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2D Graphics (5 cr)

Code: HTGP0220-3002

General information


Enrollment

01.08.2022 - 25.08.2022

Timing

29.08.2022 - 21.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Unit

School of Business

Campus

Main Campus

Teaching languages

  • English

Seats

0 - 30

Degree programmes

  • Bachelor's Degree Programme in Business Information Technology

Teachers

  • Heidi Säntti

Groups

  • ZJK22SI
    Korkeakoulujen välinen yhteistyö, TIKO
  • HTG21S1
    Bachelor's Degree Programme in Business Information Technology
  • ZJA22SI
    Avoin AMK, tiko

Objectives

The object of the course
Do you want to deepen your knowledge and skills in creating 2D graphics for a game? The course lets you in on how to improve on your skills when creating assets for advanced games utilizing 2D graphics.

After completing this course, you will be prepared to work as 2D artist in any game development project. You will be further introduced to most important tools and techniques for 2D graphic creation.

Course competences
Systems and methods in ICT
Game production competence

The learning objectives of the course
The student who completes the course is able to produce more complex graphical assets for a 2D game using his or her own designs, as well design UI elements and produce background assets. The student understands principles of visual design as a part of game development and design.

The student learns further techniques, tools and methods for producing assets. The student is able to work in game development team to design and produce technically valid assets.

Content

In the course you will be introduced to advanced software and hardware tools, technical requirements and workflow for creating 2D and UI assets in a game development project.

Teaching methods

The primary mode of delivery is a combination of in-class activities on campus and on-line lectures. The lectures will be recorded to support opportunities for 24/7 learning. The in-class activities deepen the learning in the forms of tutorials, individual and group works, reflection and guidance. However, if the COVID-19 situation requires the learning will be supported by on-line tutorials.

Alternative completion methods

You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

Student workload

One credit corresponds to an average of 27 hours of work, which means that the load of five credits is approximately 135 hours. The load is distributed in different ways depending on the course implementation.

Evaluation scale

0-5

Evaluation criteria, satisfactory (1-2)

Sufficient (1): You understand the importance of 2D asset creation and technical requirements. You can work in a game development project to produce and design technically valid assets.

Satisfactory (2): You have knowledge in the 2D asset creation and technical requirements. You understand different tools and techniques. You can work in a game development project and design and produce technically valid assets for different purposes.

Evaluation criteria, good (3-4)

Good (3): You can make design decisions with 2D asset creation and technical requirements. You know how to use tools and techniques. You can work in a game development project and design and produce assets for different purposes based on your own design decisions.

Very good (4): You understand working methods, tools and technical requirements of 2D asset creation well. You know how to pick the most effective tools and methods for the task at hand. You can work in a game development project and design and produce assets for different purposes, as well as direct other team members in the process.

Evaluation criteria, excellent (5)

Excellent (5): You can analytically discuss about the working methods, tools and technical requirements in game development and 2D asset production. You can question the presented information and give valid options. You can evaluate the processes and improve on working methods and technical details. You can find novel methods and solutions for asset production when working in a game development project.

Prerequisites

Basics for Digital Media and Basics of 2D Game Art courses (or similar) are required to be finished to attend this course. If you have not passed these courses, you need to provide sufficient evidence about the skills required.