Siirry suoraan sisältöön

Game IndustryLaajuus (3 cr)

Code: HTGP0180

Credits

3 op

Teaching language

  • English

Responsible person

  • Mika Karhulahti

Objective

The object of the course
Do you want to know what is hot in games right now? Are you interested on the processes related to game industry as a whole? How to sell genres or how to reach audiences for games? Game Industry course provides a view on global video & computer games. You will learn to know and understand the core processes and key ingredients on the cake that is contemporary global game industry.

Course competences
Business Competence
Game Production Competence

The learning objectives of the course
The student who completes the course understands the structure of game industry, how most studios and publishers operate, how games are marketed, sold and monetized.

The student learns the basic information, characteristics and volumes of most important gaming platforms. The student understrands the most favourable publishing methods and platforms for specific games. The students knows the most important channels and principles when looking to fund a video game project.

Content

In the course you will be focused on the basic concepts related to game industry: monetization, funding, publishing, platforms from different perspectives, game industry driving forces, volumes and industry-specific terminology.

Qualifications

This course is focused for the degree students but it can be included in various study modules (like diplomas or any other life-long-learning modules).

Assessment criteria, satisfactory (1)

Sufficient (1): You have knowledge in the video game industry. You know the key concepts and what they mean.

Satisfactory (2): You understand the concepts of video game industry and how they are related to game development and team work. You understand the different mechanics inside video game industry.

Assessment criteria, good (3)

Good (3): You understand the concepts video game industry and can apply the gained knowledge in a real-life development project. You can analyze and classify the different mechanics inside video game industry.

Very good (4): You understand the concepts of video game industry thoroughly and you will be able to analyze current trends in game development, platforms and monetization. You can critically evaluate different mechanics inside game industry.

Assessment criteria, excellent (5)

Excellent (5): You can analytically discuss about the concepts in video game industry and present and defend (based on knowledge and evidence) your opinions. You can question the presented information and give valid options. You can critically evaluate trends in game development, platforms and monetization. You can use your knowledge and skills to find solutions for different mechanics inside game industry, especially related to publishing and funding a game development project.

Materials

Online material

Further information

The course can be included in various study modules in the area of ICT or business. These kind of modules may be of type diplomas or other life-long-learning study modules.

Enrollment

02.02.2024 - 11.02.2024

Timing

04.03.2024 - 20.05.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Face-to-face

Unit

School of Business

Campus

Main Campus

Teaching languages
  • English
Seats

20 - 50

Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Mika Karhulahti
Groups
  • ZJK24KI
    Korkeakoulujen välinen yhteistyö, TIKO
  • HTG24VK
    Bachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
  • HTG23S1
    Bachelor's Degree Programme in Business Information Technology
  • ZJAHTG23S1
    Avoin AMK, Tiko, AMK-polut, BIT, tradenomi amk
  • ZJA24KI
    Avoin amk, tiko

Objective

The object of the course
Do you want to know what is hot in games right now? Are you interested on the processes related to game industry as a whole? How to sell genres or how to reach audiences for games? Game Industry course provides a view on global video & computer games. You will learn to know and understand the core processes and key ingredients on the cake that is contemporary global game industry.

Course competences
Business Competence
Game Production Competence

The learning objectives of the course
The student who completes the course understands the structure of game industry, how most studios and publishers operate, how games are marketed, sold and monetized.

The student learns the basic information, characteristics and volumes of most important gaming platforms. The student understrands the most favourable publishing methods and platforms for specific games. The students knows the most important channels and principles when looking to fund a video game project.

Content

In the course you will be focused on the basic concepts related to game industry: monetization, funding, publishing, platforms from different perspectives, game industry driving forces, volumes and industry-specific terminology.

Teaching methods

The primary mode of delivery is series of in-class activities on campus. In addition there will be a couple of online lectures. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 situation requires the learning will be supported by on-line tutorials.

Employer connections

During the Course, various visiting lecturers are going to give their insight about the game industry from their unique perspective.

Vaihtoehtoiset suoritustavat

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

Student workload

One credit corresponds to an average of 27 hours of work, which means that the load of three credits is approximately 81 hours. The load is distributed between lectures, lecture activities and both team and individual assignments.

Further information

Avoin amk 10 (sisältyy max-paikkoihin.)

Evaluation scale

0-5

Arviointikriteerit, tyydyttävä (1-2)

Sufficient (1): You have knowledge in the video game industry. You know the key concepts and what they mean.

Satisfactory (2): You understand the concepts of video game industry and how they are related to game development and team work. You understand the different mechanics inside video game industry.

Arviointikriteerit, hyvä (3-4)

Good (3): You understand the concepts video game industry and can apply the gained knowledge in a real-life development project. You can analyze and classify the different mechanics inside video game industry.

Very good (4): You understand the concepts of video game industry thoroughly and you will be able to analyze current trends in game development, platforms and monetization. You can critically evaluate different mechanics inside game industry.

Assessment criteria, excellent (5)

Excellent (5): You can analytically discuss about the concepts in video game industry and present and defend (based on knowledge and evidence) your opinions. You can question the presented information and give valid options. You can critically evaluate trends in game development, platforms and monetization. You can use your knowledge and skills to find solutions for different mechanics inside game industry, especially related to publishing and funding a game development project.

Qualifications

This course is focused for the degree students but it can be included in various study modules (like diplomas or any other life-long-learning modules).

Further information

The course can be included in various study modules in the area of ICT or business. These kind of modules may be of type diplomas or other life-long-learning study modules.

Timing

15.09.2023 - 05.11.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Face-to-face

Unit

School of Business

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Mika Karhulahti
Groups
  • ZJA23SIT2AANE
    Avoin AMK, Tiko, YTOL, Äänekosken lukio, toinen aste

Objective

The object of the course
Do you want to know what is hot in games right now? Are you interested on the processes related to game industry as a whole? How to sell genres or how to reach audiences for games? Game Industry course provides a view on global video & computer games. You will learn to know and understand the core processes and key ingredients on the cake that is contemporary global game industry.

Course competences
Business Competence
Game Production Competence

The learning objectives of the course
The student who completes the course understands the structure of game industry, how most studios and publishers operate, how games are marketed, sold and monetized.

The student learns the basic information, characteristics and volumes of most important gaming platforms. The student understrands the most favourable publishing methods and platforms for specific games. The students knows the most important channels and principles when looking to fund a video game project.

Content

In the course you will be focused on the basic concepts related to game industry: monetization, funding, publishing, platforms from different perspectives, game industry driving forces, volumes and industry-specific terminology.

Oppimateriaali ja suositeltava kirjallisuus

Online material

Further information

Äänekosken lukion YTOL-toteutus

Evaluation scale

0-5

Arviointikriteerit, tyydyttävä (1-2)

Sufficient (1): You have knowledge in the video game industry. You know the key concepts and what they mean.

Satisfactory (2): You understand the concepts of video game industry and how they are related to game development and team work. You understand the different mechanics inside video game industry.

Arviointikriteerit, hyvä (3-4)

Good (3): You understand the concepts video game industry and can apply the gained knowledge in a real-life development project. You can analyze and classify the different mechanics inside video game industry.

Very good (4): You understand the concepts of video game industry thoroughly and you will be able to analyze current trends in game development, platforms and monetization. You can critically evaluate different mechanics inside game industry.

Assessment criteria, excellent (5)

Excellent (5): You can analytically discuss about the concepts in video game industry and present and defend (based on knowledge and evidence) your opinions. You can question the presented information and give valid options. You can critically evaluate trends in game development, platforms and monetization. You can use your knowledge and skills to find solutions for different mechanics inside game industry, especially related to publishing and funding a game development project.

Qualifications

This course is focused for the degree students but it can be included in various study modules (like diplomas or any other life-long-learning modules).

Further information

The course can be included in various study modules in the area of ICT or business. These kind of modules may be of type diplomas or other life-long-learning study modules.

Enrollment

01.08.2022 - 25.08.2022

Timing

29.08.2022 - 21.10.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Face-to-face

Unit

School of Business

Campus

Main Campus

Teaching languages
  • English
Seats

0 - 51

Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Mika Karhulahti
Groups
  • HTG22S1
    Bachelor's Degree Programme in Business Information Technology
  • HTG22VS
    Bachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
  • ZJAHTG22S1
    Avoin AMK, Tiko, AMK-polut, BIT, tradenomi amk

Objective

The object of the course
Do you want to know what is hot in games right now? Are you interested on the processes related to game industry as a whole? How to sell genres or how to reach audiences for games? Game Industry course provides a view on global video & computer games. You will learn to know and understand the core processes and key ingredients on the cake that is contemporary global game industry.

Course competences
Business Competence
Game Production Competence

The learning objectives of the course
The student who completes the course understands the structure of game industry, how most studios and publishers operate, how games are marketed, sold and monetized.

The student learns the basic information, characteristics and volumes of most important gaming platforms. The student understrands the most favourable publishing methods and platforms for specific games. The students knows the most important channels and principles when looking to fund a video game project.

Content

In the course you will be focused on the basic concepts related to game industry: monetization, funding, publishing, platforms from different perspectives, game industry driving forces, volumes and industry-specific terminology.

Teaching methods

The primary mode of delivery is series of in-class activities on campus. In addition there will be a couple of online lectures. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 situation requires the learning will be supported by on-line tutorials.

Employer connections

During the Course, various visiting lecturers are going to give their insight about the game industry from their unique perspective.

Vaihtoehtoiset suoritustavat

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

Student workload

One credit corresponds to an average of 27 hours of work, which means that the load of three credits is approximately 81 hours. The load is distributed between lectures, lecture activities and both team and individual assignments.

Further information

Avoin amk 5 sisältyy max-paikkoihin.

Evaluation scale

0-5

Arviointikriteerit, tyydyttävä (1-2)

Sufficient (1): You have knowledge in the video game industry. You know the key concepts and what they mean.

Satisfactory (2): You understand the concepts of video game industry and how they are related to game development and team work. You understand the different mechanics inside video game industry.

Arviointikriteerit, hyvä (3-4)

Good (3): You understand the concepts video game industry and can apply the gained knowledge in a real-life development project. You can analyze and classify the different mechanics inside video game industry.

Very good (4): You understand the concepts of video game industry thoroughly and you will be able to analyze current trends in game development, platforms and monetization. You can critically evaluate different mechanics inside game industry.

Assessment criteria, excellent (5)

Excellent (5): You can analytically discuss about the concepts in video game industry and present and defend (based on knowledge and evidence) your opinions. You can question the presented information and give valid options. You can critically evaluate trends in game development, platforms and monetization. You can use your knowledge and skills to find solutions for different mechanics inside game industry, especially related to publishing and funding a game development project.

Qualifications

This course is focused for the degree students but it can be included in various study modules (like diplomas or any other life-long-learning modules).

Further information

The course can be included in various study modules in the area of ICT or business. These kind of modules may be of type diplomas or other life-long-learning study modules.