• Music and Sound for Games (KDMP0410-3003),
         22.05.2023 – 02.06.2023,  5 cr  (HTG22S1, ...) — Face-to-face, Online learning +-
    Learning outcomes of the course
    The student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice. (not translated)
    Prerequisites and co-requisites
    Personal interest, hobbyism and other competences in a field of music, sound or/and games.Some kind of background with music/sound softwares and/or musical instrument can be seen beneficial when applying to this course. (not translated)
    Course contents
    Theoretical part consists small individual research about the topic. In practical part the student will make a sound design (or music)for the game and/or for other visual material.In final assignment the student will deepen his/her knowledge and competence concerning sound and music in games. This final assignment can be both research or practical depending on the interest of the student. (not translated)
    Assessment criteria
    Assessment criteria - grade 1 and 2
    o excellent (5) students show an excellent understanding of the key issues and their work is very well-produced
    o good (3-4) students understand the main processes and concepts and their work is of a reasonable standard
    o satisfactory (1-2) students gain and demonstrate enough knowledge to pass the course (not translated)

    Language of instruction

    English

    Planned learning activities, teaching methods and guidance

    The course will be executed as a two-week intensive hybrid period, which is succeeded by individual project work over the summer. During the intensive period Jamk degree students are required to be present face-to-face, but students via open studies and Campus Online are allowed to join remotely.

    The course consists of a case study and project-based learning. The course will be implemented by general lectures, learning assignments and practical project work. During the course the student will learn the basic terminology and the general mindset of music and sound design in games. The student will also become acquainted with the tools and conventions to make game sounds and music in practice.

    Learning materials and recommended literature

    Horowitz S. The Essential Guide to Game Audio, 2014
    Phillips W. A Composer's Guide to Game Music, 2014

    Lecturer(s)

    Kalle Raijonkari, Ilari Miikkulainen

    Working life cooperation

    Special lectures from the experts concerning the topic.

    Exam dates and re-exam possibilities

    There will be no exam during this course. A project summary and learning diary as well as the final assignment are in the main role concerning the assessment. Individual smaller assignments will be assessed during the course, which influence the final grade based on student activity.

    In the case the student is unable to return the assignments, project report and summary in time, please be in contact with the lecturer responsible of the course.

    Internationality

    .

    Timing

    22.05.2023 - 02.06.2023

    Learning assignments and student workload

    Course workload is 5 ECTS = approx. 135 hours.

    Practical assignments: 20%
    Research assignments: 20%
    Final assignment: 30%
    Project summary and learning diary: 30%

    Enrollment

    01.04.2023 - 30.04.2023

    Groups
    • HTG22S1
    • ZJA23KI
    • HTG21S1
    • ZJK23KI
    Alternative learning methods

    You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing.

    The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.

    Seats

    0 - 30

    Assessment methods

    Avoin amk 10
    EduFutura 10
    Campusonline 20 (not translated)

    Degree Programme

    Bachelor's Degree Programme in Business Information Technology

    Mode of delivery

    Face-to-face, Online learning

    Share of virtual studies

    1 cr

    Credits
    • 5 cr
    Unit

    School of Business