Advanced Content for Games (5 op)
Toteutuksen tunnus: HTGP0490-3001
Toteutuksen perustiedot
- Ilmoittautumisaika
-
01.11.2021 - 09.01.2022
Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
-
10.01.2022 - 27.05.2022
Toteutus on päättynyt.
- Opintopistemäärä
- 5 op
- Lähiosuus
- 4 op
- Virtuaaliosuus
- 1 op
- Toteutustapa
- Monimuoto-opetus
- Yksikkö
- Liiketoimintayksikkö
- Opetuskielet
- englanti
- Paikat
- 0 - 20
- Koulutus
- Bachelor's Degree Programme in Business Information Technology
- Opettajat
- Kalle Raijonkari
- Ilari Miikkulainen
- Ryhmät
-
HTG20S1Bachelor's Degree Programme in Business Information Technology
- Opintojakso
- HTGP0490
Arviointiasteikko
0-5
Tavoitteet
The object of the course
This course concentrates on interesting topical phenomena in the game industry. We are offering various specific tailormade courses during the academic year related e.g., game audio (new audio technologies, middleware), XR-technologies (AR, VR telepresence), game art, programming and game business. The need for this course rises from the need of the game community, game production programme and the stakeholders from the industry
After completing this course, you will learn new game industry competence in an advanced level which is useful in your career within game industry.
Course competences
Game Production Competence
The learning objectives of the course
The content varies and it depends on the resources and needs of the game community. There will be one to two different courses implementations during the academic year and those who have basic or advanced skills and competences in that particular field are able to join the course.
Sisältö
Because of the nature of the course and its alternating topics, the content of the course varies. This course is dedicated to those who are already at a certain level in a specific field and the course is offered not only for the JAMK students but everybody who is motivated, engaged, and has previous skills in the area. The idea is also to support a special advanced community within that particular field to increase crowdsourcing and knowledge sharing among peers.
Oppimateriaalit
Horowitz S. The Essential Guide to Game Audio, 2014
Phillips W. A Composer's Guide to Game Music, 2014
Opetusmenetelmät
The course will be executed as blended model, so there will be both online and face-to-face parts. The course consists of research, problem-based learning and project-based learning. The course will be implemented by general lectures, learning assignments - both individual and group assignments - and practical project work. During the course the students will become acquainted with different novel technologies and devices concerning game audio production. The students will gain advanced technological and/or artistic competences. During the course the student will produce an audio project for their portfolio.
Harjoittelu- ja työelämäyhteistyö
Special lectures from the experts concerning the topic and excursions.
Tenttien ajankohdat ja uusintamahdollisuudet
Kerrotaan, milloin on varsinainen tentti ja kaikki uusintamahdollisuudet. Onko tentti exam-tentti, kotitentti, verkkotentti vai lähitentti jne.
Tentin tarkka ajankohta ilmoitetaan opintojakson avausinfossa.
Toteutuksen valinnaiset suoritustavat
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
Opiskelijan ajankäyttö ja kuormitus
Course workload is 5 ECTS = approx. 135 hours.
- Learning diary and summary 33%
- Course activity and research for the group 33%
- Selected work for portfolio 33%
- Good behavior! 1%
Esitietovaatimukset
Earlier expertise in the specific field related to topic. Academic and/or practical competences. Participants for targeted courses will be found through existing channels of the game community and academic tracks.