Basics of Game Development (5 cr)
Code: TTOW0211-3001
General information
- Enrollment
-
04.01.2021 - 15.01.2021
Registration for the implementation has ended.
- Timing
-
11.01.2021 - 26.02.2021
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 0 cr
- Virtual portion
- 5 cr
- Mode of delivery
- Online learning
- Unit
- School of Technology
- Campus
- Lutakko Campus
- Teaching languages
- English
- Seats
- 0 - 32
- Degree programmes
- Bachelor's Degree Programme in Information and Communications Technology
- Teachers
- Paavo Nelimarkka
- Groups
-
TTV21VKTieto- ja viestintätekniikka (AMK), vaihto-opiskelu/Exchange studies
-
TTV18S3Tieto- ja viestintätekniikka
- Course
- TTOW0211
Evaluation scale
0-5
Objective
The students
- understand the principles of computer game design
- understand the technical architecture of computer games
- know the basics of game and graphics programming
- are able to include input and output devices such as keyboard, mouse, sound effects and background music to the game
Content
- Game design and game mechanics
- Game programming
- Game graphics
Materials
Course pages and web material
Teaching methods
Distance learning
Exam schedules
Exam will be held in EXAM-studio
Student workload
Virtual Study 75h, assignments 60h
Assessment criteria, satisfactory (1)
Assessment is based on accepted assignments and exam
Assessment criteria, approved/failed
Assessment is based on accepted assignments and exam.
Sufficient: More than 50% points from the exam. Assignments accepted.
Unsufficient: Less than 50% points from the exam. Assignments not accep
Qualifications
Basics of object-oriented programming (recommended).
Further information
Exchange students 5 places