Siirry suoraan sisältöön

E-urheilun joukkuetoiminta (5 cr)

Code: HT00BY31-3001

General information


Enrollment

13.01.2023 - 15.02.2023

Timing

01.02.2023 - 19.05.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Campus

Pääkampus

Teaching languages

  • English

Seats

0 - 50

Degree programmes

  • Bachelor's Degree Programme in Business Information Technology

Teachers

  • Nico Ilkanheimo

Groups

  • HTG22S1
    Bachelor's Degree Programme in Business Information Technology
  • HTK21S1
    Tietojenkäsittely (AMK)
  • ZJA23KI
    Avoin AMK, tiko
  • HTG21S1
    Bachelor's Degree Programme in Business Information Technology
  • HTK22S1
    Tietojenkäsittely (AMK)
  • HTK18S1
    Tietojenkäsittely
  • HTK17S1
    Tietojenkäsittely
  • ZJK23KI
    Korkeakoulujen välinen yhteistyö, TIKO
  • HTK19S1
    Tietojenkäsittely
  • HTK20S1
    Tietojenkäsittely
  • HTG20S1
    Bachelor's Degree Programme in Business Information Technology
  • 26.04.2023 16:30 - 18:00, Roles and Responsibilities in Esports Organization HT00BY31-3001
  • 03.05.2023 16:30 - 18:00, Roles and Responsibilities in Esports Organization HT00BY31-3001
  • 10.05.2023 16:30 - 18:00, Roles and Responsibilities in Esports Organization HT00BY31-3001
  • 17.05.2023 16:30 - 18:00, Roles and Responsibilities in Esports Organization HT00BY31-3001

Objective

In this course you will get to know different roles and rensponsibilities in esports organization.
Know how different roles work together inside the organization.
Know what is needed for the organization to work.
Learn how to build a bootcamp for the esports team.

Content

Getting to know different roles in esports organization and what is the importance and meaning of each role. Solve problems that these roles could come across.

Work together with Esports coaching course as they will be coaching intensive days in gamepit pro.
Get to plan intensive days from the perspective of player, manager or marketing

Location and time

21.2.2023 - 14.5.2023
Online in teams
Intensive days in Gamepit pro (Rajakatu 35, AP 05) (Can be done in compensatory assignments)

Teaching methods

Flipped learning, design thinking, project-based learning, online learning

Pre assignments before lectures, sharing ideas and discussing about your findings.
Thinking different roles in esport organisation as you would be freelancer and the organisation is your client.
Working out how to build working bootcamp from the viewpoint of the organisation
Online meetings
Live intensive days or compensatory assignement

Employer connections

During the course there will be visiting lecturers from Finnish esport organizations

During the course we will also visit one of the Finnish esport organizations headquarters. You can also do your own research on a specific organization or arrange your own visit to them.

Exam schedules

Final assignment will be due in (week 19). 14.5, 23.59

Vaihtoehtoiset suoritustavat

No optional completion methods.

Student workload

5 Credits is planned to take 135 hours of your time. In this the hours are divided as such

Lessons 14hours
Intensive days 32hours
Visit to a esport organization 10hours
Assignments (before and after lessons) 66hours
Final assignment 13hours

Content scheduling

The lessons will be held in teams and will be recorded. Every Wednesday (expect intensive days) 16:30-17:45

Intensive days will be on Tuesdays 7.3. (week 10), 21.3.(week 12), 4.4. (week 14) and 18.4 (week 16)
Intensive days are held at Gamepit Jyväskylä 10.00-15.00. There will be compensatory assignment if you are not able to attend

Final assignment will be due in (week 19). 14.5, 23.59

Further information

Self-evaluation of learning
Peer evaluation of assignments and final assignment
Teachers feedback on final assignment

Evaluation scale

Pass/Fail

Assessment criteria, approved/failed

Return all the course assignments before the end of the course.
Return final assignment before the due date and do all the tasks included
Possibility to propose alternative way to do the final assignment