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Loot Box - Art Fundamentals (5 cr)

Code: HG00CF59-3002

General information


Enrollment
09.12.2024 - 09.12.2025
Registration for the implementation has begun.
Timing
13.01.2025 - 19.05.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Face-to-face
Unit
School of Business
Campus
Main Campus
Teaching languages
English
Degree programmes
Bachelor's Degree Programme in Business Information Technology
Teachers
Juulia Kääriä
Scheduling groups
Pienryhmä 1 (Capacity: 25 . Open UAS : 0.)
Pienryhmä 2 (Capacity: 25 . Open UAS : 0.)
Groups
HTG24S1
Bachelor's Degree Programme in Business Information Technology
HTG23S1
Bachelor's Degree Programme in Business Information Technology
Small groups
Small group 1
Small group 2
Course
HG00CF59

Realization has 24 reservations. Total duration of reservations is 60 h 0 min.

Time Topic Location
Wed 22.01.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35B114 Oppimistila LITA/LIKE
Fri 24.01.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35F207 Oppimistila LITA/LIKE
Wed 05.02.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35B114 Oppimistila LITA/LIKE
Fri 07.02.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35F307 Oppimistila UTI/TEKN
Wed 19.02.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35B114 Oppimistila LITA/LIKE
R35A210 Opetus ja projektit
Fri 21.02.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35G301 Oppimistila BTI/TEKN
R35A210 Opetus ja projektit
Wed 05.03.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35B114 Oppimistila LITA/LIKE
Fri 07.03.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35F207 Oppimistila LITA/LIKE
Wed 12.03.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35B114 Oppimistila LITA/LIKE
Fri 14.03.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35G301 Oppimistila BTI/TEKN
Wed 19.03.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35F305 Oppimistila KIKE/KOPA
Fri 21.03.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35F405 Oppimistila KIKE/KOPA
Wed 26.03.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35G301 Oppimistila BTI/TEKN
Fri 28.03.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35G301 Oppimistila BTI/TEKN
Wed 09.04.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35B114 Oppimistila LITA/LIKE
Fri 11.04.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35G301 Oppimistila BTI/TEKN
Wed 23.04.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35B114 Oppimistila LITA/LIKE
Fri 25.04.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35G301 Oppimistila BTI/TEKN
Wed 30.04.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35B114 Oppimistila LITA/LIKE
Fri 02.05.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35G301 Oppimistila BTI/TEKN
Wed 07.05.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35B114 Oppimistila LITA/LIKE
Fri 09.05.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35G301 Oppimistila BTI/TEKN
Wed 14.05.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35B114 Oppimistila LITA/LIKE
Fri 16.05.2025 time 13:15 - 15:45
(2 h 30 min)
Loot Box - Art Fundamentals HG00CF59-3002
R35B117 Oppimistila Marata/LITA/LIKE
Changes to reservations may be possible.

Evaluation scale

0-5

Objective

The object of the course
This course concentrates on interesting topical phenomena in the game industry. We are offering various specific tailormade courses during the academic year related e.g., game audio (new audio technologies, middleware), XR-technologies (AR, VR telepresence), game art, programming and game business. The need for this course rises from the need of the game community, game production programme and the stakeholders from the industry

After completing this course, you will learn new game industry competence in an advanced level which is useful in your career within game industry.

Course competences
Cross-disciplinary competence in games:
Student can apply skills and knowledge in a special field of game production, development or design, or other field of study with link to digital games

Game production competence:
Student can produce content for a game project and can work with the tools in meaningful and systematic way.
Student can produce value for a game project while working in a specific specialist role.

The learning objectives of the course
The content varies and it depends on the resources and needs of the game community. There will be one to two different courses implementations during the academic year and those who have basic or advanced skills and competences in that particular field are able to join the course.

Content

Because of the nature of the course and its alternating topics, the content of the course varies. This course is dedicated to those who are already at a certain level in a specific field and the course is offered not only for the JAMK students but everybody who is motivated, engaged, and has previous skills in the area. The idea is also to support a special advanced community within that particular field to increase crowdsourcing and knowledge sharing among peers

Assessment criteria, satisfactory (1)

Sufficient (1): You understand the basic terminology and conventions related to the specific field related to the course content. You can produce basic material and content for with tools and methods related to the course topic.

Satisfactory (2): You can understand the basic terminology and conventions related to game sound design in your own productions. You can create material and content and apply it to other media formats and productions.

Assessment criteria, good (3)

Good (3): You fulfil the previous criteria and are capable of being analytical concerning your outcomes. You can compare your work to professional standards and are able to realize points of improvement in your own work.

Very good (4): You fulfil the previous criteria and can evaluate and reflect your choices in the context related to the course topic and able to implement content for different medias from various viewpoints. You understand the professional role from the course topic view point in the game development process.

Assessment criteria, excellent (5)

Excellent (5): You fulfil the previous criteria and have a comprehensive understanding of the process and content related to the course topic. You are capable for independent artistic-technical work and implement the results for the different type of productions. You are capable to see your own current status in your personal development process - your strong and development points - related to the needs of work life in specific field.

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