Game Art & Design (3 cr)
Code: HBIG1000-3001
General information
- Enrollment
-
01.12.2020 - 30.04.2021
Registration for the implementation has ended.
- Timing
-
07.06.2021 - 23.06.2021
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Face-to-face
- Unit
- School of Business
- Teaching languages
- English
- Seats
- 0 - 15
- Teachers
- Mika Karhulahti
- Ilari Miikkulainen
- Kristopher Alexander
- Teemu Pölkki
- Groups
-
HBI18S1Degree Programme in International Business
-
HBI21VKDegree Programme in International Business, vaihto-opiskelu/Exchange studies
-
HBI21VKNBachelor’s degree in Business Administration, EM Normandie (Bachelor's)
-
HBI21VKESSBachelor’s degree in Business Administration, ESSCA School of Management, Bachelor’s degree
-
ZJA21KHAvoin AMK, lita
-
HBI18K1Degree Programme in International Business
-
HBI21VKSSLike's Summer School 2021
- Course
- HBIG1000
Evaluation scale
0-5
Objective
Upon completion of this course students will be able to
-Understand the unique nature of the game industry
-Identify key factors for game monetization to succeed in developing game business
-Understand the importance of visual design and concept art in game design, and be able to create some content
-Analyze, understand and implement the priciples of game design
-Design a game concept as a member of a multidisciplinary team
-Communicate and pitch game concept for key stakeholders
-Communicate game design decisions for key stakeholders
Content
This course gives an overview on how games are developed. Basic introduction to game design, visual design and concept art is provided, along with simple tools to quickly demonstrate game concepts and ideas. Game mechanics and underlying design principles are explained. Methods to create a simple, viable game concept are introduced. Finally, students are given instructions on how to successfully pitch a video game.
Location and time
Monday June 7 - Friday June 11, 2021
Monday June 14 -Thursday June 17, 2021
Monday June 21 - Wednesday June 23, 2021h
Daily hours will be published later: each day 1hour 15 minutes
Location published later.
Materials
Shared during the course via the professor and senior lecturers
Teaching methods
The course follows face-to-face learning methods where students participate in lectures, workshops, and other study activities organized in the classroom. Furthermore, a student also completes individual assignments utilizing virtual study platforms and materials.
Exam schedules
Agreed with the professor and senior lecturers in the beginning of course.
Completion alternatives
None
Student workload
81 hours
- Lessons 18 h
-Assignments, presentations 48
-Independent reading and research 15
Assessment criteria, satisfactory (1)
Evaluation of students' output during the course.
Qualifications
Ability to work in a multidisciplinary team.
Further information
Visiting professor Dr. Kristopher Alexander
Professor of Video Games, RTA School of Media
Faculty of Communication & Design, Ryerson University
Dr. Kristopher Alexander
Senior Lecturers Mika Karhulahti and Ilari Miikkulainen from JAMk School of Business