Siirry suoraan sisältöön

Customer Project (5 op)

Toteutuksen tunnus: HTGP0150-3003

Toteutuksen perustiedot


Ilmoittautumisaika
01.08.2024 - 31.07.2025
Ilmoittautuminen toteutukselle on käynnissä.
Ajoitus
26.08.2024 - 31.07.2025
Toteutus on käynnissä.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Liiketoimintayksikkö
Opetuskielet
englanti
Paikat
20 - 30
Koulutus
Bachelor's Degree Programme in Business Information Technology
Opettajat
Kalle Raijonkari
Ryhmät
HTG22S1
Bachelor's Degree Programme in Business Information Technology
HTG23S1
Bachelor's Degree Programme in Business Information Technology
ZJA24SINO1
Avoin amk, tiko, nonstop 1, verkko
ZJK24SINO1
Korkeakoulujen välinen yhteistyö, tiko, nonstop 1, verkko
Opintojakso
HTGP0150
Toteutukselle HTGP0150-3003 ei löytynyt varauksia!

Arviointiasteikko

Hyväksytty/Hylätty

Tavoitteet

The object of the course:
You have learned many different skills and knowledge in your game production studies. These skills may include skills related to game programming, 2D&3D art, sfx or monetization. However, you may not have been able to combine these skills or you have not found situations where you could apply these skills. The answer is: Customer Project!

This project will take you through your first customer relationship and there you serve the customer to the best of your ability, utilizing your previously acquired skills. The goal is a satisfied customer!

Course competences:
Business competence
Cross-disciplinary competence in games
Game production competence
Software engineering competence
Systems and methods in ICT

The learning objectives of the course:
After the course you will be able to independently implement a customer-oriented project within your knowledge. In addition to customer service, you have acquired new technical or content production skills and are able to apply them in customer relationships. You understand the importance of communicating with and reporting with a client in a new and more in-depth way, and being able to organize and facilitate different types of events (eg workshops).

Sisältö

Key issues include understanding the customer's (and their customers') needs, developing a solution, defining and producing project output, organizing own work and the entire customer project, and reporting on the outputs in a way that is meaningful to the project.

Aika ja paikka

Nonstop, independent of time or place.

Oppimateriaalit

Student chooses relevant sources of additional information, depending on the topic of the project. Instructions for planning and reporting are found in Moodle.

Opetusmenetelmät

In the Customer Project, the student will find project work from a client. Enrollment to the course is non-stop, and the project may be started at any point. Guidance for the Customer Project is given by the following methods:

- Customer Project info sessions online (Autumn/Spring)
- Assignments (Project plan, project report)
- Seminar presentation of Customer Project results

Harjoittelu- ja työelämäyhteistyö

Student obtains a customer project and implements the development project with hour-by-hour schedule that is agreed with the customer.

Opiskelijan ajankäyttö ja kuormitus

Customer Project will be tracked by used hours for the project. 1 ECTS credit equals 27 hours of work. Approximately 135 hours of work.

Arviointikriteeri, hyväksytty/hylätty

The successful completion of the course requires an independent project with the client, as well as outlining and documenting the client's needs as agreed with the client. The author (s) will produce a project plan and contract, which will agree with the client on the project to be carried out, monitor and report on the working time used and record the final report of the project. The results of the projects are presented in an appropriate way (eg closing seminar, video presentation).

Esitietovaatimukset

Although this course can take on new technical or content-related skills, you must still have a basic understanding of project management, game business, and the technologies you and your client select.

Lisätiedot

Avoin amk 5
Campusonline 20
EduFutura 5

Siirry alkuun