Please select the curriculum by the start year of studies and track.
English
In this implementation of Advanced Content for Games we have two specialization groups: one for narrative and one for game audio.
The narrative group will deepen their knowledge of narrative design by joining the Jyväskylä Game Theatre (JGT). All roles of the production are needed, for example writers, light/sound designers, costume and set designers and actors. At the end of the course there will be the world premiere of the first JGT show.
The audio group will deepen their knowledge of sound design and immersive audio by utilizing the Dolby Atmos system in Unity or Unreal. Previous experience in either composing/sound design OR game engines is expected, but not both. The students' work will be showcased to the public at a later agreed-upon event.
The course is implemented as face-to-face guidance and workshops with the main emphasis on group work on the course projects. All students have their individual bespoke goals during the course.
If a student wishes to attend the course, but does not fit in with the groups above, they can contact the course tutor and discuss their situation.
All students who enroll on the course are expected to conduct a pre-task and a letter of motivation, which will be used as an application for the course.
Horowitz S. The Essential Guide to Game Audio, 2014
Phillips W. A Composer's Guide to Game Music, 2014
Kalle Raijonkari, Ilari Miikkulainen
Special lectures from the experts concerning the topic and excursions.
There will be no exam during this course. Student activity and participation to course actions and group working skills affect the assessment.
The main focus of the grade is on the students own goals, and self-reflection of reaching them. This is displayed via a learning diary and summary, portfolio, and one-on-one discussion with the course tutor at the end of the course.
09.01.2024 - 20.05.2024
The audio group will have regular day-time meetings at Digi & Game Center. Work groups have the ability to create their own working schedule. Schedule is flexible.
The narrative group will have their sessions in the evenings (after 16.00). The schedule will be announced by the course tutor later.
Course workload is 5 ECTS = approx. 135 hours.
- Learning diary and summary 33%
- Course activity 33%
- Selected work for portfolio 33%
- Good behavior! 1%
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 20
Avoin amk 5
Edufutura 5 (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Online material
Mika Karhulahti
15.09.2023 - 05.11.2023
Äänekosken lukion YTOL-toteutus (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Studying progresses in themes
Introductions to themes and assignments in webinar / in-class teaching
Independent study
Theme based assignments
Group discussions and peer learning
Self-reflection
Personal action and development plan
Multiple videos and articles will be used during the course. These are available in the Moodle workspace.
Alison Doolittle
Main Campus
There is no exam for this course. Theme related assignments/essays are to be returned before related in-class activities
Participation in group activities and discussions in-class
If a student does not get accepted grade for the last return, the course needs to be retaken.
08.01.2024 - 20.05.2024
Preparation for webinars / in-class activities according to instructions for assignments 9*3,5h h = 31,5h
Interactive webinars / in-class activities 9*1,5 h = 13,5 h
Finalizing personal plan / written assignments 9 h
The course takes place through theme based work, where the personal plan of a student is built along the course based on theme based assignments.
Recognition of prior learning
Accreditation
Studification
Please see detailed instructions from the degree regulations and the study guide (https://www.jamk.fi/en/for-students/degree-student/recognition-of-prior-learning-and-experience)
20 - 50
Avoin amk 10 (included in the total capacity) (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Weekly tasks and learning assignments are in an e-learning environment and are carried out through office programs. Feedback is given as comments in the e-learning environment. You will be given feedback also in the conctact lesson. This supports continuous working on the course.
Teaching methods:
lectures, weekly tasks, assignments, online tests
General learning material can be found in Microsoft Office tutorials.
Theory material for ICT Skills. https://oppimateriaalit.jamk.fi/ictskills/
Alison Doolittle
Main Campus
The weekly tasks and assignments have one actual return date and two re-sit dates. The dates are told at the beginning of the course.
08.01.2024 - 20.05.2024
Contact lessons, learning assignments and exercises 81 h:
Contact lessons and material familiarization 35 h
Weekly tasks 16 h
Assignments 30 h.
9 weekly tasks
5 topic based assignments
The course can be completed entirely virtually by doing tasks independently.
Recognition of Prior Learning and Experience: Accreditation, Recognition of informal learning, Studification
More information in the degree regulations and the study guide.
20 - 50
Feedback is given as comments in the e-learning environment.
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
- Lectures
- Reverse classroom on some weeks
- Face-to-face learning via labs & demos
- Exercises with actual infrastructure in live environments
- Teachers materials and slides
- AWS Academy slides
- Networking: The Complete Reference, Third Edition" by Bobbi Sandberg
Heikki Sateila, Juha-Tapio Teno
Main Campus
Will be communicated at the first contact lesson of the course. Approximate date is on week 10. Two exam retake chances approximately on three week intervals after the initial one.
08.01.2024 - 10.03.2024
One credit corresponds to an average of 27 hours of work, which means that the load of three credits is approximately 80 hours.
- Contact lessons and lab work: 40h
- Individual work and exercises: 40h
Start of the course will consist mostly of lectures and some lab work with lab work and exercise amount increasing toward the end. Lab work will be conducted in learning groups of around 20 to 25 persons.
The first 2/3 of the course will be held by Heikki Sateila, and it will focus on computers, local area networks and internet. The last third is held by Juha-Tapio Teno and is focused on cloud services and AWS.
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 110
Open University of Applied Sciences 10 included in the total capacity. Grading done on the scale 0 - 5. Details will be provided on the first lectures.
Degree Programme in Business Information Systems, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 or other similar situation requires the learning will be supported by on-line tutorials and activities.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning materials:
- Unity manual: https://docs.unity3d.com/Manual/index.html
- Unity API: https://docs.unity3d.com/ScriptReference/index.html
- C# programming guide: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/
- Blender manual: https://docs.blender.org/manual/en/latest/
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- C# (or C++) as the programming language
- Visual Studio (or similar) as the IDE
- Unity (or Unreal Engine) as the Game Engine
- Blender 3D as the 3D modeling application
- Git as the Version Control System (GitHub as the location)
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- Teams and email are used for official communication
- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
- All the sessions are recorded and the links are added to the workspace
Risto Koskenkorva
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2-3 weeks after classes will be reserved for the 1-on-1 evaluations. Students can use this time to make games in voluntary game projects.
08.01.2024 - 20.05.2024
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~45h
- In-class activities (demos): ~30h
- Tasks (weekly and other), module projects and lecture preparations: ~40h
- End task / portfolio preparations: ~20h
General scheduling:
- 3 hours per week for mandatory lectures (virtual)
- 2 hours per week for mandatory in-class activities (demo lectures)
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 51
Avoin amk 10 (included in the total capacity) (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
The primary mode of delivery is series of in-class activities on campus. In addition there will be a couple of online lectures. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 situation requires the learning will be supported by on-line tutorials.
Mika Karhulahti
During the Course, various visiting lecturers are going to give their insight about the game industry from their unique perspective.
Main Campus
15.01.2024 - 20.05.2024
One credit corresponds to an average of 27 hours of work, which means that the load of three credits is approximately 81 hours. The load is distributed between lectures, lecture activities and both team and individual assignments.
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 45
Avoin amk 10 (sisältyy max-paikkoihin.) (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The course will be executed with blended model which contains face-to-face sessions and independent&group work.
During the course methods used are flipped learning, problem-based learning and project-based learning.
Implementation:Lectures, webinars, exercises/learning assignments and workshops.
During the course students will implement a serious game or gamified application concept idea which is related to a need of some target group. It can be related e.g. to learning, health, rehab, marketing etc.
Learning will happen through hands-on concepting work and with co-creation methods The guidance will be given to the group/individual based on the needs go the development process. The assessment is based on the individual learning diary and summary of learning outcomes and the final concept paper and group presentation at the end of the course.
Practical concepting work does not require additional material
Ilari Miikkulainen
Main Campus
There is no exam during this course. The assessment is based to the final concept idea, presentation and individual learning diary+summary.
08.01.2024 - 20.05.2024
One credit corresponds to an average of 27 hours of work, which means that the load of three credits is approximately 81 hours. The load is distributed in different ways depending on the course implementation.
Participation to the game concept work and finding own role during the process. Self-reflection and participation to the final boss presenation of the course.
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 45
10 avoin amk (sisältyy max-paikkoihin) (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Classroom contacts form the backbone for the course. These consist of lectures by the teachers and presentations by the students. Course also includes workshops and gamified sessions in small groups.
Mika Karhulahti, Ilari Miikkulainen
Main Campus
No exams in the course. Portfolio is created and evaluated in a discussion with teachers at the end of the course.
15.01.2024 - 20.05.2024
135 hours of labor for students. Consists of lectures, workshops, assignments, presentations.
No alternative ways to complete the course.
20 - 35
Avoin amk 10 (are included in the total capacity (spots) (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 or other similar situation requires the learning will be supported by on-line tutorials and activities.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning materials:
- Unity Multiplayer Networking: https://docs-multiplayer.unity3d.com/
- Unity Netcode for GameObjects manual: https://docs-multiplayer.unity3d.com/netcode/current/about
- Unity Netcode for GameObjects API: https://docs-multiplayer.unity3d.com/netcode/current/api/introduction
- Unity Boss Room (example project): https://unity.com/demos/small-scale-coop-sample
- Unity API: https://docs.unity3d.com/ScriptReference/index.html
- Unity manual: https://docs.unity3d.com/Manual/index.html
- C# programming guide: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- C++ (or C#) as the programming language
- Visual Studio (or similar) as the IDE
- Unreal Engine (or Unity) as the Game Engine
- Git as the Version Control System (GitHub as the location)
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- Teams and email is used for official communication
- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
- All the sessions are recorded and the links are added to the workspace
Risto Koskenkorva
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2-3 weeks after classes will be reserved for the 1-on-1 evaluations. Students can use this time to make games in voluntary game projects.
08.01.2024 - 20.05.2024
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~28h
- In-class activities: ~30h
- Tasks (weekly and other), module projects and lecture preparations: ~50h
- End task / portfolio preparations: ~27h
General scheduling - 75% compulsory participation:
- 2 hours per week for mandatory lectures (virtual)
- 2 hours per week for mandatory in-class activities (demo lectures)
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 35
Avoin amk 10 (included in the total capacity) (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
The course will be executed as a two-week intensive hybrid period, which is succeeded by individual project work over the summer. During the intensive period Jamk degree students are required to be present face-to-face, but students via open studies and Campus Online are allowed to join remotely.
The course consists of a case study and project-based learning. The course will be implemented by general lectures, learning assignments and practical project work. During the course the student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice.
Horowitz S. The Essential Guide to Game Audio, 2014
Phillips W. A Composer's Guide to Game Music, 2014
Kalle Raijonkari, Ilari Miikkulainen
Special lectures from the experts concerning the topic.
Main Campus
There will be no exam during this course. A project summary and learning diary as well as the final assignment are in the main role concerning the assessment. Individual smaller assignments will be assessed during the course, which influence the final grade based on student activity.
In the case the student is unable to return the assignments, project report and summary in time, please be in contact with the lecturer responsible of the course.
.
20.05.2024 - 31.05.2024
Course workload is 5 ECTS = approx. 135 hours.
Practical assignments: 20%
Research assignments: 20%
Final assignment: 30%
Project summary and learning diary: 30%
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 30
Avoin amk 10
EduFutura 10
Campusonline 20 (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The course will be conducted as contact studying at Jamk's campuses.
The course can be roughly split into three sections.
In the 1st section, the students will learn the basic theory of software engineering. During this section, there will be lectures and individual/pair assignments.
In the 2nd section, the students will be formed into groups, and the work will shift into doing preproduction for a software idea with the groups. There will be lectures during this section as well, which will support the group work.
The 3rd one is a 1-week long intensive section, where the students will create a small software prototype in the previously made groups.
Haunts, S. Agile Software Development Succinctly, 2015
Marsic, I. Software Engineering, 2012
Jere Lamberg
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
The course has a final exam, and up to two more resits will be arranged if needed.
12.02.2024 - 20.05.2024
1 credit corresponds to an average of 27 hours of work, which means that the load of 6 credits is on average 162 hours.
The 162 hours will divide roughly in the following:
Lectures: 30 h
Exam: 3 h
Sprint Week: 40 h
Self-study: 89 h
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 80
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 situation requires the learning will be supported by on-line tutorials.
Public learning material (books, articles, videos, etc.) that are required for passing the course (‘must know’).
The learning material needed for completing this implementation must be described in detail in compliance with JAMK’s reporting instructions, NOT by indicating the location of the material in Optima or Moodle or by telling that the material will be announced later.
Mika Karhulahti, Ilari Miikkulainen
This field shows as ‘Working life connections’ to the students.
Various kinds of introductions to working life, alumni cooperation, visiting lecturers, excursions (virtual or physical), etc. can be described here.
Main Campus
No exam
In the study guide, this field is referred to as ‘Internationality’. Describe how the internationalisation aspect is accommodated in this implementation.
12.02.2024 - 20.05.2024
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed in different ways depending on the course implementation.
You can check the progress and schedule of the implementation if different kinds of phasing is involved (lab exercises, introductions to working life, etc.); indicate when they are scheduled to take place during the course implementation.
Example: Mark here if you have 2 hours per week for the whole group and another two for the splitted group.
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
(This is used for describing whether this implementation can be completed in different ways.)
20 - 35
The assesment is based on personal assignments like learning diary as well as output and presentations of the course project. The project is done in a team of students.
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Heidi Säntti
Main Campus
08.01.2024 - 20.05.2024
20 - 30
Open studies 2
Edufutura 3
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 or other similar situation requires the learning will be supported by on-line tutorials and activities.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning materials:
- Blender Animation manual: https://docs.blender.org/manual/en/latest/animation/index.html
- Unity Animation manual: https://docs.unity3d.com/Manual/AnimationSection.html
- Unity 3D animation systems: https://learn.unity.com/course/introduction-to-3d-animation-systems
- Unity manual: https://docs.unity3d.com/Manual/index.html
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- C# (or C++) as the programming language
- Visual Studio (or similar) as the IDE
- Unity (or Unreal Engine) as the Game Engine
- Blender 3D as the 3D animation application
- Git as the Version Control System (GitHub as the location)
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- Teams and email are used for official communication
- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
- All the sessions are recorded and the links are added to the workspace
Risto Koskenkorva
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2-3 weeks after classes will be reserved for the 1-on-1 evaluations. Students can use this time to make games in voluntary game projects.
08.01.2024 - 20.05.2024
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~28h
- In-class activities: ~30h
- Tasks (weekly and other), module projects and lecture preparations: ~50h
- End task / portfolio preparations: ~27h
General scheduling:
- 2 hours per week for mandatory lectures (virtual)
- 2 hours per week for mandatory in-class activities (demo lectures)
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 35
Avoin amk 2
EduFutura 3 (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
Finnish
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 or other similar situation requires the learning will be supported by on-line tutorials and activities.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning materials:
- SOLID principles: https://en.wikipedia.org/wiki/SOLID
- Clean C#: https://leanpub.com/cleancsharp
- Game programming patterns: https://gameprogrammingpatterns.com/contents.html
- Unity API: https://docs.unity3d.com/ScriptReference/index.html
- Unity manual: https://docs.unity3d.com/Manual/index.html
- C# programming guide: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- C# (or C++) as the programming language
- Visual Studio (or similar) as the IDE
- Unity (or Unreal Engine) as the Game Engine
- Git as the Version Control System (GitHub as the location)
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- Teams and email are used for official communication
- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
- All the sessions are recorded and the links are added to the workspace
Risto Koskenkorva
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2-3 weeks after classes will be reserved for the 1-on-1 evaluations. Students can use this time to make games in voluntary game projects.
08.01.2024 - 20.05.2024
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~28h
- In-class activities: ~30h
- Tasks (weekly and other), module projects and lecture preparations: ~50h
- End task / portfolio preparations: ~27h
General scheduling:
- 2 hours per week for mandatory lectures (virtual)
- 2 hours per week for mandatory in-class activities (demo lectures)
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 30
Avoin amk 2
EduFutura 3 (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
Description is subject to change, UPDATES MAY OCCUR.
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning materials:
- Unreal Engine API: https://docs.unrealengine.com/5.0/en-US/API/
- Unreal Engine manual: https://docs.unrealengine.com/5.0/en-US/
- C++ programming tutorial: https://www.cplusplus.com/doc/tutorial/
- C++ programming tutorial: https://www.tutorialspoint.com/cplusplus/cpp_quick_guide.htm
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- C++ (or C#) as the programming language
- Visual Studio (or similar) as the IDE
- Unreal Engine (or Unity) as the Game Engine
- GitHub as the Version Control System
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
- All the sessions are recorded and the links are added to the workspace
Peter Ciszek
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2 weeks after classes will be reserved for the 1-on-1 evaluations.
08.01.2024 - 20.05.2024
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~30h
- Weekly tasks: ~20h
- Projects and preparing for lectures: ~40h
- End task / portfolio: ~40h
General scheduling:
- 2 hours per week for lectures (virtual)
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 250
Open studies 2
Edufutura 3
Bachelor's Degree Programme in Business Information Technology
Online learning
5 cr
School of Business
English
The course will be delivered as face-to-face lectures and independent assignments. The course consists of case study, problem-based learning and project-based learning. The course will be implemented by general lectures, learning assignments and practical project work. During the course the students will become acquainted with different XR-technologies and devices, and they will learn the foundations of XR development process using the Unity XR Interaction Toolkit and AR Foundation. During the course the students will produce a minimum viable product of an XR application
Bucher J. Storytelling for Virtual Reality Methods and Principles for Crafting Immersive Narratives, 2017
Kalle Raijonkari
Special lecture from the experts concerning the topic and experiencing existing XR experiences during the course.
Main Campus
There will be no exam during this course. The XR project, project report and project summary are in the main role concerning the assessment. Individual smaller assignments will be assessed during the course, which influence the final grade based on student activity.
In the case the student is unable to return the assignments, project report and summary in time, please be in contact with the lecturer responsible of the course
08.01.2024 - 20.05.2024
Course workload is 5 ECTS = approx. 135 hours.
Lectures: 25 %
Assignments and project work: 65 %
Project report and summary: 10 %
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 25
The course course activity is measured by attendance and individual assignments assessed as Pass/Fail. The final assessment for the XR-project, and the evaluation of the student's progress is given in a face-to-face discussion at the end of the course.
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The course will be conducted as contact studying at Jamk's campuses.
There will be lectures, in which the students will learn the basic theory of the course's subjects, and practical assignments which allow the students to try out the things they have learned in practice.
The course will end in a final assignment, where the students will conduct game testing/QA of their choice to an actual game. More details of this will be announced during the implementation.
Levy, L. & Novak, J., Game Development Essentials: Game QA & Testing, 2010
Schultz, C., Game Testing All in One, 2005
Kalle Raijonkari
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
08.01.2024 - 20.05.2024
One credit corresponds to an average of 27 hours of work, which means that the load of 5 credits is approximately 135 hours.
The 135 hours will divide roughly in the following:
Lectures: 30 h
Final Project: 30 h
Self-study: 75 h
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 40
Avoin amk 2
EduFutura 3 (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Classroom lectures and demos on topics, workshops.
Mika Karhulahti
Main Campus
No exam on the course. The assignments are made and they are evaluated in the end by the teacher.
08.01.2024 - 20.05.2024
135 hours equals 5 ects. Classes take up minority, while finishing assignments the most. Course is labor-intensive with application software provided in school's Mac classroom.
20 - 25
Avoin amk 2
EduFutura 3 (not translated)
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
For those who have not executed Narrative Design course (e.g.other degree students than BIT and open studies students): Please be in touch with lecturer responsible concerning the course ( Ilari.miikkulainen@jamk.fi ). There will be some pre-materials and assignment before the actual course execution.
The course will be executed as a two-week intensive hybrid period, which is succeeded by individual project work over the summer.
The course consists of a case study and project-based learning. The course will be implemented by general lectures, learning assignments and practical project work. During the course the student will learn the basic terminology and the general mindset of narrative. The student will also become acquainted with the tools and conventions to make appropriate manuscript for the game concept
Ilari Miikkulainen
Special lectures from the experts concerning the topic. Observation task concerning the real game narrative concepts with analysis.
Main Campus
There will be no exam during this course. A project summary and learning diary as well as the final assignment are in the main role concerning the assessment. Individual smaller assignments will be assessed during the course, which influence the final grade based on student activity.
In the case the student is unable to return the assignments, project report and summary in time, please be in contact with the lecturer responsible of the course.
21.05.2024 - 19.07.2024
Course workload is 5 ECTS = approx. 135 hours.
Practical assignments: 33%
Final assignment: 33%
Project summary and learning diary: 34%
You can check the progress and schedule of the implementation if different kinds of phasing is involved (lab exercises, introductions to working life, etc.); indicate when they are scheduled to take place during the course implementation.
Example: Mark here if you have 2 hours per week for the whole group and another two for the splitted group.
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
5 - 15
Avoin amk 3
EduFutura 2 (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The primary mode of delivery is a in-class lectures and activities on campus.
Detailed and up-to-date information is available in the course workspace (Learning Environment).
The primary mode of delivery is an in-class activities on campus.
Detailed and up-to-date information is available in the course workspace (Learning Environment).
Lectures, course project/group assignments, thesis proposal/individual assignment, exam test.
The materials will be announced on the first lecture. As a starting point, however:
JAMK's thesis-related directions in the Study Guide
School-specific directions on the dedicated learning platform and
Elmo Student
Online study materials on Information retrieval
Stevens, J., & Crawford, S. 2014. Project reporting instructions. Adapted from Raportointiohje [Reporting instructions] by Liukko, S., & Perttula, S. 2013. JAMK University of Applied Sciences’ open learning materials. Accessed on 12 March 2014. Retrieved from http - //oppimateriaalit.jamk.fi/project reporting instructions
Ilari Miikkulainen
Main Campus
Detailed and up-to-date information is available in the course workspace (Learning Environment).
08.01.2024 - 20.05.2024
Total 125-155 hours
Detailed and up-to-date information is available in the course workspace (Learning Environment).
Weekly lectures, workshops, and assignments.
More details to be announced during the course.
No alternative ways to complete.
20 - 35
Open UAS: 4 (included in the total capacity) (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Jere Lamberg
Main Campus
08.01.2024 - 20.05.2024
20 - 30
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Online lectures, assignments
Mika Karhulahti
Main Campus
08.01.2024 - 20.05.2024
20 - 30
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Online lectures, theory, and practical sessions. Exercises and learning assignments.
Lecture slides, Yahaha documentation.
Niko Kiviaho, Juho Harju
Special lecture from Yahaha representative.
28.08.2023 - 19.12.2023
Equivalent of 5 ECTS
· Lectures and tasks: ~30h
· In-class Game Production: ~30h
· Individual or Group Projects / Games ~ 35
· End task / portfolio: ~40h
01.08.2022 - 12.11.2023
Students will be graded by their activity for the course, quality of their creations, area of specialization on game production and majority of the grades comes from the final project. 20% of the grade comes from course activity, 30% from doing assignments. And 50% of the Final project.
Bachelor's Degree Programme in Business Information Technology
Online learning
5 cr
English
Online lectures, nonstop implementation. Timetable provided by Anu Ojala, University of Jyväskylä.
Jamk students participating in the University of Jyväskylä courses need to register as EduFutura students.
Fill in the EduFutura study right application form here: https://www.jyu.fi/edufutura-haku/edufutura-in-english
Instructions for the form:
1. In the Course –field, choose: Creating Careers
2. Leave the Module –field empty
3. Fill in the rest of the study and contact information fields
4. Submit the form.
After you have submitted the EduFutura Application Form:
5. You will receive an email confirming your study right and prompting you to register/activate your University of Jyväskylä user account. The processing time of the applications is about a week.
6. After you have activated your University of Jyväskylä user account you will be able to enroll to Creating Careers course in Sisu here: https://sisu.jyu.fi/student/courseunit/otm-8316d3a4-0c54-45d4-a44e-f98b7659012d/brochure
If you have any questions related to the EduFutura study right application or registration process above, please, do not hesitate to contact anu.m.ojala@jyu.fi
Piia Hynynen
No exams. Just lectures and a personal written assignment.
28.08.2023 - 31.07.2024
01.08.2023 - 24.08.2023
Bachelor's Degree Programme in International Business, Bachelor's Degree Programme in Nursing, Bachelor's Degree Programme in Tourism Management, Bachelor's Degree Programme in Information and Communications Technology, Bachelor's Degree Programme in Purchasing and Logistics Engineering, Bachelor's Degree Programme in Automation and Robotics, Bachelor's Degree Programme in Business Information Technology
Online learning
1 cr
School of Business
English
A project course, where multidisciplinary student teams, Jamk and University of Jyväskylä (JYU) students, work together to solve the customer’s projects.
Would you like to challenge your thinking in a project team and work for a real client? Do you want to develop your professional skills further, build your network, and improve your project management skills?
Team&Client project is a practically oriented course, where multidisciplinary teams carry out a development project for a real client. The student application for the spring semester is open 31.10.2022 - 21.1.2023. The course starts in February, the deadline for applications is 21.1.2023. THE PEPPI ENROLMENT IS NOT ENOUGH. YOU NEED TO APPLY VIA www.jyu.fi/projectcourse !
The University of Jyväskylä organizes the course, and it is open for both JYU and JAMK students via EduFutura –collaboration. Students are selected for the course based on the applications. More information about the course and application form is here: www.jyu.fi/projectcourse
Piia Hynynen
08.01.2024 - 20.05.2024
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours.
20.11.2023 - 04.01.2024
Bachelor's Degree Programme in International Business, Bachelor's Degree Programme in Nursing, Bachelor's Degree Programme in Tourism Management, Bachelor's Degree Programme in Information and Communications Technology, Bachelor's Degree Programme in Purchasing and Logistics Engineering, Bachelor's Degree Programme in Automation and Robotics, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
- Design thinking
- Project-based learning
- Specialized study groups
- Groupwork
Teachers written material and slides.
Risto Koskenkorva, Jere Lamberg
You will be working from Digi & Game Center. You are able (and encouraged) to present your work and project to industry specialists.
Mid December.
Exact dates and the chances to retake are announced at the start of the course.
28.08.2023 - 19.12.2023
Full workload:
- 54h sustainable development
- 81h of project studies, ideation, planning
Distribution of workload:
- 40 hours of instruction and teaching
- 90 hours of independent work
01.08.2023 - 24.08.2023
DemoLab 1 starts intensively. The first three weeks of the course consists of working in groups and creating ideas and concepts. Then a prototype based of one concept/idea. After that, the groups work independently and meet about every two weeks at various Scrum ceremonies. These include retrospective, backlog grooming and sprint planning.
The course ends with a final presentation in December.
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 35
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
You will work in groups in a specialized role to create a software project. Every participant gets to utilize the skills they have acquired during their previous studies, and learn more about software project work in practical environment. The participants will take care of everything from the initial designs all the way down to publishing.
Risto Koskenkorva, Jere Lamberg
You will be working from Digi & Game Center. You are able (and encouraged) to present your work and project to industry specialists.
Group evaluation will take place during December 2023.
Individual evaluation will take place during December 2023 - January 2024.
28.08.2023 - 19.12.2023
One credit corresponds to an average of 27 hours of work, which means that the load of 20 credits is approximately 540 hours.
The participant is expected to work approximately 6 hours per day for the duration of the course.
01.08.2023 - 24.08.2023
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
The participant will be evaluated in two ways: Group evaluation & individual evaluation. The group evaluation assesses the performance of the entire group during the course. The individual evaluation assesses the participant’s own development and achievement of goals. The total grade for the course will come from the two put together.
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Nonstop, independent of time or place.
In the Professional Project, the student will conduct an individual project in the field of their own superpower, to enhance their portfolio. Enrollment to the course is non-stop, and the project may be started at any point. Guidance for the Professional Project is given by the following methods:
- Professional Project info sessions online (Autumn/Spring)
- Assignments (Project plan, project report)
- Seminar presentation of Professional Project results
Student chooses relevant sources of additional information, depending on the topic of the project. Instructions for planning and reporting are found in Moodle.
Kalle Raijonkari
The objective of the project is to add to the students portfolio material and aid the student in their job-seeking for Practical Training and work after graduation. Therefore, the student must acquaint themselves with what kind of products the companies in the field are producing, and how their own portfolio will reflect the working-life.
28.08.2023 - 20.05.2024
Professional Project will be tracked by used hours for the project. 1 ECTS credit equals 27 hours of work. Approximately 135 hours of work.
01.08.2022 - 24.08.2023
The Professional Project course is evaluated as Pass/Fail, the student will receive a passing mark when the training has been completed, the seminar has been held and all the necessary documentation has been delivered. There is a high emphasis on self-evaluation
The Professional Project must be related to game industry core competences, but the content of the project is not limited to only game projects. For example if the students core skills are related to graphic design, a graphic design project related to marketing materials can be accepted. Similarly if the students core skills are related to programming, a non-gaming related software project can be accepted. If the student is unsure if their project idea fits the course, they can contact the teacher in charge, who will guide with selecting suitable project content.
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Nonstop, independent of time or place.
In the Customer Project, the student will find project work from a client. Enrollment to the course is non-stop, and the project may be started at any point. Guidance for the Customer Project is given by the following methods:
- Customer Project info sessions online (Autumn/Spring)
- Assignments (Project plan, project report)
- Seminar presentation of Customer Project results
Student chooses relevant sources of additional information, depending on the topic of the project. Instructions for planning and reporting are found in Moodle.
Kalle Raijonkari
Student obtains a customer project and implements the development project with hour-by-hour schedule that is agreed with the customer.
28.08.2023 - 31.07.2024
Customer Project will be tracked by used hours for the project. 1 ECTS credit equals 27 hours of work. Approximately 135 hours of work.
01.08.2023 - 01.08.2024
The student will search for the Customer Project through their networks and BIT stakeholders.
The Customer Project must be related to game industry core competences, but the content of the project is not limited to only game projects. For example if the students core skills are related to graphic design, a graphic design project for a marketing company can be accepted. Similarly if the students core skills are related to programming, a non-gaming related software project can be accepted. If the student is unsure if their project idea fits the course, they can contact the teacher in charge, who will guide with selecting suitable project content.
The Customer Project course is evaluated as Pass/Fail, the student will receive a passing mark when the project has been completed, the seminar has been held and all the necessary documentation has been delivered. There is a high emphasis on self-evaluation and reflection.
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
Finnish
- Design thinking
- Project-based learning
- Specialized study groups
- Groupwork
Teachers written material and slides
Jere Lamberg, Tommi Tuikka
You will be working from Digi & Game Center. You are able (and encouraged) to present your work and project to industry specialists.
Mid December.
Exact dates and the chances to retake are announced at the start of the course.
28.08.2023 - 19.12.2023
Full workload:
- 54h sustainable development
- 81h of project studies, ideation, planning
Distribution of workload:
- 40 hours of instruction and teaching
- 90 hours of independent work
01.08.2023 - 24.08.2023
DemoLab 1 starts intensively. The first three weeks of the course consists of working in groups and creating ideas and concepts. Then a prototype based of one concept/idea. After that, the groups work independently and meet about every two weeks at various Scrum ceremonies. These include retrospective, backlog grooming and sprint planning.
The course ends with a final presentation in December.
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 35
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The implementation utilizes reverse learning and project-based learning. In addition to independent study, you will work in small groups to build a WordPress site.
You will receive feedback on your performance by attending lectures, workshops, and submitting learning assignments. If needed, you will receive individual guidance during contact sessions.
Your skills will be assessed through submitted assignments and knowledge tests. As a group, you will submit the website, which will be evaluated.
Documentation. (N.d.). WordPress.org website. https://wordpress.org/documentation
Heikki Sateila
Main Campus
This implementation doesn't include an exam. Every student creates a WordPress website alone or in a group, which is presented in the last lecture.
23.10.2023 - 19.12.2023
One credit corresponds to an average of 27 hours of work, which means that the load of three credits is approximately 81 hours.
01.08.2023 - 24.08.2023
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 100
Avoin amk 10 (included in the total capacity) (not translated)
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The course will be conducted contact studying at Jamk's campuses.
In this course, the students will learn the basics usage of three different OS-families: Windows, Linux & macOS.
Each section has its own lectures, in which the basic theory and simple examples will be shown to the students.
In addition, there will be contact lessons, where the students will work on their assignments and receive tutoring from the teacher.
The assignments will be done using the operating systems either in live or virtualized environment.
All of the material for the course can be found online through the Moodle-workspace.
Heikki Sateila
Main Campus
There will be a starting level exam at the start of the course, and those who pass the exam will automatically pass the course.
28.08.2023 - 13.10.2023
1 credit corresponds to an average of 27 hours of work, which means that the load of 3 credits is on average 81 hours.
The 81 hours will divide roughly in the following:
Starting level exam: 3h
Lectures: 15 h
Assignment contacts: 14 h
Self-study: 49 h
01.08.2023 - 24.08.2023
The course will last for 7 weeks, which will be split into 2 weeks of Windows, 2 weeks of Linux and then lastly 3 weeks of macOS.
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
There will be a starting level exam at the start of the course, and those who pass the exam will automatically pass the course.
20 - 110
Avoin amk 20 (included in the total capacity) (not translated)
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
- Lectures / real-time excercises in auditorium
- Individual exercises
- Group exercises
Course material written by the teacher as well as selected online resources.
Juha-Tapio Teno
Main Campus
28.08.2023 - 19.12.2023
Approximately 54 hours.
01.08.2023 - 24.08.2023
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 100
Avoin amk 10 (included in the total capacity) (not translated)
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and online lectures The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance.
Kalle Raijonkari, Mika Karhulahti
Main Campus
No exam on the course, but mandatory assignments.
28.08.2023 - 19.12.2023
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed between online lectures and working on assignments.
01.08.2023 - 24.08.2023
Weekly lecture (max 1 h 30 minutes) combined with lab work session (1 h 30 minutes) in a small group of max 25 students, Mac classroom.
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 100
Avoin amk 20 (sisältyy max-paikkoihin.) (not translated)
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 or other similar situation requires the learning will be supported by on-line tutorials and activities.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning material:
- Unity API: https://docs.unity3d.com/ScriptReference/index.html
- Unity manual: https://docs.unity3d.com/Manual/index.html
- C# programming guide: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- C# (or C++) as the programming language
- Visual Studio (or similar) as the IDE
- Unity (or Unreal Engine) as the Game Engine
- Git as the Version Control System (GitHub as the location)
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- Teams and email are used for official communication
- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
- All the sessions are recorded and the links are added to the learning environment
Risto Koskenkorva
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2-3 weeks after classes will be reserved for the 1-on-1 evaluations. Students can use this time to make games in voluntary game projects.
28.08.2023 - 19.12.2023
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~39h
- In-class activities (demos): ~28h
- Tasks (weekly and other), module projects and lecture preparations: ~53h
- End task / portfolio preparations: ~15h
01.08.2023 - 24.08.2023
General scheduling - 75% compulsory participation:
- 2,75 hours per week for mandatory lectures (virtual)
- 2 hours per week for mandatory in-class activities (demo lectures)
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 45
Avoin amk 10 (included in the total capacity) (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
Description is subject to change, UPDATES MAY OCCUR.
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance.
Heidi Säntti
Main Campus
23.10.2023 - 19.12.2023
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed in different ways depending on the course implementation.
01.08.2023 - 24.08.2023
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 45
Open UAS spots: 10 (included in the total capacity)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Most of the contents are delivered in classroom presentations, lecturing. Workshops are also used and some of the contents are studied in small project teams. The course includes a project part where you work together with couple of fellow students to produce a design documentation and prototype for a game. To deliver the results you will work in a project using agile methods.
The Art of Game Design: A Book of Lenses, Third Edition
by Jesse Schell
A k Peters/CRC Press; 3 edition (August 27, 2019)
ISBN-13: 978-1138632059
Fundamentals of Game Design, Third Edition
by Ernest Adams
Pearson Education (2014)
ISBN-13: 978-0321929679
Mika Karhulahti
Main Campus
No exams on the course. The evaluation is based on the tasks made during the course. Failure to submit tasks for deadlines results in failure on the course. If the deadline is missed, discussion with the teacher is required for chance to complete the course.
Course contains possible visiting lectures from professors.
28.08.2023 - 19.12.2023
Student workload is heavier than the course contact implies. Most of the learning comes from completing design tasks.
01.08.2023 - 24.08.2023
No alternatives for completion.
Avoin amk 2
EduFutura 3 (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The course will be executed as blended model so there will be both online and face-to-face parts.
Course contains flipped learning elements, individual tasks as well general lectures (online and/or face-to-face). During the course there will be role play game sessions in groups, individual writing tasks and re-writing assignment where a student develops his/her/they story by writing it from a new perspective.
Feedback from the lecturer as well as from the peers will be given during the sessions concerning for minor tasks.
Implementation.
- Lectures/online lectures, webinars, exercises/learning assignments, seminars/workshops, RPG-session
- Individual Blog/Summary and Final short story at the end of the course which will be evaluated and feedback will be given for each student individually.
Aristotle. Aristotle's Poetics. New York :Hill and Wang, 1961
Bell.M.S. Narrative Design: Working with Imagination, Craft, and Form, 2000
Skolnik E. Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques, 2014
Ilari Miikkulainen
Special lectures from the experts concerning the topic.
Main Campus
There will be no exam during this course. Learning diary and summary/blog is in main role concerning the assessment. Some individual mini mini boss tasks can be assessed during the course which influence to final grade as + or -
If there is challenges to return learning diary+ summary&blog in time, please be in contact with the lecturer responsible the course.
08.09.2023 - 19.12.2023
This course workload is 3ects points=81h
Lectures, task feedback and self-reflection=20%
Individual tasks, writing and research=40%
Role Play Game sessions= 30%
Learning diary and summary/blog= 10%
01.08.2023 - 24.08.2023
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 41
.
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Description is subject to change, UPDATES MAY OCCUR.
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance.
Heidi Säntti
Main Campus
28.08.2023 - 19.12.2023
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed in different ways depending on the course implementation.
01.08.2023 - 24.08.2023
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 30
Open studies 2
Edufutura 3
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 situation requires the learning will be supported by on-line tutorials.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning material:
- Unity manual: https://docs.unity3d.com/Manual/index.html
- Blender manual: https://docs.blender.org/manual/en/latest/
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- Blender 3D as the 3D modeling application
- Unity (or Unreal Engine) as the Game Engine
- Git as the Version Control System (GitHub as the location)
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- Teams / other comms is used for questions, answers and discussions
- All the sessions are recorded and the links are added to the learning environment
Risto Koskenkorva, Sameli Rinta-Hirvelä
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2 weeks after classes will be reserved for the 1-on-1 evaluations.
28.08.2023 - 19.12.2023
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~26h
- In-class activities: ~26h
- Tasks (weekly and other), module projects and lecture preparations: ~53h
- End task / portfolio preparations: ~30h
01.08.2023 - 24.08.2023
General scheduling - 75% compulsory participation:
- 2 hours per week for mandatory lectures (virtual)
- 2 hours per week for mandatory in-class activities (demo lectures)
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 41
Avoin amk 2
EduFutura 3 (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 or other similar situation requires the learning will be supported by on-line tutorials and activities.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning material:
- Unity API: https://docs.unity3d.com/ScriptReference/index.html
- Unity manual: https://docs.unity3d.com/Manual/index.html
- C# programming guide: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- C# (or C++) as the programming language
- Visual Studio (or similar) as the IDE
- Unity (or Unreal Engine) as the Game Engine
- Git as the Version Control System (GitHub as the location)
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- Teams and email are used for official communication
- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
- All the sessions are recorded and the links are added to the learning environment
Risto Koskenkorva
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2-3 weeks after classes will be reserved for the 1-on-1 evaluations. Students can use this time to make games in voluntary game projects.
28.08.2023 - 19.12.2023
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~26h
- In-class activities (demos): ~26h
- Tasks (weekly and other), module projects and lecture preparations: ~53h
- End task / portfolio preparations: ~30h
01.08.2023 - 24.08.2023
General scheduling - 75% compulsory participation:
- 2 hours per week for mandatory lectures (virtual)
- 2 hours per week for mandatory in-class activities (demo lectures)
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 41
Avoin amk 2
EduFutura 3 (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and online lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 or other similar situation requires the learning will be supported by on-line tutorials and activities.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning materials:
- Unity (mobile) Platform development manual: https://docs.unity3d.com/Manual/PlatformSpecific.html
- Unity API: https://docs.unity3d.com/ScriptReference/index.html
- Unity manual: https://docs.unity3d.com/Manual/index.html
- C# programming guide: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- C# (or C++) as the programming language
- Visual Studio (or similar) as the IDE
- Unity (or Unreal Engine) as the Game Engine
- Git as the Version Control System (GitHub as the location)
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- Teams and email are used for official communication
- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
Risto Koskenkorva, Eerik Kukkonen
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2-3 weeks after classes will be reserved for the 1-on-1 evaluations. Students can use this time to make games in voluntary game projects.
28.08.2023 - 19.12.2023
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~26h
- In-class activities (demos): ~26h
- Tasks (weekly and other), module projects and lecture preparations: ~53h
- End task / portfolio preparations: ~20h
01.08.2023 - 24.08.2023
General scheduling:
- 2 hours per week for mandatory lectures (in-class or virtual)
- 2 hours per week for mandatory in-class activities (demo lectures)
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 41
Avoin amk 2
EduFutura 3 (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The course will be executed with blended model which contains both face-to-face and online sessions.
During the course methods used are flipped learning, problem-based learning, design thinking and project-based learning.
Implementation:Lectures/online lectures, webinars, exercises/learning assignments and workshops.
During the course students will implement a serious game or gamified application concept idea which is related to a need of some target group. It can be related e.g. to learning, health, rehab, marketing etc.
Learning will happen through the project and the guidance will be given to the group/individual based on the needs go the development process. Design thinking will be used as base of the project structure. The assessment is based on the individual learning diary and summary of learning outcomes and the final concept paper.
Burke B. How Gamification Motivates People to Do Extraordinary Things
Deci&Ryan: Self-Determination Theory, 2018
McConical: Reality Is Broken: Why Games Make Us Better and How They Can Change the World,2011
Yu-kai Chou:Actionable Gamification: Beyond Points, Badges, and Leaderboard 2014
Ilari Miikkulainen
During the course the student will become acquainted several already existing gamified executions as well as the experts from the field.
Main Campus
There is no exam during this course. The assessment is based to the final concept idea and individual learning diary+summary.
11.09.2023 - 19.12.2023
This course workload is 5ects=135h
Lectures and theory framework= 25%
Research and industrial espionage=25%
Gamified concept project= 40%
Learning diary and summary= 10%
01.08.2023 - 24.08.2023
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
10 - 35
Exchange students: 5
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The primary mode of delivery for this course are contact lectures and workshops, as well as weekly individual assignments. The in-class activities deepen the learning in the forms of tutorials, reflection, and guidance. During the course the student will become familiar with operating a DSLR-camera through practical assignments, both in photography and video production.
Long B. Complete Digital Photography, 2018
Andersson B. The DSLR Filmmaker's Handbook Real-World Production Techniques, 2015
Kalle Raijonkari, Jari Kuskelin
Possible special lectures from the experts concerning working in audiovisual production.
Main Campus
There will be no exam during this course. The course is assessed based on a photography project and a video production project, as well as smaller assignments, course activity and self-assessment.
28.08.2023 - 19.12.2023
Course workload is 5 ECTS = approx. 135 hours.
Lectures: 20 %
Assignments: 70 %
Self-reflection, reporting: 10 %
01.08.2023 - 24.08.2023
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 30
Edufutura 5
Avoin amk 5 (not translated)
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
At Rajakatu, on Thrusdays.
Classroom activities combined with excercises and presentations.
A mandatory group activity spanning the whole course, where the students will apply different monetization models
Mika Karhulahti, Topias Paasonen
Main Campus
One on one discussion tests in December, retries in January.
11.09.2023 - 19.12.2023
One credit corresponds to an average of 27 hours of work. The load is distributed between lectures, lecture activities and team assignments.
01.08.2023 - 24.08.2023
Each lecture will contain a new monetization model or part of analytics.
Only when agreed upon separately.
20 - 41
Avoin amk 2
EduFutura 3 (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Teachers materials and slides
Antony Smal
Main Campus
Implementation doesn’t include a final exam.
28.08.2023 - 19.12.2023
One credit corresponds to an average of 27 hours of work, which means that the load of two credits is approximately 54 hours.
- Contact lessons and workshops 1h 45min * 7 = 12h 15min
- Assignments and quizes 21 hours
- Materials 20 h 45min
01.08.2023 - 24.08.2023
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 80
The course grade is determined as follows:
- Written assignments 30%
- Oral presentation 20%
- Knowledge tests 30%
- Group projects 20%
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
This implementation utilizes reverse learning, design thinking, and project-based learning. In addition to independent study, you will work in small groups to generate a business idea (product/service). Together, you will create a business plan and assess the idea's business potential and value to the customer.
You will receive feedback on your performance by attending lectures, workshops, and submitting learning assignments. If needed, you will receive individual guidance during contact sessions.
Your skills will be assessed through submitted assignments, knowledge tests, and a final exam.
- Teacher's materials and slides
- 1336/1997 English. Accounting Act. Accessed on 17.5.2023. https://www.finlex.fi/en/laki/kaannokset/1997/en19971336
- Companies and organizations. (N.d.). Suomi.fi website. Accessed on 17.5.2023. https://www.suomi.fi/company
Antony Smal
Main Campus
The final exam is on week 43. On first contact, the date, place, and time of the exam are informed. Two exam retakes chances approximately at three-week intervals after the initial one.
28.08.2023 - 19.12.2023
One credit corresponds to an average of 27 hours of work, which means that the load of two credits is approximately 54 hours.
- Contact lessons / workshops: 1h 45min * 8 = 14 hours
- Individual work and exercises: 37h 45min
- Final exam: 2 hours 15 minutes.
01.08.2023 - 24.08.2023
Weekly lessons / workshops.
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning, and studification. More precise info: JAMK Degree Regulations, section 17.
20 - 80
The course grade is determined as follows:
- Attendance in lectures/workshops 8%
- Group project 20%
- Individual assignments 22%
- Final exam 50%
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
In the Practical Training, the student will find a work placement in a company relevant to the student's study plan and the degree programme's objectives. The Practical Training is guided by the PT-Coordinator, Supervising Teacher and Workplace Instructor. Enrollment to the course is non-stop, and the training may be started at any point. Guidance for the training is given by the following methods:
Before starting the Practical Training: Introduction to Practical Training info-lectures (Autumn / Spring). Personal guidance given face-to-face weekly in Practical Training pop-ups.
During the Practical Training: A guidance meeting in the middle of the training, where student receives feedback of their progress during the training, and the rest of the training is planned.
After the Practical Training: The student holds a seminar presentation to review key points of their Practical Training. The seminar presentations are targeted at 2nd year students. The student also prepares a report, which includes key points of the training, and self-assessment.
Kalle Raijonkari
Risto Koskenkorva, Kalle Raijonkari, Mika Karhulahti, Ilari Miikkulainen
28.08.2023 - 20.05.2024
Course workload => 30 ECTS => 810 hours of work.
The Practical Training agreement is done for a period of 5 months, if the work is full time. If the work is part-time, the period is calculated so that 810 hours of work are completed. Completion of the work is verified by a work certificate.
01.08.2023 - 01.08.2024
0 - 50
The evaluation is carried out giving continuous feedback in the workplace by the work supervisor. Two-way feedback is also given in the mid-term meeting by the participants. In the final report and the seminar presentation you will do and present the self-evaluation and the evaluation of the Practical Training as a whole.
The Practical Training course is evaluated as Pass/Fail, the student will receive a passing mark when the training has been completed, the seminar has been held and all the necessary documentation has been delivered.
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Learning material:
- Databases in the learning environment
- Materials in the learning environment
Paula Vuorinen, Alison Doolittle
Main Campus
21.08.2023 - 31.07.2024
01.08.2023 - 24.08.2023
General scheduling:
- 2 hours per week for lectures (specified weeks)
- 2 hours per week for in-class pop-ups activities
- 1 hour HOPS discussions
20 - 40
Open UAS 10 (are included in the total capacity (spots)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The course will be conducted as contact studying at Jamk's campuses.
There will be lectures, in which the students will learn the basic theory of the course's subjects, and practical assignments which allow the students to try out the things they have learned in practice.
Course materials provided in the course Moodle-space.
Recommended literature:
Hodent, C. The gamers brain : how neuroscience and UX can impact video game design, 2017.
Kalle Raijonkari
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
The course has a final exam, and up to two more resits will be arranged if needed.
28.08.2023 - 19.12.2023
One credit corresponds to an average of 27 hours of work, which means that the load of 3 credits is approximately 81 hours.
The 81 hours will divide roughly in the following:
Lectures: 21 h
Exam: 3 h
Individual work: 57 h
01.08.2023 - 24.08.2023
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: Jamk Degree Regulations, section 17.
20 - 45
Open UAS spots: 5 included in the total capacity
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
There is no implementations attached to this degree programme.
The focus of the business information technology bachelor's degree programme is to prepare graduates for getting employed and succeeding in the global video game industry. The key learning outcomes are skills in critical and analytical understanding, applied game development skills, communication skills, critical skills in product development, ethical conduct, and skills for personal career development.
Learning by doing is the main theme in this programme. The principle is utilized in almost all the modules and courses in the programme. In addition to face-to-face courses the learning goals are achieved by doing exercises and course wide assignments. The assignments can be e.g. developing a small size proof of concept game or a theme song of a game. The assessment is mostly done by recognizing the skills and knowledge face-to-face with the teacher in charge. Exams are used deliberately.
Another fundamental method is project-based learning. Students will create teams to solve given problems and create solutions. Tens of credits can be obtained by working in teams and developing own products from technical and businesswise aspects.
During the first year and second year, students concentrate on the fundamentals of game development, such as programming, game design, game engines, game art and visual design as skills to work in game development projects. They also acquire the necessary general working life skills. From second year onwards, students gain international exposure.
The third academic year students participate in Ticorporate Demo Lab, with focus on product development in a student-lead project. They are provided a working life environment and infrastructure together with local game development companies residing in Digi and Game Center. Practical training and/or an exchange period abroad is encouraged after Ticorporate Demo Lab project. One option is to continue the project work and game development with a team in Digi and Game Center with focus on entrepreneurship, production, monetization and publication of polished game product.
Most of the courses are implemented by blending in-class activities with learning in virtual environments. There is also a good number of fully virtual courses. Students can choose their electives from bachelor level courses of other degree programmes or from CampusOnline, Edufutura, Yritystehdas, and Future Factory. In addition, relevant online MOOCs are regognized through approval by academic tutors and course instructors, as well as prior learning from other bachelor level studies.
Higher level studies completed elsewhere may be accredited as part of your degree. The student must have a certificate or some other document to prove that they have completed the studies. Skills acquired elsewhere can also be described and demonstrated to enable accreditation. Further information is available in the Study Guide.
BIT students not only earn a BBA degree diploma, during their studies they also gain a significant level of project work experience in different game development projects. As BIT is an active partner in Jyväskylä Digi and Game Center, students also gain significant amount of contacts with local game development companies. In addition, BIT works closely with local game development collective. Practical training, projects and thesis are ways of learning and interacting with working life and companies. JAMK also offers support in participating in some important local, national and North European game development events.
Working life oriented learning is included in bachelor’s degree courses throughout the studies. These include practical training to promote professional skills, the thesis and various working life projects. At JAMK University of Applied Sciences, the operating model for working life oriented and student-driven learning is called JAMK Future Factory®. It combines working life operators, students, JAMK experts and working life oriented LAB environments and other learning environments. In addition to multidisciplinary and working life oriented project studies, it offers students a chance to develop their future working life skills, career paths and networks.
Studification is also among the options offered by working life oriented learning. It refers to combining work, project work, Future Factory activities, etc. with studies. Studification involves students drafting a studification plan and documenting it in the manner agreed with the teacher. Further information is available in the Study Guide.
After getting a Bachelor's degree in Business Information technology, there are lot of options for career. These include, but are not limited to:
Game Designer
Game Programmer
Game Artist
Game Producer
Project Manager
Marketing Manager
There are no specific degree-related or statutory qualification requirements in the field.
Students may, after graduation and a working career of at least two years, apply for studies leading up to a master’s degree. Studies can also be continued by applying for a university master’s degree programme or similar programmes. After a bachelor’s degree from a university of applied sciences, it is also possible to continue studies at higher education institutes abroad on master’s degree level programmes. A university of applied sciences also provides opportunities for continuing education in the form of specialisation studies, open studies, an online study portal (CampusOnline) and working life based continuing education.
A student who completes a master’s degree at a university of applied sciences may apply to continue on to postgraduate studies in science or arts at universities (Act 558/2009, Section 37).
Feedback for curriculum was asked from other educators and people working in game companies. The topic has also been discussed with various game industry people in different forums.
Karhulahti Mika
Senior Lecturer, Global Competence
+358405668036
firstname.lastname@jamk.fi