Skip to main content

Game Development Project (10 cr)

Code: TTOW0221-0K0V3

General information


Timing
01.01.2020 - 31.07.2020
Implementation has ended.
Number of ECTS credits allocated
10 cr
Local portion
10 cr
Mode of delivery
Face-to-face
Unit
School of Technology
Teaching languages
English
Degree programmes
Bachelor's Degree Programme in Information and Communications Technology
Teachers
Eppu Heilimo
Paavo Nelimarkka
Groups
TTV17S4
Tieto- ja viestintätekniikka
TTV17S3
Tieto- ja viestintätekniikka
Course
TTOW0221
No reservations found for realization TTOW0221-0K0V3!

Evaluation scale

0-5

Objective

The student knows the typical roles in game development and is able to design and implement a prototype of a computer game in a game development project group. The student will learn at least the basics of a game engine of their choice.

Content

The course comprises design, implementation, and testing of a computer game in a group including project documentation.

Materials

Online learning material

Completion alternatives

Group work consists of a project plan, design documentation, the actual computer game, a seminar presentation, and a post-mortem / final report. The individual evaluation is also based on a learning report/log including self-assessment 100%.

Student workload

- lectures 50 h - exercises 50 h - project assignments 170 h

Assessment criteria, satisfactory (1)

Excellent 5: The student carries out the project work with self-determination and efficiency and shows initiative in presenting new ideas in the completed implementation. The student provides detailed and high-quality documentation about game design and implementation. The game project plan is feasible including a schedule and workload estimates. The final presentation is professional and shares best practices.

Very good 4: The student has fulfilled her/his role in the game development group. The implemented game prototype is designed with care and documented and implemented very well. The presentation shows all the required elements from design to implementation.

Good 3: The student provides sufficient game project documentation and implementation. The presentation given on the assignment is good.

Satisfactory 2: The student can design and implement a game prototype in a game development group. The required documentation is brief, and the assignment has been presented in a seminar.

Sufficient 1: The student participates in the design and implementation of a simple computer game prototype.

Fail 0: The student does not meet the minimum criteria set for the course.

Assessment criteria, good (3)

Good 3: The student provides sufficient game project documentation and implementation. The presentation given on the assignment is good.

Very good 4: The student has fulfilled her/his role in the game development group. The implemented game prototype is designed with care and documented and implemented very well. The presentation shows all the required elements from design to implementation.

Assessment criteria, excellent (5)

Excellent 5: The student carries out the project work with self-determination and efficiency and shows initiative in presenting new ideas in the completed implementation. The student provides detailed and high-quality documentation about game design and implementation. The game project plan is feasible including a schedule and workload estimates. The final presentation is professional and shares best practices.

Qualifications

Basics of Game Development, Basics of project management

Further information

Basics of Game Development is a pre-requirement for the course. It must be taken before or simultaneously with this course.

Go back to top of page