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2D Animation (5 op)

Toteutuksen tunnus: HTGP0230-3003

Toteutuksen perustiedot


Ilmoittautumisaika
20.11.2023 - 04.01.2024
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
08.01.2024 - 20.05.2024
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Liiketoimintayksikkö
Toimipiste
Pääkampus
Opetuskielet
englanti
Paikat
20 - 30
Koulutus
Bachelor's Degree Programme in Business Information Technology
Opettajat
Heidi Säntti
Ryhmät
HTG22S1
Bachelor's Degree Programme in Business Information Technology
ZJA24KI
Avoin amk, tiko
Opintojakso
HTGP0230

Toteutuksella on 10 opetustapahtumaa joiden yhteenlaskettu kesto on 25 t 0 min.

Aika Aihe Tila
Ma 04.03.2024 klo 09:45 - 12:15
(2 t 30 min)
2D Animation HTGP0230-3003
R35A210 Opetus ja projektit
Ma 11.03.2024 klo 09:45 - 12:15
(2 t 30 min)
2D Animation HTGP0230-3003
R35A210 Opetus ja projektit
Ma 18.03.2024 klo 09:45 - 12:15
(2 t 30 min)
2D Animation HTGP0230-3003
R35A210 Opetus ja projektit
Ma 25.03.2024 klo 09:45 - 12:15
(2 t 30 min)
2D Animation HTGP0230-3003
R35A210 Opetus ja projektit
Ma 08.04.2024 klo 09:45 - 12:15
(2 t 30 min)
2D Animation HTGP0230-3003
R35A210 Opetus ja projektit
Ma 15.04.2024 klo 09:45 - 12:15
(2 t 30 min)
2D Animation HTGP0230-3003
R35A210 Opetus ja projektit
Ma 22.04.2024 klo 09:45 - 12:15
(2 t 30 min)
2D Animation HTGP0230-3003
R35A210 Opetus ja projektit
Ma 29.04.2024 klo 09:45 - 12:15
(2 t 30 min)
2D Animation HTGP0230-3003
R35A210 Opetus ja projektit
Ma 06.05.2024 klo 09:45 - 12:15
(2 t 30 min)
2D Animation HTGP0230-3003
R35A210 Opetus ja projektit
Ma 20.05.2024 klo 09:45 - 12:15
(2 t 30 min)
2D Animation HTGP0230-3003
R35A210 Opetus ja projektit
Muutokset varauksiin voivat olla mahdollisia.

Arviointiasteikko

0-5

Tavoitteet

The object of the course
Do you want to learn how to create stunning 2D animations? The course gives you an overview on the history of animation and its tools and methods.

After completing this course, you will be prepared to work as 2D animation artist in any game development project. You will be further introduced to most important tools and techniques for 2D animation.

Course competences
Systems and methods in ICT
Game production competence

The learning objectives of the course
The student who completes the course is able to produce 2D animations and assets for games. The student understands principles of animation as a part of game development and design.

The student learns techniques, tools and methods for producing animations and assets. The student is able to work in game development team to design and produce technically valid assets.

Sisältö

In the course you will be introduced to advanced software and hardware tools, technical requirements and workflow for creating 2D animations and assets in a game development project. History of animation and tools is also covered.

Arviointikriteerit, tyydyttävä (1)

Sufficient (1): You understand the technical requirements of 2D animation and production. You can work in a game development project to produce and design technically valid assets.

Satisfactory (2): You have knowledge in the 2D animation, production and technical requirements. You have a comprehension of the different tools and techniques. You can work in a game development project and design and produce technically valid animations and assets.

Arviointikriteerit, hyvä (3)

Good (3): You can make design decisions with 2D animation, production and technical requirements. You know how to use tools and techniques. You can work in a game development project and design and produce assets for different purposes based on your own design decisions.

Very good (4): You understand working methods, tools and technical requirements of 2D animation and production well. You know how to pick the most effective tools and methods for the task at hand. You can work in a game development project and design and produce assets for different purposes, as well as direct other team members in the process.

Arviointikriteerit, kiitettävä (5)

Excellent (5): You can analytically discuss about the working methods, tools and technical requirements in 2D animation and asset production. You can question the presented information and give valid options. You can evaluate the processes and improve on working methods and technical details. You can find novel methods and solutions for 2D animation and production when working in a game development project.

Esitietovaatimukset

Basics for Digital Media and Basics of 2D Game Art courses (or similar) are required to be finished to attend this course. If you have not passed these courses, you need to provide sufficient evidence about the skills required.

Lisätiedot

Avoin amk 2
Edufutura 3

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