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Basics of 2D Game Art (3 cr)

Code: HTGP0190-3001

General information


Enrollment

03.08.2020 - 30.08.2020

Timing

26.10.2020 - 18.12.2020

Number of ECTS credits allocated

3 op

Virtual portion

1 op

Mode of delivery

67 % Face-to-face, 33 % Online learning

Unit

Liiketoimintayksikkö

Campus

Pääkampus

Teaching languages

  • English

Seats

0 - 30

Degree programmes

  • Bachelor's Degree Programme in Business Information Technology

Teachers

  • Mika Karhulahti
  • Heidi Säntti

Groups

  • ZJA20SIP1
    Avoin AMK, Business Information Technology, AMK-polku
  • HTG20S1
    Bachelor's Degree Programme in Business Information Technology

Objective

The object of the course
Have you ever wondered how 2D visuals work in games? Do you want to learn how to create 2D art for a game? Basics of 2D Game Art course lets you in on how to create visuals for your very first game.

After completing this course, you will be prepared to work as 2D artist in simple game development project. You will be introduced to most important tools and techniques for 2D graphic creation and animation.

Course competences
Systems and methods in ICT
Game production competence

The learning objectives of the course
The student who completes the course is able to produce simple graphical assets for a 2D game: create a 2D animation using his or her own designs, design UI elements and produce background assets. The student understands basic principles of visual design as a part of game development and design.

The student learns the basic tools and methods for producing assets. The student is able to work in game development team.

Content

In the course you will be introduced to basic software and hardware tools, technical requirements and workflow for creating 2D and UI assets in a game development project.

Further information

Avoin AMK (Open UAS) 5

Evaluation scale

0-5

Arviointikriteerit, tyydyttävä (1-2)

Sufficient (1): You understand the importance of 2D asset creation and technical requirements. You can work in a game development project and produce assets when instructed and quided to do so.

Satisfactory (2): You have knowledge in the 2D asset creation and technical requirements. You have a comprehension of the different tools and techniques. You can work in a game development project and produce assets while following the instructions.

Arviointikriteerit, hyvä (3-4)

Good (3): You can make design decisions with 2D asset creation and technical requirements. You know how to use tools and techniques. You can work in a game development project and design and produce assets based on your own design decisions.

Very good (4): You understand working methods, tools and technical requirements of 2D asset creation well. You know how to pick the most effective tools and methods for the task at hand. You can work in a game development project and produce technically solid assets, as well as direct other team members in the process.

Assessment criteria, excellent (5)

Excellent (5): You can analytically discuss about the working methods, tools and technical requirements in game development and 2D asset production. You can question the presented information and give valid options. You can evaluate the processes and improve on working methods and technical details. You can find novel methods and solutions for asset production when working in a game development project.

Qualifications

This course is focused for the degree students but it can be included in various study modules (like diplomas or any other life-long-learning modules) in the field of ICT.

Basics for Digital Media course is highly recommended to be taken while attending this course.

Further information

The course can be included in various study modules in the area of ICT. These kind of modules may be of type diplomas or other life-long-learning study modules.