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3D modellingLaajuus (5 cr)

Code: TTC8620

Credits

5 op

Teaching language

  • Finnish

Responsible person

  • Moona Vesiluoma

Objective

Purpose and objectives:
You understand the ranges of use and basic methods of 3D modelling. You can design and implement on a chosen topic area a 3D model which is published for different purposes.

EUR-ACE Competences:
Knowledge and Understanding
Engineering Practice

Content

- the theory and software of 3D graphics
- modelling process and methods
- use of cameras and lights
- textures and graphics
- rendering
- publishing for different purposes

Qualifications

Basic computing skills and graphic design tools or equivalent knowledge

Assessment criteria, satisfactory (1)

Sufficient 1: The student knows the basics of 3D modelling and publishing.
Satisfactory 2: The student knows the basics of 3D modelling and publishing for different purposes

Assessment criteria, good (3)

Good 3: The student knows well 3D modelling and its application for different purposes.
Very good 4: The student masters the 3D modelling and applying it for visually impressive realizations of different purposes.

Assessment criteria, excellent (5)

Excellent 5: The student masters comprehensively the 3D modelling and applying it for visually impressive and innovative realizations of different purposes.

Enrollment

01.08.2022 - 25.08.2022

Timing

29.08.2022 - 16.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Unit

School of Technology

Campus

Lutakko Campus

Teaching languages
  • Finnish
Seats

0 - 35

Degree programmes
  • Bachelor's Degree Programme in Information and Communications Technology
Teachers
  • Moona Vesiluoma

Objectives

Purpose and objectives:
You understand the ranges of use and basic methods of 3D modelling. You can design and implement on a chosen topic area a 3D model which is published for different purposes.

EUR-ACE Competences:
Knowledge and Understanding
Engineering Practice

Content

- the theory and software of 3D graphics
- modelling process and methods
- use of cameras and lights
- textures and graphics
- rendering
- publishing for different purposes

Time and location

JAMK IT-Dynamo.

Learning materials and recommended literature

Course website, web-materials

Teaching methods

Lectures, exercises, and assignment. The exercises and assignment can be completed online. Face-to-face learning and distance learning.

Alternative completion methods

Possibility to independent self-study

Student workload

Lectures 26 h, exercises 39 h, assignment 55 h, independent study 15 h. Total 135 hours.

Content scheduling

Basics of 3D modeling in Blender will be taught in the first half of the course with mandatory exercises. Afterwards students will deepen their knowledge in advanced subjects with voluntary exercises. The end part of the course the students will focus on the course assignment.

Further information for students

Grading is based on the final assignment and the report.

Evaluation scale

0-5

Evaluation criteria, satisfactory (1-2)

Sufficient 1: The student knows the basics of 3D modelling and publishing.
Satisfactory 2: The student knows the basics of 3D modelling and publishing for different purposes

Evaluation criteria, good (3-4)

Good 3: The student knows well 3D modelling and its application for different purposes.
Very good 4: The student masters the 3D modelling and applying it for visually impressive realizations of different purposes.

Evaluation criteria, excellent (5)

Excellent 5: The student masters comprehensively the 3D modelling and applying it for visually impressive and innovative realizations of different purposes.

Prerequisites

Basic computing skills and graphic design tools or equivalent knowledge