KDMP0410-3004
R35D205 Tulikari Auditorio (IB/LIKE)
R35A210 Opetus ja projektit
Ti 28.05.2024 klo 09:00 - 15:45
(6 t 45 min)
Music and Sound for Games KDMP0410-3004
R35D205 Tulikari Auditorio (IB/LIKE)
R35A210 Opetus ja projektit
Ke 29.05.2024 klo 09:00 - 15:45
(6 t 45 min)
Music and Sound for Games KDMP0410-3004
R35D205 Tulikari Auditorio (IB/LIKE)
R35A210 Opetus ja projektit
To 30.05.2024 klo 09:00 - 15:45
(6 t 45 min)
Music and Sound for Games KDMP0410-3004
R35D205 Tulikari Auditorio (IB/LIKE)
R35A210 Opetus ja projektit
Pe 31.05.2024 klo 09:00 - 15:45
(6 t 45 min)
Music and Sound for Games KDMP0410-3004
R35D205 Tulikari Auditorio (IB/LIKE)
R35A210 Opetus ja projektit
Muutokset varauksiin voivat olla mahdollisia.

Arviointiasteikko

0-5

Tavoitteet

The student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice.

Sisältö

Theoretical part consists small individual research about the topic. In practical part the student will make a sound design (or music)for the game and/or for other visual material.In final assignment the student will deepen his/her knowledge and competence concerning sound and music in games. This final assignment can be both research or practical depending on the interest of the student.

Oppimateriaalit

Horowitz S. The Essential Guide to Game Audio, 2014
Phillips W. A Composer's Guide to Game Music, 2014

Opetusmenetelmät

The course will be executed as a two-week intensive hybrid period, which is succeeded by individual project work over the summer. During the intensive period Jamk degree students are required to be present face-to-face, but students via open studies and Campus Online are allowed to join remotely.

The course consists of a case study and project-based learning. The course will be implemented by general lectures, learning assignments and practical project work. During the course the student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice.

Harjoittelu- ja työelämäyhteistyö

Special lectures from the experts concerning the topic.

Tenttien ajankohdat ja uusintamahdollisuudet

There will be no exam during this course. A project summary and learning diary as well as the final assignment are in the main role concerning the assessment. Individual smaller assignments will be assessed during the course, which influence the final grade based on student activity.

In the case the student is unable to return the assignments, project report and summary in time, please be in contact with the lecturer responsible of the course.

Kansainvälisyys

.

Toteutuksen valinnaiset suoritustavat

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

Opiskelijan ajankäyttö ja kuormitus

Course workload is 5 ECTS = approx. 135 hours.

Practical assignments: 20%
Research assignments: 20%
Final assignment: 30%
Project summary and learning diary: 30%

Arviointikriteerit, tyydyttävä (1)

o excellent (5) students show an excellent understanding of the key issues and their work is very well-produced
o good (3-4) students understand the main processes and concepts and their work is of a reasonable standard
o satisfactory (1-2) students gain and demonstrate enough knowledge to pass the course

Esitietovaatimukset

Personal interest, hobbyism and other competences in a field of music, sound or/and games.Some kind of background with music/sound softwares and/or musical instrument can be seen beneficial when applying to this course.

Lisätiedot

Avoin amk 10
EduFutura 10
Campusonline 20

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