Please select the curriculum by the start year of studies and track.
English
Online course
The course is conducted as self-study. Students can go through the materials and complete the assignments at their own pace during the course. Quizzes will be held during the course to check what the students have learned.
Jere Lamberg
Course material page (material for course topics, exercises, course exercise guidance).
Lucas Cosson, Jere Lamberg
06.02.2023 - 30.03.2023
Distance learning (exercises, course exercise, preparation for exam) for total of 81 hours.
Bachelor's Degree Programme in Business Information Technology
Online learning
3 cr
School of Business
English
A project course, where multidisciplinary student teams, Jamk and University of Jyväskylä (JYU) students, work together to solve the customer’s projects.
Would you like to challenge your thinking in a project team and work for a real client? Do you want to develop your professional skills further, build your network, and improve your project management skills?
Team&Client project is a practically oriented course, where multidisciplinary teams carry out a development project for a real client. The student application for the spring semester is open 31.10.2022 - 21.1.2023. The course starts in February, the deadline for applications is 21.1.2023. THE PEPPI ENROLMENT IS NOT ENOUGH. YOU NEED TO APPLY VIA www.jyu.fi/projectcourse !
The University of Jyväskylä organizes the course, and it is open for both JYU and JAMK students via EduFutura –collaboration. Students are selected for the course based on the applications. More information about the course and application form is here: www.jyu.fi/projectcourse
Piia Hynynen
09.01.2023 - 19.05.2023
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours.
01.11.2022 - 21.01.2023
0 - 99
Bachelor's Degree Programme in International Business, Bachelor's Degree Programme in Nursing, Bachelor's Degree Programme in Tourism Management, Bachelor's Degree Programme in Information and Communications Technology, Bachelor's Degree Programme in Purchasing and Logistics Engineering, Bachelor's Degree Programme in Automation and Robotics, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Online lectures, nonstop implementation. Timetable provided by Anu Ojala, University of Jyväskylä.
Jamk students participating in the University of Jyväskylä courses need to register as EduFutura students.
Fill in the EduFutura study right application form here: https://www.jyu.fi/edufutura-haku/edufutura-in-english
Instructions for the form:
1. In the Course –field, choose: Creating Careers
2. Leave the Module –field empty
3. Fill in the rest of the study and contact information fields
4. Submit the form.
After you have submitted the EduFutura Application Form:
5. You will receive an email confirming your study right and prompting you to register/activate your University of Jyväskylä user account. The processing time of the applications is about a week.
6. After you have activated your University of Jyväskylä user account you will be able to enroll to Creating Careers course in Sisu here: https://sisu.jyu.fi/student/courseunit/otm-8316d3a4-0c54-45d4-a44e-f98b7659012d/brochure
If you have any questions related to the EduFutura study right application or registration process above, please, do not hesitate to contact anu.m.ojala@jyu.fi
Piia Hynynen
No exams. Just lectures and a personal written assignment.
29.08.2022 - 31.07.2023
01.08.2022 - 31.07.2023
Bachelor's Degree Programme in International Business, Bachelor's Degree Programme in Nursing, Bachelor's Degree Programme in Tourism Management, Bachelor's Degree Programme in Information and Communications Technology, Bachelor's Degree Programme in Purchasing and Logistics Engineering, Bachelor's Degree Programme in Automation and Robotics, Bachelor's Degree Programme in Business Information Technology
Online learning
1 cr
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 or other similar situation requires the learning will be supported by on-line tutorials and activities.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning materials:
- Unity manual: https://docs.unity3d.com/Manual/index.html
- Unity API: https://docs.unity3d.com/ScriptReference/index.html
- C# programming guide: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/
- Blender manual: https://docs.blender.org/manual/en/latest/
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- C# (or C++) as the programming language
- Visual Studio (or similar) as the IDE
- Unity (or Unreal Engine) as the Game Engine
- Blender 3D as the 3D modeling application
- GitHub as the Version Control System
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- Teams and email are used for official communication
- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
- All the sessions are recorded and the links are added to the workspace
Risto Koskenkorva, Jere Lamberg
The course might have visiting lecturers and possibly an excursion (virtual or physical).
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2-3 weeks after classes will be reserved for the 1-on-1 evaluations. Students can use this time to make games in voluntary game projects.
09.01.2023 - 19.05.2023
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~42h
- In-class activities (demos): ~35h
- Weekly tasks: ~28h
- Projects and preparing for lectures: ~30h
- End task / portfolio: ~10h
01.11.2022 - 05.01.2023
General scheduling:
- 3 hours per week for lectures (virtual)
- 2,5 hours per week for in-class activities
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 50
Open UAS places are included in the total capacity (spots)
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
- Lectures
- Contact lessons
- Exercises & assignments
Material will be provided by the teacher during the course.
Jere Lamberg
The course might have visiting lecturers and possibly an excursion (virtual or physical).
The exam is held at the end of the course. Renewal opportunities will be announced at the end of the course.
29.08.2022 - 21.12.2022
One credit corresponds to an average of 27 hours of work, which means that the load of 3 credits is approximately 81 hours
01.08.2022 - 25.08.2022
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: Jamk Degree Regulations, section 17.
0 - 64
Open UAS spots: 5 included in the total capacity
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
1 cr
School of Business
English
- Lectures
- Contact lessons
- Exercises
- Project work
- Exam
Material written by the teacher can be found at Moodle.
Jere Lamberg
09.01.2023 - 19.05.2023
Approximately 162 hours.
01.11.2022 - 05.01.2023
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 80
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The course will be executed with blended model which contains both face-to-face and online sessions.
During the course methods used are flipped learning, problem-based learning, design thinking and project-based learning.
Implementation:Lectures/online lectures, webinars, exercises/learning assignments and workshops.
During the course students will implement a serious game or gamified application concept idea which is related to a need of some target group. It can be related e.g. to learning, health, rehab, marketing etc.
Learning will happen through the project and the guidance will be given to the group/individual based on the needs go the development process. Design thinking will be used as base of the project structure. The assessment is based on the individual learning diary and summary of learning outcomes and the final concept paper.
Burke B. How Gamification Motivates People to Do Extraordinary Things
Deci&Ryan: Self-Determination Theory, 2018
McConical: Reality Is Broken: Why Games Make Us Better and How They Can Change the World,2011
Yu-kai Chou:Actionable Gamification: Beyond Points, Badges, and Leaderboard 2014
Ilari Miikkulainen
During the course the student will become acquainted several already existing gamified executions as well as the experts from the field.
There is no exam during this course. The assessment is based to the final concept idea and individual learning diary+summary.
29.08.2022 - 21.12.2022
This course workload is 5ects=135h
Lectures and theory framework= 25%
Research and industrial espionage=25%
Gamified concept project= 40%
Learning diary and summary= 10%
01.08.2022 - 25.08.2022
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 35
Exchange students: 5
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
1 cr
School of Business
English
The course will be delivered as face-to-face lectures and independent assignments. The course consists of case study, problem-based learning and project-based learning. The course will be implemented by general lectures, learning assignments and practical project work. During the course the students will become acquainted with different XR-technologies and devices, and they will learn the foundations of XR development process. During the course the students will produce a minimum viable product of an XR application
Bucher J. Storytelling for Virtual Reality Methods and Principles for Crafting Immersive Narratives, 2017
Kalle Raijonkari
Special lecture from the experts concerning the topic and experiencing existing XR experiences during the course.
There will be no exam during this course. The XR project, project report and project summary are in the main role concerning the assessment. Individual smaller assignments will be assessed during the course, which influence the final grade based on student activity.
In the case the student is unable to return the assignments, project report and summary in time, please be in contact with the lecturer responsible of the course
09.01.2023 - 19.05.2023
Course workload is 5 ECTS = approx. 135 hours.
Lectures, individual tasks and self-reflection: 20 %
Project work and workshops: 70 %
Project report and summary: 10 %
01.11.2022 - 05.01.2023
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 25
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
TBD
Hybrid style of teaching and coding
All material will be provided in the slides.
Textbook: Millington I. et al., Artificial Intelligence for Games, 2nd Edition, 2009
Nam Kim
22.05.2023 - 02.06.2023
Equivalent of 5 ECTS
01.11.2022 - 10.02.2023
o Motion planning
* Mathematics
* Steering behaviors
o Decision making
* Decision trees
* Finite state machines
* Behavior Trees
o Pathfinding
* Dijkstra's algorithm
* A* algorithm
* Waypoints
* Navigation meshes
o Advanced decision making
* Genetic algorithms
* Monte Carlo tree search
5 - 30
Several homeworks and a final project (no exam)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The primary mode of delivery for this course are contact lectures and workshops, as well as weekly individual assignments. The in-class activities deepen the learning in the forms of tutorials, reflection, and guidance. During the course the student will become familiar with operating a DSLR-camera through practical assignments, both in photography and video production.
Kalle Raijonkari, Bit/Tiko 1 Opettaja
Possible special lectures from the experts concerning working in audiovisual production.
There will be no exam during this course. Completing all the assignments, and self-reflection are in the main role concerning the assessment of the course.
29.08.2022 - 21.12.2022
Course workload is 5 ECTS = approx. 135 hours.
Lectures: 20 %
Assignments: 70 %
Self-reflection, reporting: 10 %
01.08.2022 - 25.08.2022
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 30
Edufutura 5
Avoin amk 5 (not translated)
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Classroom lectures and demos on topics, workshops.
Mika Karhulahti
No exam on the course. The assignments are made and they are evaluated in the end by the teacher.
09.01.2023 - 19.05.2023
135 hours equals 5 ects. Classes take up minority, while finishing assignments the most. Course is labor-intensive with application software provided in school's Mac classroom.
01.11.2022 - 17.02.2023
0 - 25
Edufutura 5 (not translated)
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Antony Smal
29.08.2022 - 21.12.2022
01.08.2022 - 25.08.2022
0 - 80
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
- Design thinking
- Project-based learning
- Specialized study groups
- Groupwork
Teachers written material and slides.
Risto Koskenkorva, Teemu Pölkki
You will be working from Digi & Game Center. You are able (and encouraged) to present your work and project to industry specialists.
Mid December.
Exact dates and the chances to retake are announced at the start of the course.
29.08.2022 - 21.12.2022
Full workload:
- 54h sustainable development
- 81h of project studies, ideation, planning
Distribution of workload:
- 40 hours of instruction and teaching
- 90 hours of independent work
01.08.2022 - 25.08.2022
DemoLab 1 starts intensively. The first three weeks of the course consists of working in groups and creating ideas and concepts. Then a prototype based of one concept/idea. After that, the groups work independently and meet about every two weeks at various Scrum ceremonies. These include retrospective, backlog grooming and sprint planning.
The course ends with a final presentation in December.
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 35
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
- Design thinking
- Project-based learning
- Specialized study groups
- Groupwork
You will work in groups in a specialized role to create a software project.
Needed studymaterials change depending on your role. Lecturers and coaches provide their own material.
Risto Koskenkorva, Teemu Pölkki
You will be working from Digi & Game Center. You are able (and encouraged) to present your work and project to industry specialists.
Groupwork part of the course will be evaluated mid december.
Career portfolios will be evaluated on december-january timeframe
29.08.2022 - 21.12.2022
One credit corresponds to an average of 27 hours of work, which means that the load of twenty credits is approximately 540 hours. The load is distributed roughly the following way:
The required amount of hours will be approximately 6 hours per day for the duration of the course.
01.08.2022 - 25.08.2022
The group will plan their work in two week sprints, and work according to those from the start of the project till the end of it.
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
The assessment is performed as a group assessment and a career portfolio assessment. Group assessment assesses the performance of the entire group during the course. Portfolio evaluation assesses an individual's own development and achievement of goals. The total grade for the course, comprises of these two put together.
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
- Design thinking
- Project-based learning
- Specialized study groups
- Groupwork
You will work alone or in groups in a specialized role to create a software or a game project.
During the course, you will also write a thesis that supports the project.
Needed studymaterials change depending on your role. Lecturers and coaches provide their own material.
Antony Smal
You will be working from Digi & Game Center. You are able (and encouraged) to present your work and project to industry specialists. You will be getting coaching from industry specialists.
You will deliver your final pitches at the end of the course. Approximately May of 2023.
09.01.2023 - 19.05.2023
One credit corresponds to an average of 27 hours of work, which means that the load of twenty credits is approximately 540 hours. The load is distributed roughly the following way:
Your workload will depend on the role and intensity based on your own assessment.
01.11.2022 - 05.01.2023
The group will plan their work in two week sprints, and work according to those from the start of the project till the end of it.
0 - 30
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Online lectures, assignments
Mika Karhulahti, Jussi Prokkola
09.01.2023 - 19.05.2023
01.11.2022 - 05.01.2023
0 - 30
Bachelor's Degree Programme in Business Information Technology
Online learning
5 cr
School of Business
English
The introductory information and final seminars are Held on spring and autumn. The internships are carried out at the employer's premises in accordance with the internship agreement. The seminar presentation will be held in courses related to the practical training topic or technologies, it is also possible to do an online presentation that can be recorded.
Introduction to practical training lecture before starting the internship (Autumn/Spring). A guidance meeting in the middle of the internship, where attention is focused to the work of the internship, giving feedback, and planning the work to the end of the internship. After the internship, the student makes a presentation in a seminar to review the key points of their internship. The final seminars are targeted at 2nd year students or held online via Zoom, recorded and shared with students.
Risto Koskenkorva, Kalle Raijonkari, Mika Karhulahti, Ilari Miikkulainen
29.08.2022 - 19.05.2023
5 months full-time work or 810 hours in longer time period. Verified by a work certificate.
29.08.2022 - 19.05.2023
The evaluation is carried out giving continuous feedback in the workplace by the work supervisor. 2-way feedback is also given in the mid-term meeting by the participants. In the final report and the seminar presentation you will do and present the self-evaluation and the evaluation of the internship as a whole
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
Finnish
- Design thinking
- Project-based learning
- Specialized study groups
- Groupwork
You will work in groups in a specialized role to create a software project.
Needed studymaterials change depending on your role. Lecturers and coaches provide their own material.
Teemu Pölkki
You will be working from Digi & Game Center. You are able (and encouraged) to present your work and project to industry specialists.
Groupwork part of the course will be evaluated mid december.
Career portfolios will be evaluated on december-january timeframe
29.08.2022 - 21.12.2022
One credit corresponds to an average of 27 hours of work, which means that the load of twenty credits is approximately 540 hours. The load is distributed roughly the following way:
The required amount of hours will be approximately 6 hours per day for the duration of the course.
01.08.2022 - 25.08.2022
The group will plan their work in two week sprints, and work according to those from the start of the project till the end of it.
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 35
The assessment is performed as a group assessment and a career portfolio assessment. Group assessment assesses the performance of the entire group during the course. Portfolio evaluation assesses an individual's own development and achievement of goals. The total grade for the course, comprises of these two put together.
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Kalle Raijonkari
29.08.2022 - 19.05.2023
01.08.2022 - 19.05.2023
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The course will be executed by face-to-face lectures as well as individual and group tasks. The course consists of research, problem-based learning and project-based learning. The course will be implemented by general lectures, learning assignments - both individual and group assignments - and practical project work. During the course the students will become acquainted with different novel technologies and devices concerning game audio production. The students will gain advanced technological and/or artistic competences. During the course the student will produce an audio media project for their portfolio
Horowitz S. The Essential Guide to Game Audio, 2014
Phillips W. A Composer's Guide to Game Music, 2014
Kalle Raijonkari, Ilari Miikkulainen
Special lectures from the experts concerning the topic and excursions.
There will be no exam during this course. A learning diary and summary is in the main role concerning the assessment as well as a selected portfolio work. Individual smaller assignments will be assessed during the course, which influence the final grade based on student activity.
In the case the student is unable to return the assignments, learning diary and summary in time, please be in contact with the lecturer responsible of the course.
09.01.2023 - 26.05.2023
Course workload is 5 ECTS = approx. 135 hours.
- Learning diary and summary 33%
- Course activity and research for the group 33%
- Selected work for portfolio 33%
- Good behavior! 1%
01.11.2022 - 05.01.2023
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 20
Edufutura 10 (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
1 cr
School of Business
English
21.2.2023 - 14.5.2023
Online in teams
Intensive days in Gamepit pro (Rajakatu 35, AP 05) (Can be done in compensatory assignments)
Flipped learning, design thinking, project-based learning, online learning
Pre assignments before lectures, sharing ideas and discussing about your findings.
Thinking different roles in esport organisation as you would be freelancer and the organisation is your client.
Working out how to build working bootcamp from the viewpoint of the organisation
Online meetings
Live intensive days or compensatory assignement
Nico Ilkanheimo
During the course there will be visiting lecturers from Finnish esport organizations
During the course we will also visit one of the Finnish esport organizations headquarters. You can also do your own research on a specific organization or arrange your own visit to them.
Main Campus
Final assignment will be due in (week 19). 14.5, 23.59
01.02.2023 - 19.05.2023
5 Credits is planned to take 135 hours of your time. In this the hours are divided as such
Lessons 14hours
Intensive days 32hours
Visit to a esport organization 10hours
Assignments (before and after lessons) 66hours
Final assignment 13hours
13.01.2023 - 12.02.2023
The lessons will be held in teams and will be recorded. Every Wednesday (expect intensive days) 16:30-17:45
Intensive days will be on Tuesdays 7.3. (week 10), 21.3.(week 12), 4.4. (week 14) and 18.4 (week 16)
Intensive days are held at Gamepit Jyväskylä 10.00-15.00. There will be compensatory assignment if you are not able to attend
Final assignment will be due in (week 19). 14.5, 23.59
No optional completion methods.
0 - 50
Self-evaluation of learning
Peer evaluation of assignments and final assignment
Teachers feedback on final assignment
Bachelor's Degree Programme in Business Information Technology
Face-to-face
English
In-class unless otherwise informed
Schedule TBD
Studying progresses in themes
Introductions to themes and assignments in webinar / in-class teaching
Independent study
Theme based assignments
Group discussions and peer learning
Self-reflection
Personal action and development plan
Alison Doolittle-Suokas
Main Campus
Theme related assignments to be returned always before related in-class activities
Participation to group activities and discussions in-class
Return personal plan by TBD
Retakes for the plan TDB
If a student does not get accepted grade for the last return, the whole course needs to be retaken.
29.08.2022 - 16.12.2022
Preparation for webinars / in-class activities according to instructions for assignments 9*3,5h h = 31,5h
Interactive webinars / in-class activities 9*1,5 h = 13,5 h
Finalizing personal plan 9 h
01.08.2022 - 25.08.2022
The coursework realizes through theme based work, where the personal plan of a student is built along the course based on theme based assignments.
Recognition of prior learning
Accreditation
Studification
Please see detailed instructions from the degree regulations and the study guide.
0 - 51
Open UAS spots: 5 included in the total capacity
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Weekly tasks and learning assignments are in an e-learning environment and are carried out through office programs. Feedback is given as comments in the e-learning environment. You will be given feedback also in the conctact lesson. This supports continuous working on the course.
Teaching methods:
lectures, weekly tasks, assignments, online tests
General learning material can be found in Microsoft Office tutorials.
Theory material for ICT Skills. https://oppimateriaalit.jamk.fi/ictskills/
Alison Doolittle-Suokas
Main Campus
The weekly tasks and assignments have one actual return date and two re-sit dates. The dates are told at the beginning of the course.
29.08.2022 - 16.12.2022
Contact lessons, learning assignments and exercises 81 h:
Contact lessons and material familiarization 35 h
Weekly tasks 16 h
Assignments 30 h.
01.08.2022 - 25.08.2022
11 weekly task
5 assignments
The course can be completed entirely virtually by doing tasks independently.
Recognition of Prior Learning and Experience: Accreditation, Recognition of informal learning, Studification
More information in the degree regulations and the study guide.
0 - 51
Feedback is given as comments in the e-learning environment.
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
- Webinars
- Face to face tutoring and coaching
- Exercises
- Project based learning
- Teachers materials
Additional material:
- https://wordpress.com/learn/
- https://developer.wordpress.com/
Antony Smal
Main Campus
No exams.
24.10.2022 - 21.12.2022
One credit corresponds to an average of 27 hours of work, which means that the load of three credits is approximately 80 hours.
- Approx 24 hours for lectures
- Approx 56 hours for individual learning, exercises and project work
01.08.2022 - 25.08.2022
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
Ask the teacher for more information.
0 - 110
Open UAS (5+5) places included in the total capacity (spots)
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
1 cr
School of Business
English
- Online lectures
- Exercises
- Group exercises
Course material written by the teacher as well as selected online resources.
Juha-Tapio Teno
Main Campus
16.01.2023 - 28.02.2023
Approximately 54 hours.
01.11.2022 - 05.01.2023
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 100
Avoin AMK (Open UAS) 10
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
1 cr
School of Business
English
- Webinars
- Reverse classroom on some weeks
- Face-to-face learning via labs & demos
- Exercises with actual infrastructure in live environments
- Teachers materials and slides
- AWS Academy slides
- Networking: The Complete Reference, Third Edition" by Bobbi Sandberg
Antony Smal, Juha-Tapio Teno
Main Campus
Will be communicated at the first contact lesson of the course. Approximate date is on week 10. Two exam retake chances approximately on three week intervals after the initial one.
09.01.2023 - 19.05.2023
One credit corresponds to an average of 27 hours of work, which means that the load of three credits is approximately 80 hours.
- Contact lessons and lab work: 40h
- Individual work and exercises: 40h
01.11.2022 - 05.01.2023
Start of the course will consist mostly of lectures and some lab work with lab work and exercise amount increasing toward the end. Lab work will be conducted in learning groups of around 20 to 25 persons.
The first 2/3 of the course will be held by Teemu Pölkki, and it will focus on computers, local area networks and internet. The last third is held by Juha-Tapio Teno and is focused on cloud services and AWS.
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 100
Avoin amk 10 included in the total capacity (not translated)
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and online lectures The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance.
Kalle Raijonkari, Mika Karhulahti
Main Campus
No exam on the course, but mandatory assignments.
29.08.2022 - 21.12.2022
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed between online lectures and working on assignments.
01.08.2022 - 25.08.2022
Weekly online lecture (max 1 h 30 minutes) combined with lab work session (1 h 30 minutes) in a small group of max 25 students, Mac classroom.
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 110
Open UAS spots: 5 +5 included in the total capacity
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 or other similar situation requires the learning will be supported by on-line tutorials and activities.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning material:
- Unity API: https://docs.unity3d.com/ScriptReference/index.html
- Unity manual: https://docs.unity3d.com/Manual/index.html
- C# programming guide: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- C# (or C++) as the programming language
- Visual Studio (or similar) as the IDE
- Unity (or Unreal Engine) as the Game Engine
- GitHub as the Version Control System
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- Teams and email are used for official communication
- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
- All the sessions are recorded and the links are added to the learning environment
Risto Koskenkorva, Jere Lamberg
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2-3 weeks after classes will be reserved for the 1-on-1 evaluations. Students can use this time to make games in voluntary game projects.
29.08.2022 - 16.12.2022
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~42h
- In-class activities (demos): ~32h
- Weekly tasks: ~29h
- Projects and preparing for lectures: ~20h
- End task / portfolio: ~12h
01.08.2022 - 25.08.2022
General scheduling:
- 3,25 hours per week for lectures (virtual)
- 2,5 hours per week for in-class activities
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 51
Open UAS 5 are included in the total capacity (spots)
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
The primary mode of delivery is series of in-class activities on campus. In addition there will be a couple of online lectures. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 situation requires the learning will be supported by on-line tutorials.
Mika Karhulahti
During the Course, various visiting lecturers are going to give their insight about the game industry from their unique perspective.
Main Campus
29.08.2022 - 21.10.2022
One credit corresponds to an average of 27 hours of work, which means that the load of three credits is approximately 81 hours. The load is distributed between lectures, lecture activities and both team and individual assignments.
01.08.2022 - 25.08.2022
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 51
Avoin amk 5 sisältyy max-paikkoihin. (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 situation requires the learning will be supported by on-line tutorials.
Heidi Säntti
Main Campus
24.10.2022 - 16.12.2022
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed in different ways depending on the course implementation.
01.08.2022 - 25.08.2022
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 51
Open UAS spots: 5 included in the total capacity
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
1 cr
School of Business
English
The course will be executed with blended model which contains both face-to-face and online sessions.
During the course methods used are flipped learning, problem-based learning and project-based learning.
Implementation:Lectures/online lectures, webinars, exercises/learning assignments and workshops.
During the course students will implement a serious game or gamified application concept idea which is related to a need of some target group. It can be related e.g. to learning, health, rehab, marketing etc.
Learning will happen through hands-on concepting work and with co-creation methods The guidance will be given to the group/individual based on the needs go the development process. The assessment is based on the individual learning diary and summary of learning outcomes and the final concept paper and group presentation at the end of the course.
Practical concepting work does not require additional material
Ilari Miikkulainen
Main Campus
There is no exam during this course. The assessment is based to the final concept idea, presentation and individual learning diary+summary.
09.01.2023 - 19.05.2023
One credit corresponds to an average of 27 hours of work, which means that the load of three credits is approximately 81 hours. The load is distributed in different ways depending on the course implementation.
Participation to the game concept work and finding own role during the process. Self-reflection and participation to the final boss presenation of the course.
01.11.2022 - 05.01.2023
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 40
5 avoin amk (sisältyy max-paikkoihin) (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
1 cr
School of Business
English
Classroom contacts form the backbone for the course. These consist of lectures by the teachers and presentations by the students. Course also includes workshops and gamified sessions in small groups.
Mika Karhulahti, Ilari Miikkulainen
Main Campus
No exams in the course. Portfolio is created and evaluated in a discussion with teachers at the end of the course.
16.01.2023 - 19.05.2023
135 hours of labor for students. Consists of lectures, workshops, assignments, presentations.
01.11.2022 - 05.01.2023
No alternative ways to complete the course.
0 - 35
Open UAS places are included in the total capacity (spots)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 or other similar situation requires the learning will be supported by on-line tutorials and activities.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning materials:
- Unity Multiplayer Networking: https://docs-multiplayer.unity3d.com/
- Unity Netcode for GameObjects manual: https://docs-multiplayer.unity3d.com/netcode/current/about
- Unity Netcode for GameObjects API: https://docs-multiplayer.unity3d.com/netcode/current/api/introduction
- Unity Boss Room (example project): https://unity.com/demos/small-scale-coop-sample
- Unity API: https://docs.unity3d.com/ScriptReference/index.html
- Unity manual: https://docs.unity3d.com/Manual/index.html
- C# programming guide: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- C++ (or C#) as the programming language
- Visual Studio (or similar) as the IDE
- Unreal Engine (or Unity) as the Game Engine
- GitHub as the Version Control System
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- Teams and email is used for official communication
- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
- All the sessions are recorded and the links are added to the workspace
Risto Koskenkorva, Peter Ciszek
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2-3 weeks after classes will be reserved for the 1-on-1 evaluations. Students can use this time to make games in voluntary game projects.
09.01.2023 - 19.05.2023
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~28h
- In-class activities: ~23h
- Weekly tasks: ~34h
- Projects and preparing for lectures: ~40h
- End task / portfolio: ~10h
01.11.2022 - 05.01.2023
General scheduling:
- 2 hours per week for lectures (virtual)
- 1,75 hours per week for in-class activities
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 35
Avoin amk 5 included in the total capacity (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
Most of the contents are delivered in classroom presentations, lecturing. Workshops are also used and some of the contents are studied in small project teams. The course includes a project part where you work together with couple of fellow students to produce a design documentation and prototype for a game. To deliver the results you will work in a project using agile methods.
The Art of Game Design: A Book of Lenses, Third Edition
by Jesse Schell
A k Peters/CRC Press; 3 edition (August 27, 2019)
ISBN-13: 978-1138632059
Fundamentals of Game Design, Third Edition
by Ernest Adams
Pearson Education (2014)
ISBN-13: 978-0321929679
Mika Karhulahti
Main Campus
No exams on the course. The evaluation is based on the tasks made during the course. Failure to submit tasks for deadlines results in failure on the course. If the deadline is missed, discussion with the teacher is required for chance to complete the course.
Course contains possible visiting lectures from professors.
29.08.2022 - 01.02.2023
Student workload is heavier than the course contact implies. Most of the learning comes from completing design tasks.
01.08.2022 - 25.08.2022
No alternatives for completion.
EduFutura 5 (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 situation requires the learning will be supported by on-line tutorials.
Public learning material (books, articles, videos, etc.) that are required for passing the course (‘must know’).
The learning material needed for completing this implementation must be described in detail in compliance with JAMK’s reporting instructions, NOT by indicating the location of the material in Optima or Moodle or by telling that the material will be announced later.
Mika Karhulahti, Ilari Miikkulainen
This field shows as ‘Working life connections’ to the students.
Various kinds of introductions to working life, alumni cooperation, visiting lecturers, excursions (virtual or physical), etc. can be described here.
Main Campus
No exam
In the study guide, this field is referred to as ‘Internationality’. Describe how the internationalisation aspect is accommodated in this implementation.
13.02.2023 - 19.05.2023
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed in different ways depending on the course implementation.
01.11.2022 - 17.02.2023
You can check the progress and schedule of the implementation if different kinds of phasing is involved (lab exercises, introductions to working life, etc.); indicate when they are scheduled to take place during the course implementation.
Example: Mark here if you have 2 hours per week for the whole group and another two for the splitted group.
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
(This is used for describing whether this implementation can be completed in different ways.)
0 - 35
The assesment is based on personal assignments like learning diary as well as output and presentations of the course project. The project is done in a team of students.
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The course will be executed as blended model so there will be both online and face-to-face parts.
Course contains flipped learning elements, individual tasks as well general lectures (online and/or face-to-face). During the course there will be role play game sessions in groups, individual writing tasks and re-writing assignment where a student develops his/her/they story by writing it from a new perspective.
Feedback from the lecturer as well as from the peers will be given during the sessions concerning for minor tasks.
Implementation.
- Lectures/online lectures, webinars, exercises/learning assignments, seminars/workshops, RPG-session
- Individual Blog/Summary and Final short story at the end of the course which will be evaluated and feedback will be given for each student individually.
Aristotle. Aristotle's Poetics. New York :Hill and Wang, 1961
Bell.M.S. Narrative Design: Working with Imagination, Craft, and Form, 2000
Skolnik E. Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques, 2014
Ilari Miikkulainen
Special lectures from the experts concerning the topic.
Main Campus
There will be no exam during this course. Learning diary and summary/blog is in main role concerning the assessment. Some individual mini mini boss tasks can be assessed during the course which influence to final grade as + or -
If there is challenges to return learning diary+ summary&blog in time, please be in contact with the lecturer responsible the course.
01.09.2022 - 21.12.2022
This course workload is 3ects points=81h
Lectures, task feedback and self-reflection=20%
Individual tasks, writing and research=40%
Role Play Game sessions= 30%
Learning diary and summary/blog= 10%
01.08.2022 - 25.08.2022
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 41
.
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
1 cr
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 situation requires the learning will be supported by on-line tutorials.
Heidi Säntti
Main Campus
29.08.2022 - 21.12.2022
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed in different ways depending on the course implementation.
01.08.2022 - 25.08.2022
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 30
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Heidi Säntti
Main Campus
09.01.2023 - 19.05.2023
01.11.2022 - 05.01.2023
0 - 30
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 or other similar situation requires the learning will be supported by on-line tutorials and activities.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning material:
- Blender manual: https://docs.blender.org/manual/en/latest/
- Unity Graphics manual: https://docs.unity3d.com/Manual/Graphics.html
- Unity manual: https://docs.unity3d.com/Manual/index.html
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- Blender 3D as the 3D modeling application
- Unity (or Unreal Engine) as the Game Engine
- GitHub as the Version Control System
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- Teams and email are used for official communication
- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
- All the sessions are recorded and the links are added to the learning environment
Risto Koskenkorva, Sameli Rinta-Hirvelä
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2-3 weeks after classes will be reserved for the 1-on-1 evaluations. Students can use this time to make games in voluntary game projects.
29.08.2022 - 21.12.2022
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~26h
- In-class activities (demos): ~23h
- Weekly tasks: ~36h
- Projects and preparing for lectures: ~40h
- End task / portfolio: ~10h
01.08.2022 - 25.08.2022
General scheduling:
- 2 hours per week for lectures (virtual)
- 1,75 hours per week for in-class activities
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 41
EduFutura 5 (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 or other similar situation requires the learning will be supported by on-line tutorials and activities.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning materials:
- Blender Animation manual: https://docs.blender.org/manual/en/latest/animation/index.html
- Unity Animation manual: https://docs.unity3d.com/Manual/AnimationSection.html
- Unity 3D animation systems: https://learn.unity.com/course/introduction-to-3d-animation-systems
- Unity manual: https://docs.unity3d.com/Manual/index.html
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- C# (or C++) as the programming language
- Visual Studio (or similar) as the IDE
- Unity (or Unreal Engine) as the Game Engine
- Blender 3D as the 3D animation application
- GitHub as the Version Control System
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- Teams and email are used for official communication
- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
- All the sessions are recorded and the links are added to the workspace
Risto Koskenkorva, Sameli Rinta-Hirvelä
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2-3 weeks after classes will be reserved for the 1-on-1 evaluations. Students can use this time to make games in voluntary game projects.
09.01.2023 - 19.05.2023
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~28h
- In-class activities (demos): ~23h
- Weekly tasks: ~34h
- Projects and preparing for lectures: ~40h
- End task / portfolio: ~10h
01.11.2022 - 05.01.2023
General scheduling:
- 2 hours per week for lectures (virtual)
- 1,75 hours per week for in-class activities
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 35
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 or other similar situation requires the learning will be supported by on-line tutorials and activities.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning materials:
- SOLID principles: https://en.wikipedia.org/wiki/SOLID
- Clean C#: https://leanpub.com/cleancsharp
- Game programming patterns: https://gameprogrammingpatterns.com/contents.html
- Unity API: https://docs.unity3d.com/ScriptReference/index.html
- Unity manual: https://docs.unity3d.com/Manual/index.html
- C# programming guide: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- C# (or C++) as the programming language
- Visual Studio (or similar) as the IDE
- Unity (or Unreal Engine) as the Game Engine
- GitHub as the Version Control System
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- Teams and email are used for official communication
- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
- All the sessions are recorded and the links are added to the workspace
Risto Koskenkorva, Peter Ciszek
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2-3 weeks after classes will be reserved for the 1-on-1 evaluations. Students can use this time to make games in voluntary game projects.
09.01.2023 - 19.05.2023
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~28h
- In-class activities: ~23h
- Weekly tasks: ~34h
- Projects and preparing for lectures: ~40h
- End task / portfolio: ~10h
01.11.2022 - 05.01.2023
General scheduling:
- 2 hours per week for lectures (virtual)
- 1,75 hours per week for in-class activities
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 30
Open UAS 5 are included in the total capacity (spots)
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 or other similar situation requires the learning will be supported by on-line tutorials and activities.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning material:
- Unity API: https://docs.unity3d.com/ScriptReference/index.html
- Unity manual: https://docs.unity3d.com/Manual/index.html
- C# programming guide: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- C# (or C++) as the programming language
- Visual Studio (or similar) as the IDE
- Unity (or Unreal Engine) as the Game Engine
- GitHub as the Version Control System
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- Teams and email are used for official communication
- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
- All the sessions are recorded and the links are added to the learning environment
Risto Koskenkorva, Peter Ciszek
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2-3 weeks after classes will be reserved for the 1-on-1 evaluations. Students can use this time to make games in voluntary game projects.
29.08.2022 - 21.12.2022
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~26h
- In-class activities (demos): ~23h
- Weekly tasks: ~36h
- Projects and preparing for lectures: ~40h
- End task / portfolio: ~10h
01.08.2022 - 25.08.2022
General scheduling:
- 2 hours per week for lectures (virtual)
- 1,75 hours per week for in-class activities
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 41
EduFutura 5 (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 or other similar situation requires the learning will be supported by on-line tutorials and activities.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning materials:
- Unity (mobile) Platform development manual: https://docs.unity3d.com/Manual/PlatformSpecific.html
- Unity API: https://docs.unity3d.com/ScriptReference/index.html
- Unity manual: https://docs.unity3d.com/Manual/index.html
- C# programming guide: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- C# (or C++) as the programming language
- Visual Studio (or similar) as the IDE
- Unity (or Unreal Engine) as the Game Engine
- GitHub as the Version Control System
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
//- Zoom is used for lectures
- Teams and email are used for official communication
//- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
//- All the sessions are recorded and the links are added to the learning environment
Eerik Kukkonen
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2-3 weeks after classes will be reserved for the 1-on-1 evaluations. Students can use this time to make games in voluntary game projects.
29.08.2022 - 21.12.2022
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~24h
- In-class activities (demos): ~23h
- Weekly tasks: ~36h
- Projects and preparing for lectures: ~40h
- End task / portfolio: ~10h
01.08.2022 - 04.09.2022
General scheduling:
- 2 hours per week for lectures (virtual)
- 1,75 hours per week for in-class activities
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 41
EduFutura 5 (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 situation requires the learning will be supported by on-line tutorials.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Public learning materials:
- Unreal Engine API: https://docs.unrealengine.com/5.0/en-US/API/
- Unreal Engine manual: https://docs.unrealengine.com/5.0/en-US/
- C++ programming tutorial: https://www.cplusplus.com/doc/tutorial/
- C++ programming tutorial: https://www.tutorialspoint.com/cplusplus/cpp_quick_guide.htm
Other learning material:
- Databases in the learning environment
- Materials in the learning environment
Practicalities and used tools:
- C++ (or C#) as the programming language
- Visual Studio (or similar) as the IDE
- Unreal Engine (or Unity) as the Game Engine
- GitHub as the Version Control System
- Extra reading materials can be found from the web and Books24x7
- Tutorial materials can be found from the web and YouTube
- Zoom is used for lectures
- DiscordApp / WhatsApp / other comms are used for questions, answers and discussions
- All the sessions are recorded and the links are added to the workspace
Peter Ciszek
The course might have visiting lecturers and possibly an excursion (virtual or physical).
Main Campus
There is no exam on this course. Every student reserves a 30 min evaluation slot where they will show the task and project results (portfolio) to verify the skills and knowledge required to pass the course. The evaluation will be carried out with 1-on-1 conversations together with the course teacher. The reservation of the evaluation slots will be made possible through the learning platform.
During the last 2 weeks after classes will be reserved for the 1-on-1 evaluations.
09.01.2023 - 19.05.2023
One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed roughly the following way:
- Lectures: ~30h
- In-class activities: ~30h
- Weekly tasks: ~20h
- Projects and preparing for lectures: ~40h
- End task / portfolio: ~10h
01.11.2022 - 05.01.2023
General scheduling:
- 2 hours per week for lectures (virtual)
- 2 hours per week for in-class activities
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 30
Edufutura 5
Bachelor's Degree Programme in Business Information Technology
Face-to-face, Online learning
2 cr
School of Business
English
At Rajakatu, on Thrusdays.
Classroom activities combined with excercises and presentations.
A mandatory group activity spanning the whole course, where the students will apply different monetization models
Niko Kiviaho, Topias Paasonen, Mika Karhulahti
Main Campus
One on one discussion tests in December, retries in January.
12.09.2022 - 21.12.2022
One credit corresponds to an average of 27 hours of work. The load is distributed between lectures, lecture activities and team assignments.
01.08.2022 - 25.08.2022
Each lecture will contain a new monetization model or part of analytics.
Only when agreed upon separately.
0 - 41
EduFutura 5 (not translated)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
- Lectures
- Contact lessons
- Exercises
- Final assignment
- Exam
Material written by the teacher can be found at Moodle.
Jere Lamberg
Main Campus
The exam is held at the end of the course. Renewal opportunities will be announced at the end of the course.
09.01.2023 - 19.05.2023
Approximately 135 hours.
01.11.2022 - 05.01.2023
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
0 - 40
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Individual learning tasks
Group work
Lectures and tests
Dodd, S-J. & Epstein, I. 2012. Practice-based research in social work: a guide for reluctant researchers. London; New York: Routledge.
Bryman, A. 2012. Social research methods. Oxford: Oxford University Press cop.
Yin, R. K. 2018. Case study research and applications : design and methods. Los Angeles: Sage.
Ethical principles and ethical review in human sciences. 2020. Finnish National Board on Research Integrity. www.tenk.fi/en
Responsible conduct of research and procedures for handling allegations of misconduct in Finland. 2012. Finnish National Board on Research Integrity. www.tenk.fi/en
Shomaila Sadaf
Main Campus
09.01.2023 - 19.05.2023
- lectures/online lectures 24 h
- learning tasks 45 h
- studying the course material 20 h
- excercises and tests 26 h
- thesis subject 20h
Total 135 hours.
01.11.2022 - 05.01.2023
Opintojakson voi opinnollistaa tutkintosäännön mukaisesti. (not translated)
0 - 35
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Wednesday 31.8. | R35A206
10.30 - 12.15 (BIT)
13.15 - 15.00 (TIKO)
Wednesday 7.9. | R35A206
13.15 - 15.00 (BIT)
15.00 - 16.45 (TIKO)
Tuesdays 14.00 - 15.45, R35BP13 | BIT
Starting from 7.9. ->
Thursdays 10.30 - 12.15, R35FK14 | TIKO
Starting from 13.9. ->
Weekly lectures, which are mandatory to attend. Lectures are held in class, but there is option to join with Zoom, if student is not able to attend on the spot.
Student has to complete assignments and attend on discussion at lectures or in Moodle forums.
Antony Smal
Main Campus
Student is able to return failed or delayed assignments and tasks between 31.10.-6.11.2022.
29.08.2022 - 21.12.2022
Student work load for this course is 54 hours. During the course this means 6,75 weekly hours of studying.
Lectures 12 h
Studying learning materials 15h
Tasks and assignments 25h
Total 54 h
01.08.2022 - 25.08.2022
0 - 80
Course is graded with assignments and self-evaluation.
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
Introduction material, weekly tasks and learning assignments are in an e-learning environment (Moodle) and are carried out through office programs. Studying requires the student to be self-directed. Feedback is given as comments in the e-learning environment. This supports continuous working on the course.
Teaching methods:
Video material, weekly tasks, assignments, online tests
General learning material can be found in Microsoft Office tutorials.
Theory material for ICT Skills. https://oppimateriaalit.jamk.fi/ictskills/
Päivi Hänninen-Pihlajamäki, Teija Koskinen
Main Campus
No exams
29.08.2022 - 19.05.2023
Online learning assignments and exercises 81 h:
Material familiarization 35 h
Weekly tasks 16 h
Assignments 30 h.
01.08.2022 - 31.03.2023
11 weekly tasks
5 assignments
Recognition of Prior Learning and Experience: Accreditation, Recognition of informal learning, Studification
More information in the degree regulations and the study guide.
Feedback is given as comments in the e-learning environment.
Bachelor's Degree Programme in International Business, Bachelor's Degree Programme in Tourism Management, Bachelor's Degree Programme in Business Information Technology
Online learning
3 cr
School of Business
English
The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 situation requires the learning will be supported by on-line tutorials.
A blended model:
- The course can also contain project based learning, learning tasks, knowledge tests, topic specific focus teaching, database use for challenges/problems/tutorials (problem based learning)
Learning material:
- Databases in the learning environment
- Materials in the learning environment
Paula Vuorinen, Alison Doolittle-Suokas
Main Campus
22.08.2022 - 31.07.2023
01.08.2022 - 25.08.2022
General scheduling:
- 2 hours per week for lectures (specified weeks)
- 2 hours per week for in-class pop-ups activities
- 1 hour HOPS discussions
0 - 51
Open UAS places (5) are included in the total capacity (spots)
Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
English
- Face-to-face tutoring and coaching classes
- Online learning and webinars
- Exercises with actual operating systems in live enviroments
- Teachers materials and slides
Jere Lamberg
Main Campus
Only starting level exam at the start of the course.
29.08.2022 - 14.10.2022
One credit corresponds to an average of 27 hours of work, which means that the load of three credits is on average 81 hours.
01.08.2022 - 25.08.2022
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.
The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
First contact will have a starting level exam. If you pass that, you will pass the course.
0 - 110
Open UAS spots: 5 included in the total capacity
Bachelor's Degree Programme in Business Information Technology, Bachelor's Degree Programme in Business Information Technology
Face-to-face
School of Business
There is no implementations attached to this degree programme.
The focus of the business information technology bachelor's degree programme is to prepare graduates for getting employed and succeeding in the global video game industry. The key learning outcomes are skills in critical and analytical understanding, applied game development skills, communication skills, critical skills in product development, ethical conduct, and skills for personal career development.
Learning by doing is the main theme in this programme. The principle is utilized in almost all the modules and courses in the programme. In addition to face-to-face courses the learning goals are achieved by doing exercises and course wide assignments. The assignments can be e.g. developing a small size proof of concept game or a theme song of a game. The assessment is mostly done by recognizing the skills and knowledge face-to-face with the teacher in charge. Exams are used deliberately.
Another fundamental method is project-based learning. Students will create teams to solve given problems and create solutions. Tens of credits can be obtained by working in teams and developing own products from technical and businesswise aspects.
During the first year and second year, students concentrate on the fundamentals of game development, such as programming, game design, game engines, game art and visual design as skills to work in game development projects. They also acquire the necessary general working life skills. From second year onwards, students gain international exposure.
The third academic year students participate in Ticorporate Demo Lab, with focus on product development in a student-lead project. They are provided a working life environment and infrastructure together with local game development companies residing in Digi and Game Center. Practical training and/or an exchange period abroad is encouraged after Ticorporate Demo Lab project. One option is to continue the project work and game development with a team in Digi and Game Center with focus on entrepreneurship, production, monetization and publication of polished game product.
Most of the courses are implemented by blending in-class activities with learning in virtual environments. There is also a good number of fully virtual courses. Students can choose their electives from bachelor level courses of other degree programmes or from CampusOnline, Edufutura, Yritystehdas, and Future Factory. In addition, relevant online MOOCs are regognized through approval by academic tutors and course instructors, as well as prior learning from other bachelor level studies.
Higher level studies completed elsewhere may be accredited as part of your degree. The student must have a certificate or some other document to prove that they have completed the studies. Skills acquired elsewhere can also be described and demonstrated to enable accreditation. Further information is available in the Study Guide.
BIT students not only earn a BBA degree diploma, during their studies they also gain a significant level of project work experience in different game development projects. As BIT is an active partner in Jyväskylä Digi and Game Center, students also gain significant amount of contacts with local game development companies. In addition, BIT works closely with local game development collective. Practical training, projects and thesis are ways of learning and interacting with working life and companies. JAMK also offers support in participating in some important local, national and North European game development events.
Working life oriented learning is included in bachelor’s degree courses throughout the studies. These include practical training to promote professional skills, the thesis and various working life projects. At JAMK University of Applied Sciences, the operating model for working life oriented and student-driven learning is called JAMK Future Factory®. It combines working life operators, students, JAMK experts and working life oriented LAB environments and other learning environments. In addition to multidisciplinary and working life oriented project studies, it offers students a chance to develop their future working life skills, career paths and networks.
Studification is also among the options offered by working life oriented learning. It refers to combining work, project work, Future Factory activities, etc. with studies. Studification involves students drafting a studification plan and documenting it in the manner agreed with the teacher. Further information is available in the Study Guide.
After getting a Bachelor's degree in Business Information technology, there are lot of options for career. These include, but are not limited to:
Game Designer
Game Programmer
Game Artist
Game Producer
Project Manager
Marketing Manager
There are no specific degree-related or statutory qualification requirements in the field.
Students may, after graduation and a working career of at least two years, apply for studies leading up to a master’s degree. Studies can also be continued by applying for a university master’s degree programme or similar programmes. After a bachelor’s degree from a university of applied sciences, it is also possible to continue studies at higher education institutes abroad on master’s degree level programmes. A university of applied sciences also provides opportunities for continuing education in the form of specialisation studies, open studies, an online study portal (CampusOnline) and working life based continuing education.
A student who completes a master’s degree at a university of applied sciences may apply to continue on to postgraduate studies in science or arts at universities (Act 558/2009, Section 37).
Feedback for curriculum was asked from other educators and people working in game companies. The topic has also been discussed with various game industry people in different forums.
Karhulahti Mika
Senior Lecturer, Global Competence
+358405668036
firstname.lastname@jamk.fi