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Game Art & Design (3 op)

Toteutuksen tunnus: HBIG1000-3003

Toteutuksen perustiedot


Ilmoittautumisaika
01.03.2023 - 30.04.2023
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
02.06.2023 - 22.06.2023
Toteutus on päättynyt.
Opintopistemäärä
3 op
Lähiosuus
3 op
Toteutustapa
Lähiopetus
Yksikkö
Liiketoimintayksikkö
Toimipiste
Lutakon kampus
Opetuskielet
englanti
Paikat
0 - 20
Opettajat
Risto Korkia-Aho
Mika Karhulahti
Ryhmät
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HBI20S1
Bachelor's Degree Programme in International Business
MPT23VK
Palveluliiketoiminnan tutkinto-ohjelma (AMK), vaihto-opiskelu/Exchange studies
HTG23VK
Bachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
HBI21S1
Degree Programme in International Business
HBI22S1
Degree Programme in International Business
MTM20S1
Bachelor's Degree Programme in Tourism Management
HTL21SIY
Liiketalouden tutkinto-ohjelma (AMK)
HTL21SB
Liiketalouden tutkinto-ohjelma (AMK)
MTM22VS
Bachelor's Degree Programme in Tourism Management,vaihto-opiskelu/Exchange studies
HTL21SC
Liiketalouden tutkinto-ohjelma (AMK)
MTM23VK
Bachelor's Degree Programme in Tourism Management,vaihto-opiskelu/Exchange studies
HBI23VK
Bachelor's Degree Programme in International Business, vaihto-opiskelu/Exchange studies
HTL21SA
Liiketalouden tutkinto-ohjelma (AMK)
Opintojakso
HBIG1000
Toteutukselle HBIG1000-3003 ei löytynyt varauksia!

Arviointiasteikko

0-5

Tavoitteet

Upon completion of this course students will be able to
-Understand the unique nature of the game industry
-Identify key factors for game monetization to succeed in developing game business
-Understand the importance of visual design and concept art in game design, and be able to create some content
-Analyze, understand and implement the priciples of game design
-Design a game concept as a member of a multidisciplinary team
-Communicate and pitch game concept for key stakeholders
-Communicate game design decisions for key stakeholders

Sisältö

This course gives an overview on how games are developed. Basic introduction to game design, visual design and concept art is provided, along with simple tools to quickly demonstrate game concepts and ideas. Game mechanics and underlying design principles are explained. Methods to create a simple, viable game concept are introduced. Finally, students are given instructions on how to successfully pitch a video game.

Oppimateriaalit

Shared during the course by the visiting professor and senior lecturers

Opetusmenetelmät

The course follows face-to-face learning methods where students participate in lectures, workshops, and other study activities organized in the classroom. Furthermore, a student also completes individual assignments utilizing virtual study platforms and materials.

Harjoittelu- ja työelämäyhteistyö

This course is ideally suited for students seeking careers in game production, business management, marketing, advertising, media development, and teaching.

Tenttien ajankohdat ja uusintamahdollisuudet

Agreed with the professor and senior lecturers in the beginning of course.

Toteutuksen valinnaiset suoritustavat

None

Opiskelijan ajankäyttö ja kuormitus

During the three weeks in June 2023

Daily hours will be published later: each day 1hour 15 minutes

Location published later.

81 hours
- Lessons 18 h
-Assignments, presentations 48
-Independent reading and research 15

Arviointikriteerit, tyydyttävä (1)

Evaluation of students' output during the course.

Esitietovaatimukset

Ability to work in a multidisciplinary team.

Lisätiedot

Avoin amk 5
EduFutura 5

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