Siirry suoraan sisältöön

FF Ticorporate Demo Lab 1Laajuus (5 op)

Tunnus: HTGP0460

Laajuus

5 op

Opetuskieli

  • englanti
  • suomi

Vastuuhenkilö

  • Risto Koskenkorva, BIT
  • Jere Lamberg,
  • Antony Smal,

Osaamistavoitteet

The object of the course
Creating new game and software product ideas and concepts are the bread and butter for an entrepreneur working in ICT development business. Ticorporate Demo Lab 1 provides you a hands-on experience on developing a product idea to a product concept.

It is important to know how new concepts and product ideas are created. During the course you will also get to present your pitch and ideas to your peers and industry professionals (if available). After completing this course, you have participated in creating a videogame or a software concept and a product idea in a cross-disciplinary environment.

Course Competences
Business competence
Software engineering competence
System and methods in ICT
Cross-disciplinary competence in games
Game production competence
Software development competence
Specialization in ICT
Ethical competence
Internationalisation and communications competence
Learning and information management competence
Entrepreneurship, innovation and working community competence

The learning objectives of the course
When you complete this course, you are able to create a new software, or a game concept based on an idea. You grow understanding of concept development work, create a concept description and take responsibility of your teams work and performance. As an addition you will be able to assess the attractiveness of a concept and pick the best product idea to develop a concept from. You will also develop that concept and idea into a prototype. You apply sustainable development skills as well as innovation and project methods as part of development work.

Sisältö

Ticorporate Demo Lab 1. consists of three parts.
- Finding and researching an idea and choosing one for concept development
- Developing the chosen idea to a concept pitch and a prototype with a team
- Presenting that concept and prototype to peers, lecturers and industry professionals (if available)

Esitietovaatimukset

Understanding of project management and project processes. Basic understanding of concept creation. Completed basic studies of own field.

Arviointikriteerit, tyydyttävä (1)

Sufficient 1: You know the basic principles of concept creation. You know how to work in a group to achieve a common goal. You know how to prepare a presentation and deliver a pitch.

Satisfactory 2: You understand the principles of concept creation and development. You have comprehension of working in a group and about the different roles. You are able to prepare a presentation and deliver a pitch. You are able to participate in creating a prototype.

Arviointikriteerit, hyvä (3)

Good 3: You understand the principles of concept creation and development and you can apply that knowledge to a project and in creating a prototype. You have comprehension of working in a group and about the different roles. You can work productively. You understand what areas of presentation are important and use that knowledge to deliver a comprehensive pitch.

Very Good 4: You understand the principles of concept creation and development thoroughly and you will be able to analyze the impact of different areas in creating a prototype. You can analytically think about your group and work productively. You can analytically think about your presentation to create a comprehensive pitch.

Arviointikriteerit, kiitettävä (5)

Exceptional 5: You can analytically discuss about the principles of concept creation and present and defend (based on knowledge and evidence) your concept. You can also use that knowledge to create a prototype. You can question the presented information and give valid options. You can analytically think about your group, and work productively. You can analytically think about your presentation to create an analytical and comprehensive pitch. You can extend and widen your skills and knowledge on your own.

Timing

26.08.2024 - 18.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Unit

Liiketoimintayksikkö

Teaching languages
  • English
Seats

20 - 35

Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Risto Koskenkorva
  • Jere Lamberg
Groups
  • HTG22S1
    Bachelor's Degree Programme in Business Information Technology

Objective

The object of the course
Creating new game and software product ideas and concepts are the bread and butter for an entrepreneur working in ICT development business. Ticorporate Demo Lab 1 provides you a hands-on experience on developing a product idea to a product concept.

It is important to know how new concepts and product ideas are created. During the course you will also get to present your pitch and ideas to your peers and industry professionals (if available). After completing this course, you have participated in creating a videogame or a software concept and a product idea in a cross-disciplinary environment.

Course Competences
Business competence
Software engineering competence
System and methods in ICT
Cross-disciplinary competence in games
Game production competence
Software development competence
Specialization in ICT
Ethical competence
Internationalisation and communications competence
Learning and information management competence
Entrepreneurship, innovation and working community competence

The learning objectives of the course
When you complete this course, you are able to create a new software, or a game concept based on an idea. You grow understanding of concept development work, create a concept description and take responsibility of your teams work and performance. As an addition you will be able to assess the attractiveness of a concept and pick the best product idea to develop a concept from. You will also develop that concept and idea into a prototype. You apply sustainable development skills as well as innovation and project methods as part of development work.

Content

Ticorporate Demo Lab 1. consists of three parts.
- Finding and researching an idea and choosing one for concept development
- Developing the chosen idea to a concept pitch and a prototype with a team
- Presenting that concept and prototype to peers, lecturers and industry professionals (if available)

Oppimateriaali ja suositeltava kirjallisuus

Teachers written material and slides.

Teaching methods

- Design thinking
- Project-based learning
- Specialized study groups
- Groupwork

Employer connections

You will be working from Digi & Game Center. You are able (and encouraged) to present your work and project to industry specialists.

Exam schedules

Mid December.

Exact dates and the chances to retake are announced at the start of the course.

Vaihtoehtoiset suoritustavat

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

Student workload

Full workload:
- 54h sustainable development
- 81h of project studies, ideation, planning

Distribution of workload:
- 40 hours of instruction and teaching
- 90 hours of independent work

Content scheduling

DemoLab 1 starts intensively. The first three weeks of the course consists of working in groups and creating ideas and concepts. Then a prototype based of one concept/idea. After that, the groups work independently and meet about every two weeks at various Scrum ceremonies. These include retrospective, backlog grooming and sprint planning.

The course ends with a final presentation in December.

Evaluation scale

0-5

Arviointikriteerit, tyydyttävä (1-2)

Sufficient 1: You know the basic principles of concept creation. You know how to work in a group to achieve a common goal. You know how to prepare a presentation and deliver a pitch.

Satisfactory 2: You understand the principles of concept creation and development. You have comprehension of working in a group and about the different roles. You are able to prepare a presentation and deliver a pitch. You are able to participate in creating a prototype.

Arviointikriteerit, hyvä (3-4)

Good 3: You understand the principles of concept creation and development and you can apply that knowledge to a project and in creating a prototype. You have comprehension of working in a group and about the different roles. You can work productively. You understand what areas of presentation are important and use that knowledge to deliver a comprehensive pitch.

Very Good 4: You understand the principles of concept creation and development thoroughly and you will be able to analyze the impact of different areas in creating a prototype. You can analytically think about your group and work productively. You can analytically think about your presentation to create a comprehensive pitch.

Assessment criteria, excellent (5)

Exceptional 5: You can analytically discuss about the principles of concept creation and present and defend (based on knowledge and evidence) your concept. You can also use that knowledge to create a prototype. You can question the presented information and give valid options. You can analytically think about your group, and work productively. You can analytically think about your presentation to create an analytical and comprehensive pitch. You can extend and widen your skills and knowledge on your own.

Qualifications

Understanding of project management and project processes. Basic understanding of concept creation. Completed basic studies of own field.

Ajoitus

26.08.2024 - 18.12.2024

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Liiketoimintayksikkö

Opetuskielet
  • Suomi
Paikat

20 - 35

Koulutus
  • Bachelor's Degree Programme in Business Information Technology
Opettaja
  • Heikki Sateila
  • Jere Lamberg
  • Antony Smal
  • Jarkko Immonen
  • Juha-Tapio Teno
  • Tommi Tuikka
Ryhmät
  • HTK22S1
    Tietojenkäsittely (AMK)

Tavoitteet

The object of the course
Creating new game and software product ideas and concepts are the bread and butter for an entrepreneur working in ICT development business. Ticorporate Demo Lab 1 provides you a hands-on experience on developing a product idea to a product concept.

It is important to know how new concepts and product ideas are created. During the course you will also get to present your pitch and ideas to your peers and industry professionals (if available). After completing this course, you have participated in creating a videogame or a software concept and a product idea in a cross-disciplinary environment.

Course Competences
Business competence
Software engineering competence
System and methods in ICT
Cross-disciplinary competence in games
Game production competence
Software development competence
Specialization in ICT
Ethical competence
Internationalisation and communications competence
Learning and information management competence
Entrepreneurship, innovation and working community competence

The learning objectives of the course
When you complete this course, you are able to create a new software, or a game concept based on an idea. You grow understanding of concept development work, create a concept description and take responsibility of your teams work and performance. As an addition you will be able to assess the attractiveness of a concept and pick the best product idea to develop a concept from. You will also develop that concept and idea into a prototype. You apply sustainable development skills as well as innovation and project methods as part of development work.

Sisältö

Ticorporate Demo Lab 1. consists of three parts.
- Finding and researching an idea and choosing one for concept development
- Developing the chosen idea to a concept pitch and a prototype with a team
- Presenting that concept and prototype to peers, lecturers and industry professionals (if available)

Aika ja paikka

Syksy 2025 Digi&Game Center

Oppimateriaali ja suositeltava kirjallisuus

Opettajan tuottama materiaali

Opetusmenetelmät

- Design thinking
- Projektioppiminen
- Roolitetut oppimistiimit
- Ryhmätyö

Harjoittelu- ja työelämäyhteistyö

Työskentelytilat sijaitsevat Digi & Game Centerillä. Pääset esittelemään työtäsi ja projektiasi työelämän edustajille

Tenttien ajankohdat ja uusintamahdollisuudet

Joulukuun puolivälissä.

Tarkat päivät, ja uusintamahdollisuudet ilmoitetaan kurssin alussa.

Vaihtoehtoiset suoritustavat

Sinulla on oikeus hakea osaamisen tunnistamista ja tunnustamista, jos sinulla on aiemmin hankittua osaamista (esimerkiksi muualla suoritettuja korkeakouluopintoja), joita voidaan katsoa hyväksi nyt suoritettavaan tutkintoon.

Osaamisen tunnistamisessa ja tunnustamisessa on kolme päätapaa: hyväksilukeminen (korvaaminen, sisällyttäminen) ja muulla tavoin hankitun osaamisen tunnistaminen ja tunnustaminen sekä opinnollistaminen. Lisätietoa JAMKin tutkintosäännössä, luku 17.

Opiskelijan ajankäyttö ja kuormitus

Sisältöjen jaksotus
- 54h kestävä kehitys
- 81h projektiopintoja, ideointia, suunnittelua

Ajankäytön jaksotus
- 40h ohjausta ja opetusta
- 90h itsenäistä työskentelyä

Sisällön jaksotus

DemoLab 1 alkaa intensiivisesti. Ensimmäiset kolme viikkoa kurssista ideoidaan, konseptoidaan sekä luodaan prototyyppi ryhmissä. Sen jälkeen ryhmät työskentelevät itsenäisesti ja tapaavat noin kahden viikon välein erilaisissa Scrum seremonioissa. Tällaisia ovat esimerkiksi retrospektiivi, backlog grooming ja sprintin suunnittelu.

Kurssi päättyy loppuesitykseen joulukuussa.

Arviointiasteikko

0-5

Arviointikriteerit, tyydyttävä (1-2)

Sufficient 1: You know the basic principles of concept creation. You know how to work in a group to achieve a common goal. You know how to prepare a presentation and deliver a pitch.

Satisfactory 2: You understand the principles of concept creation and development. You have comprehension of working in a group and about the different roles. You are able to prepare a presentation and deliver a pitch. You are able to participate in creating a prototype.

Arviointikriteerit, hyvä (3-4)

Good 3: You understand the principles of concept creation and development and you can apply that knowledge to a project and in creating a prototype. You have comprehension of working in a group and about the different roles. You can work productively. You understand what areas of presentation are important and use that knowledge to deliver a comprehensive pitch.

Very Good 4: You understand the principles of concept creation and development thoroughly and you will be able to analyze the impact of different areas in creating a prototype. You can analytically think about your group and work productively. You can analytically think about your presentation to create a comprehensive pitch.

Arviointikriteerit, kiitettävä (5)

Exceptional 5: You can analytically discuss about the principles of concept creation and present and defend (based on knowledge and evidence) your concept. You can also use that knowledge to create a prototype. You can question the presented information and give valid options. You can analytically think about your group, and work productively. You can analytically think about your presentation to create an analytical and comprehensive pitch. You can extend and widen your skills and knowledge on your own.

Esitietovaatimukset

Understanding of project management and project processes. Basic understanding of concept creation. Completed basic studies of own field.

Ilmoittautumisaika

01.08.2023 - 24.08.2023

Ajoitus

28.08.2023 - 19.12.2023

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Liiketoimintayksikkö

Opetuskielet
  • Englanti
  • Suomi
Paikat

20 - 35

Koulutus
  • Bachelor's Degree Programme in Business Information Technology
Opettaja
  • Risto Koskenkorva
  • Jere Lamberg
Ryhmät
  • HTG21S1
    Bachelor's Degree Programme in Business Information Technology

Tavoitteet

The object of the course
Creating new game and software product ideas and concepts are the bread and butter for an entrepreneur working in ICT development business. Ticorporate Demo Lab 1 provides you a hands-on experience on developing a product idea to a product concept.

It is important to know how new concepts and product ideas are created. During the course you will also get to present your pitch and ideas to your peers and industry professionals (if available). After completing this course, you have participated in creating a videogame or a software concept and a product idea in a cross-disciplinary environment.

Course Competences
Business competence
Software engineering competence
System and methods in ICT
Cross-disciplinary competence in games
Game production competence
Software development competence
Specialization in ICT
Ethical competence
Internationalisation and communications competence
Learning and information management competence
Entrepreneurship, innovation and working community competence

The learning objectives of the course
When you complete this course, you are able to create a new software, or a game concept based on an idea. You grow understanding of concept development work, create a concept description and take responsibility of your teams work and performance. As an addition you will be able to assess the attractiveness of a concept and pick the best product idea to develop a concept from. You will also develop that concept and idea into a prototype. You apply sustainable development skills as well as innovation and project methods as part of development work.

Sisältö

Ticorporate Demo Lab 1. consists of three parts.
- Finding and researching an idea and choosing one for concept development
- Developing the chosen idea to a concept pitch and a prototype with a team
- Presenting that concept and prototype to peers, lecturers and industry professionals (if available)

Arviointiasteikko

0-5

Arviointikriteerit, tyydyttävä (1-2)

Sufficient 1: You know the basic principles of concept creation. You know how to work in a group to achieve a common goal. You know how to prepare a presentation and deliver a pitch.

Satisfactory 2: You understand the principles of concept creation and development. You have comprehension of working in a group and about the different roles. You are able to prepare a presentation and deliver a pitch. You are able to participate in creating a prototype.

Arviointikriteerit, hyvä (3-4)

Good 3: You understand the principles of concept creation and development and you can apply that knowledge to a project and in creating a prototype. You have comprehension of working in a group and about the different roles. You can work productively. You understand what areas of presentation are important and use that knowledge to deliver a comprehensive pitch.

Very Good 4: You understand the principles of concept creation and development thoroughly and you will be able to analyze the impact of different areas in creating a prototype. You can analytically think about your group and work productively. You can analytically think about your presentation to create a comprehensive pitch.

Arviointikriteerit, kiitettävä (5)

Exceptional 5: You can analytically discuss about the principles of concept creation and present and defend (based on knowledge and evidence) your concept. You can also use that knowledge to create a prototype. You can question the presented information and give valid options. You can analytically think about your group, and work productively. You can analytically think about your presentation to create an analytical and comprehensive pitch. You can extend and widen your skills and knowledge on your own.

Esitietovaatimukset

Understanding of project management and project processes. Basic understanding of concept creation. Completed basic studies of own field.

Ilmoittautumisaika

01.08.2023 - 24.08.2023

Ajoitus

28.08.2023 - 19.12.2023

Opintopistemäärä

5 op

Toteutustapa

Lähiopetus

Yksikkö

Liiketoimintayksikkö

Opetuskielet
  • Suomi
Paikat

0 - 35

Koulutus
  • Bachelor's Degree Programme in Business Information Technology
Opettaja
  • Jere Lamberg
  • Tommi Tuikka
Ryhmät
  • HTK21S1
    Tietojenkäsittely (AMK)

Tavoitteet

The object of the course
Creating new game and software product ideas and concepts are the bread and butter for an entrepreneur working in ICT development business. Ticorporate Demo Lab 1 provides you a hands-on experience on developing a product idea to a product concept.

It is important to know how new concepts and product ideas are created. During the course you will also get to present your pitch and ideas to your peers and industry professionals (if available). After completing this course, you have participated in creating a videogame or a software concept and a product idea in a cross-disciplinary environment.

Course Competences
Business competence
Software engineering competence
System and methods in ICT
Cross-disciplinary competence in games
Game production competence
Software development competence
Specialization in ICT
Ethical competence
Internationalisation and communications competence
Learning and information management competence
Entrepreneurship, innovation and working community competence

The learning objectives of the course
When you complete this course, you are able to create a new software, or a game concept based on an idea. You grow understanding of concept development work, create a concept description and take responsibility of your teams work and performance. As an addition you will be able to assess the attractiveness of a concept and pick the best product idea to develop a concept from. You will also develop that concept and idea into a prototype. You apply sustainable development skills as well as innovation and project methods as part of development work.

Sisältö

Ticorporate Demo Lab 1. consists of three parts.
- Finding and researching an idea and choosing one for concept development
- Developing the chosen idea to a concept pitch and a prototype with a team
- Presenting that concept and prototype to peers, lecturers and industry professionals (if available)

Oppimateriaali ja suositeltava kirjallisuus

Opettajan tuottama materiaali

Opetusmenetelmät

- Design thinking
- Projektioppiminen
- Roolitetut oppimistiimit
- Ryhmätyö

Harjoittelu- ja työelämäyhteistyö

Työskentelytilat sijaitsevat DIgi & Game Centerillä. Pääset esittelemään työtäsi ja projektiasi työelämän edustajille

Tenttien ajankohdat ja uusintamahdollisuudet

Joulukuun puolivälissä.

Tarkat päivät, ja uusintamahdollisuudet ilmoitetaan kurssin alussa.

Vaihtoehtoiset suoritustavat

Sinulla on oikeus hakea osaamisen tunnistamista ja tunnustamista, jos sinulla on aiemmin hankittua osaamista (esimerkiksi muualla suoritettuja korkeakouluopintoja), joita voidaan katsoa hyväksi nyt suoritettavaan tutkintoon.

Osaamisen tunnistamisessa ja tunnustamisessa on kolme päätapaa: hyväksilukeminen (korvaaminen, sisällyttäminen) ja muulla tavoin hankitun osaamisen tunnistaminen ja tunnustaminen sekä opinnollistaminen. Lisätietoa JAMKin tutkintosäännössä, luku 17.

Opiskelijan ajankäyttö ja kuormitus

Sisältöjen jaksotus
- 54h kestävä kehitys
- 81h projektiopintoja, ideointia, suunnittelua

Ajankäytön jaksotus
- 40h ohjausta ja opetusta
- 90h itsenäistä työskentelyä

Sisällön jaksotus

DemoLab 1 alkaa intensiivisesti. Ensimmäiset kolme viikkoa kurssista ideoidaan, konseptoidaan sekä luodaan prototyyppi ryhmissä. Sen jälkeen ryhmät työskentelevät itsenäisesti ja tapaavat noin kahden viikon välein erilaisissa Scrum seremonioissa. Tällaisia ovat esimerkiksi retrospektiivi, backlog grooming ja sprintin suunnittelu.

Kurssi päättyy loppuesitykseen joulukuussa.

Arviointiasteikko

0-5

Arviointikriteerit, tyydyttävä (1-2)

Sufficient 1: You know the basic principles of concept creation. You know how to work in a group to achieve a common goal. You know how to prepare a presentation and deliver a pitch.

Satisfactory 2: You understand the principles of concept creation and development. You have comprehension of working in a group and about the different roles. You are able to prepare a presentation and deliver a pitch. You are able to participate in creating a prototype.

Arviointikriteerit, hyvä (3-4)

Good 3: You understand the principles of concept creation and development and you can apply that knowledge to a project and in creating a prototype. You have comprehension of working in a group and about the different roles. You can work productively. You understand what areas of presentation are important and use that knowledge to deliver a comprehensive pitch.

Very Good 4: You understand the principles of concept creation and development thoroughly and you will be able to analyze the impact of different areas in creating a prototype. You can analytically think about your group and work productively. You can analytically think about your presentation to create a comprehensive pitch.

Arviointikriteerit, kiitettävä (5)

Exceptional 5: You can analytically discuss about the principles of concept creation and present and defend (based on knowledge and evidence) your concept. You can also use that knowledge to create a prototype. You can question the presented information and give valid options. You can analytically think about your group, and work productively. You can analytically think about your presentation to create an analytical and comprehensive pitch. You can extend and widen your skills and knowledge on your own.

Esitietovaatimukset

Understanding of project management and project processes. Basic understanding of concept creation. Completed basic studies of own field.

Enrollment

01.08.2022 - 25.08.2022

Timing

29.08.2022 - 21.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Face-to-face, 40 % Online learning

Unit

Liiketoimintayksikkö

Teaching languages
  • English
Seats

0 - 35

Degree programmes
  • Bachelor's Degree Programme in Business Information Technology
Teachers
  • Risto Koskenkorva
  • Teemu Pölkki
Groups
  • HTG20S1
    Bachelor's Degree Programme in Business Information Technology

Objective

The object of the course
Creating new game and software product ideas and concepts are the bread and butter for an entrepreneur working in ICT development business. Ticorporate Demo Lab 1 provides you a hands-on experience on developing a product idea to a product concept.

It is important to know how new concepts and product ideas are created. During the course you will also get to present your pitch and ideas to your peers and industry professionals (if available). After completing this course, you have participated in creating a videogame or a software concept and a product idea in a cross-disciplinary environment.

Course Competences
Business competence
Software engineering competence
System and methods in ICT
Cross-disciplinary competence in games
Game production competence
Software development competence
Specialization in ICT
Ethical competence
Internationalisation and communications competence
Learning and information management competence
Entrepreneurship, innovation and working community competence

The learning objectives of the course
When you complete this course, you are able to create a new software, or a game concept based on an idea. You grow understanding of concept development work, create a concept description and take responsibility of your teams work and performance. As an addition you will be able to assess the attractiveness of a concept and pick the best product idea to develop a concept from. You will also develop that concept and idea into a prototype. You apply sustainable development skills as well as innovation and project methods as part of development work.

Content

Ticorporate Demo Lab 1. consists of three parts.
- Finding and researching an idea and choosing one for concept development
- Developing the chosen idea to a concept pitch and a prototype with a team
- Presenting that concept and prototype to peers, lecturers and industry professionals (if available)

Oppimateriaali ja suositeltava kirjallisuus

Teachers written material and slides.

Teaching methods

- Design thinking
- Project-based learning
- Specialized study groups
- Groupwork

Employer connections

You will be working from Digi & Game Center. You are able (and encouraged) to present your work and project to industry specialists.

Exam schedules

Mid December.

Exact dates and the chances to retake are announced at the start of the course.

Vaihtoehtoiset suoritustavat

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

Student workload

Full workload:
- 54h sustainable development
- 81h of project studies, ideation, planning

Distribution of workload:
- 40 hours of instruction and teaching
- 90 hours of independent work

Content scheduling

DemoLab 1 starts intensively. The first three weeks of the course consists of working in groups and creating ideas and concepts. Then a prototype based of one concept/idea. After that, the groups work independently and meet about every two weeks at various Scrum ceremonies. These include retrospective, backlog grooming and sprint planning.

The course ends with a final presentation in December.

Evaluation scale

0-5

Arviointikriteerit, tyydyttävä (1-2)

Sufficient 1: You know the basic principles of concept creation. You know how to work in a group to achieve a common goal. You know how to prepare a presentation and deliver a pitch.

Satisfactory 2: You understand the principles of concept creation and development. You have comprehension of working in a group and about the different roles. You are able to prepare a presentation and deliver a pitch. You are able to participate in creating a prototype.

Arviointikriteerit, hyvä (3-4)

Good 3: You understand the principles of concept creation and development and you can apply that knowledge to a project and in creating a prototype. You have comprehension of working in a group and about the different roles. You can work productively. You understand what areas of presentation are important and use that knowledge to deliver a comprehensive pitch.

Very Good 4: You understand the principles of concept creation and development thoroughly and you will be able to analyze the impact of different areas in creating a prototype. You can analytically think about your group and work productively. You can analytically think about your presentation to create a comprehensive pitch.

Assessment criteria, excellent (5)

Exceptional 5: You can analytically discuss about the principles of concept creation and present and defend (based on knowledge and evidence) your concept. You can also use that knowledge to create a prototype. You can question the presented information and give valid options. You can analytically think about your group, and work productively. You can analytically think about your presentation to create an analytical and comprehensive pitch. You can extend and widen your skills and knowledge on your own.

Qualifications

Understanding of project management and project processes. Basic understanding of concept creation. Completed basic studies of own field.

Ilmoittautumisaika

01.08.2022 - 25.08.2022

Ajoitus

29.08.2022 - 21.12.2022

Opintopistemäärä

5 op

Virtuaaliosuus

2 op

Toteutustapa

60 % Lähiopetus, 40 % Verkko-opetus

Yksikkö

Liiketoimintayksikkö

Opetuskielet
  • Suomi
Paikat

0 - 35

Koulutus
  • Tietojenkäsittely (AMK)
Opettaja
  • Teemu Pölkki
Ryhmät
  • HTK20S1
    Tietojenkäsittely

Tavoitteet

The object of the course
Creating new game and software product ideas and concepts are the bread and butter for an entrepreneur working in ICT development business. Ticorporate Demo Lab 1 provides you a hands-on experience on developing a product idea to a product concept.

It is important to know how new concepts and product ideas are created. During the course you will also get to present your pitch and ideas to your peers and industry professionals (if available). After completing this course, you have participated in creating a videogame or a software concept and a product idea in a cross-disciplinary environment.

Course Competences
Business competence
Software engineering competence
System and methods in ICT
Cross-disciplinary competence in games
Game production competence
Software development competence
Specialization in ICT
Ethical competence
Internationalisation and communications competence
Learning and information management competence
Entrepreneurship, innovation and working community competence

The learning objectives of the course
When you complete this course, you are able to create a new software, or a game concept based on an idea. You grow understanding of concept development work, create a concept description and take responsibility of your teams work and performance. As an addition you will be able to assess the attractiveness of a concept and pick the best product idea to develop a concept from. You will also develop that concept and idea into a prototype. You apply sustainable development skills as well as innovation and project methods as part of development work.

Sisältö

Ticorporate Demo Lab 1. consists of three parts.
- Finding and researching an idea and choosing one for concept development
- Developing the chosen idea to a concept pitch and a prototype with a team
- Presenting that concept and prototype to peers, lecturers and industry professionals (if available)

Oppimateriaali ja suositeltava kirjallisuus

Opettajan tuottama materiaali

Opetusmenetelmät

- Design thinking
- Projektioppiminen
- Roolitetut oppimistiimit
- Ryhmätyö

Harjoittelu- ja työelämäyhteistyö

Työskentelytilat sijaitsevat DIgi & Game Centerillä. Pääset esittelemään työtäsi ja projektiasi työelämän edustajille

Tenttien ajankohdat ja uusintamahdollisuudet

Joulukuun puolivälissä.

Tarkat päivät, ja uusintamahdollisuudet ilmoitetaan kurssin alussa.

Vaihtoehtoiset suoritustavat

Sinulla on oikeus hakea osaamisen tunnistamista ja tunnustamista, jos sinulla on aiemmin hankittua osaamista (esimerkiksi muualla suoritettuja korkeakouluopintoja), joita voidaan katsoa hyväksi nyt suoritettavaan tutkintoon.

Osaamisen tunnistamisessa ja tunnustamisessa on kolme päätapaa: hyväksilukeminen (korvaaminen, sisällyttäminen) ja muulla tavoin hankitun osaamisen tunnistaminen ja tunnustaminen sekä opinnollistaminen. Lisätietoa JAMKin tutkintosäännössä, luku 17.

Opiskelijan ajankäyttö ja kuormitus

Sisältöjen jaksotus
- 54h kestävä kehitys
- 81h projektiopintoja, ideointia, suunnittelua

Ajankäytön jaksotus
- 40h ohjausta ja opetusta
- 90h itsenäistä työskentelyä

Sisällön jaksotus

DemoLab 1 alkaa intensiivisesti. Ensimmäiset kolme viikkoa kurssista ideoidaan, konseptoidaan sekä luodaan prototyyppi ryhmissä. Sen jälkeen ryhmät työskentelevät itsenäisesti ja tapaavat noin kahden viikon välein erilaisissa Scrum seremonioissa. Tällaisia ovat esimerkiksi retrospektiivi, backlog grooming ja sprintin suunnittelu.

Kurssi päättyy loppuesitykseen joulukuussa.

Arviointiasteikko

0-5

Arviointikriteerit, tyydyttävä (1-2)

Sufficient 1: You know the basic principles of concept creation. You know how to work in a group to achieve a common goal. You know how to prepare a presentation and deliver a pitch.

Satisfactory 2: You understand the principles of concept creation and development. You have comprehension of working in a group and about the different roles. You are able to prepare a presentation and deliver a pitch. You are able to participate in creating a prototype.

Arviointikriteerit, hyvä (3-4)

Good 3: You understand the principles of concept creation and development and you can apply that knowledge to a project and in creating a prototype. You have comprehension of working in a group and about the different roles. You can work productively. You understand what areas of presentation are important and use that knowledge to deliver a comprehensive pitch.

Very Good 4: You understand the principles of concept creation and development thoroughly and you will be able to analyze the impact of different areas in creating a prototype. You can analytically think about your group and work productively. You can analytically think about your presentation to create a comprehensive pitch.

Arviointikriteerit, kiitettävä (5)

Exceptional 5: You can analytically discuss about the principles of concept creation and present and defend (based on knowledge and evidence) your concept. You can also use that knowledge to create a prototype. You can question the presented information and give valid options. You can analytically think about your group, and work productively. You can analytically think about your presentation to create an analytical and comprehensive pitch. You can extend and widen your skills and knowledge on your own.

Esitietovaatimukset

Understanding of project management and project processes. Basic understanding of concept creation. Completed basic studies of own field.