Game EntrepreneurshipLaajuus (5 cr)
Code: HTGP0370
Credits
5 op
Teaching language
- English
Responsible person
- Mika Karhulahti
Objective
The object of the course:
This course provides you with basic knowledge of entrepreneurship, game start-ups and profitable business in game industry. In this course you can evaluate your own entrepreneur skills and expand your understanding of the game industry.
Course competences:
Business competence
Game production competence
The learning objectives of the course:
After this course you will know what it takes to start up a game studio. You will understand the requirements from the technological, business, personnel and funding point of views. You will understand how to plan and manage the cash flow and what kind of sources can be used to support your game business.
Content
This course is a game related part for the entrepreneurial studies. In this course you will not develop (of course you can) your own business but more to get acquainted with the specialties in the game industry. You will learn how the funding is organized in game business and what kind of sources there are to be used. What is the role of the publisher and what kind of agreements you are to be made with them? You will also learn what is the role of marketing and how that should applied in start-ups.
Qualifications
You need to have entrepreneurial skills and understanding of the terms and acronyms in the business overall.
Assessment criteria, approved/failed
You recognize the needs and requirements for starting up and running a game studio. You know what it takes to create a successful deck for funding. You get connected with the (local/national/global) game industry and apply research among them.
Enrollment
18.11.2024 - 09.01.2025
Timing
10.02.2025 - 19.05.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Online learning
Unit
School of Business
Campus
Main Campus
Teaching languages
- English
Seats
20 - 30
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Jussi Prokkola
Groups
-
HTG22S1Bachelor's Degree Programme in Business Information Technology
-
HBI21S1Degree Programme in International Business
-
HTG25VKBachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
-
HBI20S1Bachelor's Degree Programme in International Business
-
HBI22S1Degree Programme in International Business
Objective
The object of the course:
This course provides you with basic knowledge of entrepreneurship, game start-ups and profitable business in game industry. In this course you can evaluate your own entrepreneur skills and expand your understanding of the game industry.
Course competences:
Business competence
Game production competence
The learning objectives of the course:
After this course you will know what it takes to start up a game studio. You will understand the requirements from the technological, business, personnel and funding point of views. You will understand how to plan and manage the cash flow and what kind of sources can be used to support your game business.
Content
This course is a game related part for the entrepreneurial studies. In this course you will not develop (of course you can) your own business but more to get acquainted with the specialties in the game industry. You will learn how the funding is organized in game business and what kind of sources there are to be used. What is the role of the publisher and what kind of agreements you are to be made with them? You will also learn what is the role of marketing and how that should applied in start-ups.
Teaching methods
TBD
Evaluation scale
0-5
Assessment criteria, approved/failed
You recognize the needs and requirements for starting up and running a game studio. You know what it takes to create a successful deck for funding. You get connected with the (local/national/global) game industry and apply research among them.
Qualifications
You need to have entrepreneurial skills and understanding of the terms and acronyms in the business overall.
Enrollment
08.01.2024 - 11.02.2024
Timing
13.02.2024 - 20.05.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Face-to-face
Unit
School of Business
Campus
Main Campus
Teaching languages
- English
Seats
20 - 30
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Mika Karhulahti
- Jussi Prokkola
Groups
-
HTG21S1Bachelor's Degree Programme in Business Information Technology
-
HBI19S1Degree Programme in International Business
-
ZJK24KIKorkeakoulujen välinen yhteistyö, TIKO
-
HBI21S1Degree Programme in International Business
-
HTG24VKBachelor's Degree Programme in Business Information Technology, vaihto-opiskelu/Exchange studies
-
HBI20S1Bachelor's Degree Programme in International Business
-
HBI22S1Degree Programme in International Business
-
ZJA24KIAvoin amk, tiko
Objective
The object of the course:
This course provides you with basic knowledge of entrepreneurship, game start-ups and profitable business in game industry. In this course you can evaluate your own entrepreneur skills and expand your understanding of the game industry.
Course competences:
Business competence
Game production competence
The learning objectives of the course:
After this course you will know what it takes to start up a game studio. You will understand the requirements from the technological, business, personnel and funding point of views. You will understand how to plan and manage the cash flow and what kind of sources can be used to support your game business.
Content
This course is a game related part for the entrepreneurial studies. In this course you will not develop (of course you can) your own business but more to get acquainted with the specialties in the game industry. You will learn how the funding is organized in game business and what kind of sources there are to be used. What is the role of the publisher and what kind of agreements you are to be made with them? You will also learn what is the role of marketing and how that should applied in start-ups.
Teaching methods
Online lectures, assignments
Evaluation scale
0-5
Assessment criteria, approved/failed
You recognize the needs and requirements for starting up and running a game studio. You know what it takes to create a successful deck for funding. You get connected with the (local/national/global) game industry and apply research among them.
Qualifications
You need to have entrepreneurial skills and understanding of the terms and acronyms in the business overall.
Enrollment
01.11.2022 - 05.01.2023
Timing
09.01.2023 - 19.05.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Online learning
Unit
School of Business
Teaching languages
- English
Seats
0 - 30
Degree programmes
- Bachelor's Degree Programme in Business Information Technology
Teachers
- Mika Karhulahti
- Jussi Prokkola
Groups
-
ZJA23KIAvoin AMK, tiko
-
ZJK23KIKorkeakoulujen välinen yhteistyö, TIKO
-
HTG20S1Bachelor's Degree Programme in Business Information Technology
Objective
The object of the course:
This course provides you with basic knowledge of entrepreneurship, game start-ups and profitable business in game industry. In this course you can evaluate your own entrepreneur skills and expand your understanding of the game industry.
Course competences:
Business competence
Game production competence
The learning objectives of the course:
After this course you will know what it takes to start up a game studio. You will understand the requirements from the technological, business, personnel and funding point of views. You will understand how to plan and manage the cash flow and what kind of sources can be used to support your game business.
Content
This course is a game related part for the entrepreneurial studies. In this course you will not develop (of course you can) your own business but more to get acquainted with the specialties in the game industry. You will learn how the funding is organized in game business and what kind of sources there are to be used. What is the role of the publisher and what kind of agreements you are to be made with them? You will also learn what is the role of marketing and how that should applied in start-ups.
Teaching methods
Online lectures, assignments
Evaluation scale
0-5
Assessment criteria, approved/failed
You recognize the needs and requirements for starting up and running a game studio. You know what it takes to create a successful deck for funding. You get connected with the (local/national/global) game industry and apply research among them.
Qualifications
You need to have entrepreneurial skills and understanding of the terms and acronyms in the business overall.