• Game Art & Design (HBIG1000-3003),
         02.06.2023 – 22.06.2023,  3 cr  (MPT20S1, ...) — Face-to-face +-
    Learning outcomes of the course
    Upon completion of this course students will be able to
    -Understand the unique nature of the game industry
    -Understand the viewpoint and importance of gamification
    -Identify key factors for game monetization to succeed in developing game business
    -Understand the importance of visual design and concept art in game design
    -Create concept art for game design and communication purposes
    -Analyze, understand and implement the priciples of video game design
    -Design a game concept as a member of multidisciplinary team
    -Communicate game design decisions for key stakeholders
    Prerequisites and co-requisites
    Ability to work in a multidisciplinary team
    Course contents
    This course gives an overview on game industry and unique monetization models specifgic to game industry. Overview on visual design and concept art is provided, along with simple tools to quickly visualize game concepts and ideas. Game mechanics and underlying design principles are explained. Methods to create a viable game concept are introduced. Throughout the course, the skills for pitching and communicating design decisions and concepts are introduced.
    Assessment criteria
    Assessment criteria - grade 1 and 2
    Evaluation of students' output during the course.

    Language of instruction

    English

    Planned learning activities, teaching methods and guidance

    The course follows face-to-face learning methods where students participate in lectures, workshops, and other study activities organized in the classroom. Furthermore, a student also completes individual assignments utilizing virtual study platforms and materials.

    Learning materials and recommended literature

    Shared during the course by the visiting professor and senior lecturers

    Lecturer(s)

    Risto Korkia-Aho, Mika Karhulahti

    Working life cooperation

    This course is ideally suited for students seeking careers in game production, business management, marketing, advertising, media development, and teaching.

    Campus

    Lutakko Campus

    Exam dates and re-exam possibilities

    Agreed with the professor and senior lecturers in the beginning of course.

    Timing

    02.06.2023 - 22.06.2023

    Learning assignments and student workload

    During the three weeks in June 2023

    Daily hours will be published later: each day 1hour 15 minutes

    Location published later.

    81 hours
    - Lessons 18 h
    -Assignments, presentations 48
    -Independent reading and research 15

    Groups
    • MPT20S1
    • HBI23VKSS
    • HBI20S1
    • HTK21S1
    • HTG21S1
    • MPT23VK
    • MTM21S1
    • HTG23VK
    • MPT21S1
    • HBI22VS
    • HBI21S1
    • HTK20S1
    • HBI22S1
    • HTG20S1
    • MTM20S1
    • HTL21SIY
    • MTM22S1
    • HTL21SB
    • MTM22VS
    • HTL21SC
    • MTM23VK
    • HBI23VK
    • HTL21SA
    Alternative learning methods

    None

    Seats

    0 - 10

    Assessment methods

    Open UAS 5
    EduFutura 5

    Mode of delivery

    Face-to-face

    Credits
    • 3 cr
    Unit

    School of Business