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Advanced Content for Games (5 cr)

Code: HTGP0490-3001

General information


Enrollment

01.11.2021 - 09.01.2022

Timing

10.01.2022 - 27.05.2022

Number of ECTS credits allocated

5 op

Virtual portion

1 op

Mode of delivery

80 % Face-to-face, 20 % Online learning

Unit

School of Business

Teaching languages

  • English

Seats

0 - 20

Degree programmes

  • Bachelor's Degree Programme in Business Information Technology

Teachers

  • Kalle Raijonkari
  • Ilari Miikkulainen

Groups

  • HTG20S1
    Bachelor's Degree Programme in Business Information Technology

Objectives

The object of the course
This course concentrates on interesting topical phenomena in the game industry. We are offering various specific tailormade courses during the academic year related e.g., game audio (new audio technologies, middleware), XR-technologies (AR, VR telepresence), game art, programming and game business. The need for this course rises from the need of the game community, game production programme and the stakeholders from the industry

After completing this course, you will learn new game industry competence in an advanced level which is useful in your career within game industry.

Course competences
Game Production Competence

The learning objectives of the course
The content varies and it depends on the resources and needs of the game community. There will be one to two different courses implementations during the academic year and those who have basic or advanced skills and competences in that particular field are able to join the course.

Content

Because of the nature of the course and its alternating topics, the content of the course varies. This course is dedicated to those who are already at a certain level in a specific field and the course is offered not only for the JAMK students but everybody who is motivated, engaged, and has previous skills in the area. The idea is also to support a special advanced community within that particular field to increase crowdsourcing and knowledge sharing among peers.

Learning materials and recommended literature

Horowitz S. The Essential Guide to Game Audio, 2014
Phillips W. A Composer's Guide to Game Music, 2014

Teaching methods

The course will be executed as blended model, so there will be both online and face-to-face parts. The course consists of research, problem-based learning and project-based learning. The course will be implemented by general lectures, learning assignments - both individual and group assignments - and practical project work. During the course the students will become acquainted with different novel technologies and devices concerning game audio production. The students will gain advanced technological and/or artistic competences. During the course the student will produce an audio project for their portfolio.

Practical training and working life connections

Special lectures from the experts concerning the topic and excursions.

Exam dates and retake possibilities

There will be no exam during this course. A learning diary and summary is in the main role concerning the assessment as well as a selected portfolio work. Individual smaller assignments will be assessed during the course, which influence the final grade based on student activity.

In the case the student is unable to return the assignments, learning diary and summary in time, please be in contact with the lecturer responsible of the course.

Alternative completion methods

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

Student workload

Course workload is 5 ECTS = approx. 135 hours.

- Learning diary and summary 33%
- Course activity and research for the group 33%
- Selected work for portfolio 33%
- Good behavior! 1%

Evaluation scale

0-5

Prerequisites

Earlier expertise in the specific field related to topic. Academic and/or practical competences. Participants for targeted courses will be found through existing channels of the game community and academic tracks.