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Music and Sound for GamesLaajuus (5 cr)

Course unit code: HG00CI50

General information


Credits
5 cr
Teaching language
English
Responsible person
Ilari Miikkulainen
Kalle Raijonkari

Objective

In the Music & Sound for Games course, you will learn the basic terminology and the general mindset of music and sound design in games. You will also become acquainted with the tools and conventions to make game sounds and music in practice. After completing this course, you will have learned the basics of game sound design through a practical approach.

Course competences:
Game production competences: You can produce content for a game project and can work with the tools in meaningful and systematic way. You can produce value for a game project while working in a specific specialist role.
Cross-disciplinary competence in games: You can apply skills and knowledge in a special field of game production, development or design, or other field of study with link to digital games.
Business competence: You understand the meaning of contracts, offers, licenses and copyrights in his or her own work.
Learning to learn: You take responsibility for group learning and sharing what has been learned.

The learning objectives of the course:

After completing the course, you will know the basics of using a digital audio workstation and other tools related to sound design. You are familiar with the basic conventions and creative processes of sound design in games. You have a general understanding of what kind of audio and musical elements there are, and how they affect the gaming experience.

Content

During this course you will learn how to use a digital audio workstation, the relationship between visual imagery and audio, different particularities of audio design such as mixing, adaptive music and how audio is implemented to games and the sound design process. You will also learn how to communicate as a sound designer with other creators and the role of the sound designer in the game industry.

Assessment criteria, satisfactory (1)

Sufficient (1): You understand the basic terminology and conventions related to game sound design. You can create basic audio content with a digital audio workstation.

Satisfactory (2): You can understand the basic terminology and conventions related to game sound design in your own productions. You can create audio content with a digital audio workstation and apply it to other media formats.

Assessment criteria, good (3)

Good (3): You fulfil the previous criteria and are capable of being analytical concerning your outcomes. You can compare your work to professional standards and are able to realize points of improvement in your own work.

Very good (4): You fulfil the previous criteria and can evaluate and reflect your choices in the context of the sound design for different medias from various viewpoints. You understand the role of the sound designer in the game development process.

Assessment criteria, excellent (5)

Excellent (5): You fulfil the previous criteria and have a comprehensive understanding of sound design and can create work and implement the results in the context of game development.

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