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Game Project 2 (10 cr)

Code: HG00CF66-3001

General information


Timing
25.08.2025 - 19.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
10 cr
Local portion
10 cr
Mode of delivery
Face-to-face
Unit
School of Business
Campus
Main Campus
Teaching languages
English
Seats
20 - 45
Degree programmes
Bachelor's Degree Programme in Business Information Technology
Teachers
Kalle Raijonkari
Mika Karhulahti
Jere Lamberg
Ilari Miikkulainen
Groups
HTG24S1
Bachelor's Degree Programme in Business Information Technology
Course
HG00CF66
No reservations found for realization HG00CF66-3001!

Evaluation scale

0-5

Content scheduling

Phase 1: Game concepting and group arrangement. Group roles and responsibilities. Ends in Game Concept Presentations.
Phase 2: Creating the first playable version of the game. Ends in First Checkpoint Presentation.
Phase 3: Pruning excess features, replanning and focusing on making a game which can be published at the end of the course. Ends in an Investor Pitch and public testing session.
Phase 4: Finalizing the game, making sure that there is at least one scene, which can be played from beginning to end. Ends in final presentations and publishing of the game.

Materials

Student chooses relevant sources of additional information, depending on their superpowers and the project. Instructions for planning and reporting are found in Moodle.

Teaching methods

The Game Project 2 will be delivered as multiple weekly contact sessions and utilize the learning-by-doing method. The contact lessons are dedicated for collaborative work towards the project as well as special lectures on various topics by various teachers. Students will also have weekly individual tasks for working towards the completion of the project.

At the beginning of the course students will choose their own game development superpowers which they will focus on improving during the project. Students will work in groups in their chosen roles to create and publish a minimum viable product of a game. Participants utilize the skills they have acquired during their previous and ongoing studies and learn about game development in a practical environment.

Exam schedules

There will be no exam during this course.

The course assessment is based on the project contribution and group participation and the grading is based on self-assessment, peer assessment as well as the student’s portfolio and written learning summary.

Completion alternatives

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: Jamk Degree Regulations, section 17.

Student workload

One credit corresponds to 27 hours of work, which means that the load of 10 credits is approximately 270 hours.

The 270 hours will divide roughly in the following way:
In-class activities: ~135 hours
Self-study: ~135 hours

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