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Game Art & Design (3 op)

Toteutuksen tunnus: HBIG1000-3004

Toteutuksen perustiedot


Ilmoittautumisaika
01.04.2025 - 30.04.2025
Ilmoittautuminen toteutukselle on käynnissä.
Ajoitus
02.06.2025 - 19.06.2025
Toteutus ei ole vielä alkanut.
Opintopistemäärä
3 op
Lähiosuus
3 op
Toteutustapa
Lähiopetus
Yksikkö
Liiketoimintayksikkö
Toimipiste
Pääkampus
Opetuskielet
englanti
Paikat
0 - 50
Opettajat
Mika Karhulahti
Ryhmät
ZJK25KH
Korkeakoulujen välinen yhteistyö, LITA
ZJA25KH
Avoin amk, lita
HBI25VKSS
Like's Summer School 2025 (Bachelor's)
Opintojakso
HBIG1000

Toteutuksella on 6 opetustapahtumaa joiden yhteenlaskettu kesto on 16 t 30 min.

Aika Aihe Tila
Ti 03.06.2025 klo 12:45 - 15:30
(2 t 45 min)
Game Art & Design HBIG1000-3004
R35G206 Oppimistila UTI/TEKN IB/LIKE
To 05.06.2025 klo 12:45 - 15:30
(2 t 45 min)
Game Art & Design HBIG1000-3004
R35F413 Oppimistila (aik)
Ma 09.06.2025 klo 12:45 - 15:30
(2 t 45 min)
Game Art & Design HBIG1000-3004
R35F413 Oppimistila (aik)
Ke 11.06.2025 klo 12:45 - 15:30
(2 t 45 min)
Game Art & Design HBIG1000-3004
R35F413 Oppimistila (aik)
Ma 16.06.2025 klo 12:45 - 15:30
(2 t 45 min)
Game Art & Design HBIG1000-3004
R35F413 Oppimistila (aik)
Ke 18.06.2025 klo 12:45 - 15:30
(2 t 45 min)
Game Art & Design HBIG1000-3004
R35F413 Oppimistila (aik)
Muutokset varauksiin voivat olla mahdollisia.

Arviointiasteikko

0-5

Tavoitteet

Upon completion of this course students will be able to
-Understand the unique nature of the game industry
-Identify key factors for game monetization to succeed in developing game business
-Understand the importance of visual design and concept art in game design, and be able to create some content
-Analyze, understand and implement the priciples of game design
-Design a game concept as a member of a multidisciplinary team
-Communicate and pitch game concept for key stakeholders
-Communicate game design decisions for key stakeholders

Sisältö

This course gives an overview on how games are developed. Basic introduction to game design, visual design and concept art is provided, along with simple tools to quickly demonstrate game concepts and ideas. Game mechanics and underlying design principles are explained. Methods to create a simple, viable game concept are introduced. Finally, students are given instructions on how to successfully pitch a video game.

Oppimateriaalit

Learning material is shared during the course by the lecturer. Recommendation for additional reading: Jesse Schell: The Art of Game Design - A Book of Lenses, Third Edition (2019)

Opetusmenetelmät

The course follows face-to-face learning methods where students participate in lectures, workshops, and other study activities organized in the classroom. Furthermore, a student also completes individual assignments, some of which are done in teams.

Harjoittelu- ja työelämäyhteistyö

This course is ideally suited for students seeking careers in game production, business management, marketing, advertising, media development, and teaching.

Tenttien ajankohdat ja uusintamahdollisuudet

Agreed in the beginning of course.

Opiskelijan ajankäyttö ja kuormitus

Classes take place according to the Summer School 2025 schedule. The workload in the course consists of activities in classroom and tasks, assignments and related asset creation outside classes.

Arviointikriteerit, tyydyttävä (1)

Evaluation of students' output during the course.

Esitietovaatimukset

Ability to work in a multidisciplinary team.

Lisätiedot

Avoin AMK 5

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