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Game Industry (3 cr)

Code: HTGP0180-3003

General information


Enrollment
02.08.2021 - 05.09.2021
Registration for the implementation has ended.
Timing
31.08.2021 - 22.10.2021
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
2 cr
Virtual portion
1 cr
Mode of delivery
Blended learning
Unit
School of Business
Campus
Main Campus
Teaching languages
English
Seats
0 - 51
Degree programmes
Bachelor's Degree Programme in Business Information Technology
Teachers
Mika Karhulahti
Groups
HTG21S1
Bachelor's Degree Programme in Business Information Technology
HTG21VS
Bachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
HBI21VSB
Bachelor’s degree in Business Administration, Beijing Language and Culture University (Bachelor's)
HBI21VSLV
Bachelor’s degree in Business Administration, Leonard De Vinci (Bachelor's)
HBI21VSN
Bachelor’s degree in Business Administration, EM Normandie (Bachelor's)
ZJA21SIP1
Avoin AMK, TIKO, BIT-polku
HBI21VS
Bachelor's Degree Programme in International Business, vaihto-opiskelu/Exchange studies
Course
HTGP0180
No reservations found for realization HTGP0180-3003!

Evaluation scale

0-5

Objective

The object of the course
Do you want to know what is hot in games right now? Are you interested on the processes related to game industry as a whole? How to sell genres or how to reach audiences for games? Game Industry course provides a view on global video & computer games. You will learn to know and understand the core processes and key ingredients on the cake that is contemporary global game industry.

Course competences
Business Competence
Game Production Competence

The learning objectives of the course
The student who completes the course understands the structure of game industry, how most studios and publishers operate, how games are marketed, sold and monetized.

The student learns the basic information, characteristics and volumes of most important gaming platforms. The student understrands the most favourable publishing methods and platforms for specific games. The students knows the most important channels and principles when looking to fund a video game project.

Content

In the course you will be focused on the basic concepts related to game industry: monetization, funding, publishing, platforms from different perspectives, game industry driving forces, volumes and industry-specific terminology.

Teaching methods

The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 situation requires the learning will be supported by on-line tutorials.

Employer connections

During the Course, various visiting lecturers are going to give their insight about the game industry from their unique perspective.

Completion alternatives

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

Student workload

One credit corresponds to an average of 27 hours of work, which means that the load of three credits is approximately 81 hours. The load is distributed between lectures, lecture activities and both team and individual assignments.

Assessment criteria, satisfactory (1)

Sufficient (1): You have knowledge in the video game industry. You know the key concepts and what they mean.

Satisfactory (2): You understand the concepts of video game industry and how they are related to game development and team work. You understand the different mechanics inside video game industry.

Assessment criteria, good (3)

Good (3): You understand the concepts video game industry and can apply the gained knowledge in a real-life development project. You can analyze and classify the different mechanics inside video game industry.

Very good (4): You understand the concepts of video game industry thoroughly and you will be able to analyze current trends in game development, platforms and monetization. You can critically evaluate different mechanics inside game industry.

Assessment criteria, excellent (5)

Excellent (5): You can analytically discuss about the concepts in video game industry and present and defend (based on knowledge and evidence) your opinions. You can question the presented information and give valid options. You can critically evaluate trends in game development, platforms and monetization. You can use your knowledge and skills to find solutions for different mechanics inside game industry, especially related to publishing and funding a game development project.

Qualifications

This course is focused for the degree students but it can be included in various study modules (like diplomas or any other life-long-learning modules).

Further information

Open UAS places (5) included in the total capacity (spots)
Exchange students: 5

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