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Esports CoachingLaajuus (5 cr)

Course unit code: HTP20840

General information


Credits
5 cr
Teaching language
English
Responsible person
Nico Ilkanheimo
Tuomas Rauhansalo
Perttu Leppä

Objective

The students gain knowledge and skills to
- understand the personal point of view to coaching (coaching philosophy)
- understand eSport as a business
- understand the meaning of physiology and psychology
- build teams and assign roles (team culture, feedback)
- understand rules & requlations
- understand the meaning of statisctics (analysis)

Content

The basic infromation about coaching philosophies
Business models, branding, sponsorships, marketing
Nutrition, training programms, meaning of sleep, excercises, ergonomy, mind control, short and long term goal setting, grouping & personal support
Successful team building. Tools for personal & team development. Meaningful feedback as a tool to perform.
Discipline, agreements, codes of conduct, preparations before tournaments.
Match analysis.
Tools to support virtual coaching.

Qualifications

Participant is required to have a team or an individual gamer to coach.

Assessment criteria, satisfactory (1)

Sufficient (1):Student completes all required tasks but demontrates only little understanding of the key topics covered through materials created and reflection.
The portfolio is not well prepared. The online activity does not add much value to peer students.

Satisfactory (2) Student demonstrates some understanding of the key elements and has all tasks completed, primarily in time. There may be some flaws with content and formatting not demonstrating a deep understanding of the topics covered.

Assessment criteria, good (3)

Good (3) Student demonstrates understanding of the main coaching processes and methods and the outcome of mandatory tasks is of a reasonable standard. There may be some lacks in formatting, finalizing or accuracy of planning, but the research and reflection of the work done demonstrates clear understanding of the key topics covered. All tasks are completed.

Very Good (4): Students performance is primarily exceptional, but in some fields the quality of the work, timely task completion, depth of analysis or research or materials /presentations created lack justification, finalization or content. All tasks are completed and the overall performance is high what comes to materials, presentations and reflection. The coach actively participates in joint online conversations and gives added value to other participants.

Assessment criteria, excellent (5)

Excellent (5): Student is able to demonstrate a capability in coaching and managing a eSport game team in an autonomous manner. The portfolio show analytical skills and personal growth in terms of understanding the meaning and effect of coaching and skills required to implement it successfully. All plans (including training and business plans) are created based on thorough research and are well justified. The portfolio contains deep analysis and reflection (personal input to the topic) for all covered topics. All mandatory tasks are completed in time with a high quality standards by structure, referencing, content, outlook and presentation. Online activities are found to be useful by the peers.

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