Game ProgrammingLaajuus (5 op)
Opintojakson tunnus: HG00BX86
Opintojakson perustiedot
- Laajuus
- 5 op
- Opetuskieli
- englanti
- Vastuuhenkilö
- Risto Koskenkorva
- Jere Lamberg, Tarkistus
Osaamistavoitteet
Objectives (goals):
The main objective is to understand the structure and basic functionality of a programming language and game engine. The student who completes course should have basic skills of the programming language and object-oriented programming as well as the selected game engine. Basically, to understand how a programming language can be used in unison with a game engine to develop games (and prototypes).
The student learns the basic structures and logical pieces of object-oriented programming and is capable of implementing a source code for a simple simple functionalities and game mechanics (or even game prototype) with the programming language.
Learning outcomes:
After completing this course, you are capable of creating simple game functionalities and mechanics (or game prototypes) with the programming language and selected game engine, and understand the main programming concepts for foundation of your further game development learning.
Course competences:
Game production competence
Software engineering competence
Sisältö
Have you ever wanted to make a game of your own?
Game development has never before been easier to start with as it currently is, with all the tools freely available. However, to make a functional game with most of those tools, you should still have a decent understanding of programming and scripting.
This course focuses on learning object-oriented programming with the programming language as well as basic use of the game engine by creating simple functionalities and game mechanics. The learning examples will focus a lot on logic and basic skills you would be using in game development.
Esitietovaatimukset
You need to possess basic understanding of functional programming and the used programming language. Skills with other related tools, like version control and IDE, are useful.
Sufficient skills in the programming language, functional programming, and other related tools. No previous game programming experience prequisites.
Arviointikriteerit, tyydyttävä (1)
Sufficient (1): You have basic knowledge of the programming language. You understand how to create simple game functionalities and mechanics from scratch with the programming language and the game engine, taking advantage of classes, methods, variables and other basic functionality.
Satisfactory (2): You have basic understanding of most of the concepts of Object-Oriented Programming. You are capable of using simple game functionalities and mechanics with the programming language and the game engine, taking advantage of classes, methods, variables and other basic functionality.
Arviointikriteerit, hyvä (3)
Good (3): You have basic understanding of most of the concepts of Object-Oriented Programming and can analyse ready scripts and functionalities. You are capable of modifying ready or creating your own simple game functionalities and mechanics with the programming language and the game engine.
Very Good (4): You are capable with main concepts of Object-Oriented Programming. You are capable of creating game functionalities and mechanics from scratch with the programming language and the game engine. You can take advantage of a bit more advanced topics such as events.
Arviointikriteerit, kiitettävä (5)
Excellent (5): You are very capable with main concepts of Object-Oriented Programming and can critically evaluate ready functionalities. You can use your skills to develop your own game functionalities and mechanics. You are capable of creating complex game functionalities and mechanics with the programming language and the game engine. You have done cooperation with other game developer(s) in your project(s).
Oppimateriaalit
Public learning materials:
- C# programming guide: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/
- Unity manual: https://docs.unity3d.com/Manual/index.html
- Unity API: https://docs.unity3d.com/ScriptReference/index.html
Practicalities and used tools:
- C# (or C++) as the programming language
- Visual Studio (or similar) as the IDE
- Unity (or Unreal Engine) as the Game Engine
- GitHub as the Version Control System
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- Teams and email are used for official communication
- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
- All the sessions are recorded and the links are added to the learning environment