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Game Implementation and ModdingLaajuus (5 cr)

Code: HG00CH08

Credits

5 op

Teaching language

  • English

Responsible person

  • Risto Koskenkorva,
  • Mika Karhulahti,
  • Kalle Raijonkari,

Objective

The objective of the course (objectives):
Have you ever though how different in-game world spaces are created? Why do different games in the same genre do not feel look and feel like copies, even with similar mechanics? Have you ever wanted to make a coherent game?

Game development is these days done widely by taking advantage of the professional core development tools and ready made game product frameworks. Using such tools and frameworks speeds up development and gives you more focus on developing the in-game world spaces. However, to make the game look and feel exactly the way you want with those tools, you should have a understanding of how to design and implement the different aspects of the game.

Now is your chance to put your artistic and technical skills into use and do coherently implemented games! Let's get the games ready!

Course competences:
- Game Production: Student can produce game world related content for a game project and can work with the tools in meaningful and systematic way. Student can implement game world related assets with a game engine. Student can produce value for a game project while working in an implementation or design related specialist role.
- Learning to Learn: Also takes responsibility for group learning and sharing what has been learned.

The learning objectives of the course (outcomes):
After the course you know the implementation and modding processes. You understand how the combination of different specialty fields content (graphics, audio, narrative, design, code...) is build into one coherent in-game "world" through implementation. You understand how to additively implement a partial or full in-game world space in a predefined (previously created game product) framework. You can implement consistent content from the chosen specialty role perspective and curate it into the finalised in-game world space.

Content

Some of the tools you will gain experience with in this course are the implementation, modding, and finalising processes, the game engine and other core development tools from the implementation perspective. You will hone your game development and core development tools related implementation skills. You will develop skills to design and implement in-game world spaces from ready or self-made chosen specialty role content building blocks into a predefined framework.

Qualifications

Sufficient skills in game engine and other core development tools are required. Previous know-how on chosen specialty field is highly recommended.

Assessment criteria, satisfactory (1)

Sufficient (1): You know the implementation and modding processes. You understand how the combination of different specialty fields content is build into one coherent in-game "world" through implementation. You understand how to additively implement a partial or full in-game world space in a predefined framework. You can implement consistent and simple content from the chosen specialty role perspective and curate it into the finalised in-game world space. You can be productive in a limited role as an implementer.

Satisfactory (2): You know the implementation and modding processes. You understand how the combination of different specialty fields content is build into one coherent in-game "world" through implementation. You can apply your skills to additively implement a simple partial or full in-game world space in a predefined framework. You can implement consistent content from the chosen specialty role perspective and curate it into the finalised in-game world space.

Assessment criteria, good (3)

Good (3): You understand the implementation and modding processes. You can describe how and why the combination of different specialty fields content is build into one coherent in-game "world" through implementation. You can apply your skills to additively implement a partial or full in-game world space in a predefined framework. You can implement consistent and content from the chosen specialty role perspective and curate it into the finalised in-game world space. You can be productive in a role as an implementer.

Very Good (4): You can analyse the implementation and modding processes. You can suggest how to change the combination of different specialty fields content being build into one coherent in-game "world" through implementation. You can apply your skills to additively implement a partial or full in-game world space in a predefined framework. You can implement consistent and complex content from the chosen specialty role perspective and curate it into the finalised in-game world space.

Assessment criteria, excellent (5)

Excellent (5): You demonstrate deeper understanding of the implementation and modding processes. You can criticise how to the combination of different specialty fields content being build into one coherent in-game "world" through implementation. You can apply your skills to additively implement a complex partial or full in-game world space in a predefined framework. You can implement consistent and complex content from the chosen specialty role perspective and curate it into the finalised in-game world space. You have done cooperation with other game developer(s) in your project(s).