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2D Animation (5 cr)

Code: HTGP0230-3001

General information


Enrollment

01.11.2021 - 09.01.2022

Timing

10.01.2022 - 20.05.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Face-to-face

Unit

School of Business

Teaching languages

  • English

Degree programmes

  • Bachelor's Degree Programme in Business Information Technology

Teachers

  • Heidi Säntti

Groups

  • HTG20S1
    Bachelor's Degree Programme in Business Information Technology

Objectives

The object of the course
Do you want to learn how to create stunning 2D animations? The course gives you an overview on the history of animation and its tools and methods.

After completing this course, you will be prepared to work as 2D animation artist in any game development project. You will be further introduced to most important tools and techniques for 2D animation.

Course competences
Systems and methods in ICT
Game production competence

The learning objectives of the course
The student who completes the course is able to produce 2D animations and assets for games. The student understands principles of animation as a part of game development and design.

The student learns techniques, tools and methods for producing animations and assets. The student is able to work in game development team to design and produce technically valid assets.

Content

In the course you will be introduced to advanced software and hardware tools, technical requirements and workflow for creating 2D animations and assets in a game development project. History of animation and tools is also covered.

Evaluation scale

0-5

Evaluation criteria, satisfactory (1-2)

Sufficient (1): You understand the technical requirements of 2D animation and production. You can work in a game development project to produce and design technically valid assets.

Satisfactory (2): You have knowledge in the 2D animation, production and technical requirements. You have a comprehension of the different tools and techniques. You can work in a game development project and design and produce technically valid animations and assets.

Evaluation criteria, good (3-4)

Good (3): You can make design decisions with 2D animation, production and technical requirements. You know how to use tools and techniques. You can work in a game development project and design and produce assets for different purposes based on your own design decisions.

Very good (4): You understand working methods, tools and technical requirements of 2D animation and production well. You know how to pick the most effective tools and methods for the task at hand. You can work in a game development project and design and produce assets for different purposes, as well as direct other team members in the process.

Evaluation criteria, excellent (5)

Excellent (5): You can analytically discuss about the working methods, tools and technical requirements in 2D animation and asset production. You can question the presented information and give valid options. You can evaluate the processes and improve on working methods and technical details. You can find novel methods and solutions for 2D animation and production when working in a game development project.

Prerequisites

Basics for Digital Media and Basics of 2D Game Art courses (or similar) are required to be finished to attend this course. If you have not passed these courses, you need to provide sufficient evidence about the skills required.